Compare Moonlighter - Between Dimensions prices across trusted key stores and find the best deal. Developed by Digital Sun. Published by 11 bit studios. Released on 5/29/2018. Available on PC. Genres: Action, Adventure, Indie. Metacritic score: 74/100.

Two evenings of guessing what a stranger will pay for a cracked vine before the loop finally clicks. A cozy dungeon-and-shopkeeper hybrid with thin combat and lovely pacing.

Moonlighter asked me for about three evenings before it handed back anything that felt like mastery, and I think you deserve to know that going in. The opening stretch is a chore list. Crawl a floor, die to something with more health than sense, haul your loot home, then stand behind a counter guessing what a stranger will pay for a cracked vine. Nothing teaches you the part that actually matters, which is learning to read a shrug. Stick with it, because the moment the two halves start talking to each other is the moment the game becomes something worth your weekend. What you have here is two games bolted together, and the bolt holds better than it has any right to. By night you play Will, heir to a shop in the village of Rynoka who would much rather be a hero, working through shuffled dungeon floors with a bow, a spear, a pair of gloves, or a sword and shield. Every weapon has a light rhythm and a heavy one, and committing to the wrong one at the wrong moment is how most runs end. Your bag is the real antagonist. Certain drops arrive cursed, refusing to sit beside their neighbors, destroying whatever is next to them, or quietly swapping places when you close the inventory. Packing a rucksack turns into a sliding puzzle you solve while something with claws walks toward you, and the mirror that ships goods home takes its cut whether or not you made a smart choice. By day you are a shopkeeper, and this is where Digital Sun did the clever work. There are no listed prices. You put an item on a pedestal, pick a number, and watch faces. A customer scowls, hesitates, or bolts for the door with your rusty sword under one arm, and from those reactions you build a mental ledger that slowly becomes an actual notebook. Flood the market with the same trinket and demand sags. Price a rare drop too low and you feel it in your gut, which is a strange sentence to write about a pixel-art shop game. Profits go back into Rynoka, reopening the forge, the potion brewer, the banker, and every reopened door makes the next dungeon dive a little less punishing. That circular pull is the hook, and it is genuinely hard to put down at 1am. The combat is the weaker sibling and I am not going to pretend otherwise. Enemy patterns are broad and readable, most bosses run out of ideas after their second phase, and the moment-to-moment fighting never develops the bite that the loot and pricing systems earn. Once your price ledger is settled the mornings turn into rote data entry, and the mid-game leans on gold grinding to keep gear tiers moving. That is the honest split in the community response too. Some players call the loop hypnotic, others hit hour twelve and realize they are farming the same three floors to afford one armor upgrade. Both groups are right, and which one you land in depends almost entirely on whether repetition soothes you or bores you. Where it wins me over is craft. The pixel work is unfussy and warm, the shop lit like somewhere you would actually want to work, and the score does that rare thing where it gets out of the way during a run and then swells slightly when you make it home alive. The Between Dimensions content extends the back half with an interdimensional dungeon, new enemy sets, and gear that assumes you have already internalized the dodge timing, so treat it as a victory lap rather than a starting point. It sharpens the endgame for people who wanted more, and it will chew up anyone who wandered in early. Come for the shop, tolerate the swordplay, and let the village rebuild itself around you at its own unhurried pace. This is a game about the quiet satisfaction of a well-stocked counter and a bag packed correctly, and it knows exactly how long that idea can hold. If you want a tight action RPG, look elsewhere. If you want a loop that hums along beside a podcast and rewards patience with a town that visibly grows, Will's shop is waiting. Kai, Scout Team

Moonlighter - Between Dimensions

Moonlighter - Between Dimensions

May 29, 2018Digital Sun11 bit studios
GamerScout Says

Two evenings of guessing what a stranger will pay for a cracked vine before the loop finally clicks. A cozy dungeon-and-shopkeeper hybrid with thin combat and lovely pacing.

PC
Best Price Available
€0.83-88%
at Fanatical
Lowest tracked: €0.83
Track this price

GamerScout Verdict

Best for players who want a cozy loot-and-pricing loop with a growing village, not sharp action combat.

Compare Prices(4 stores)

FanaticalBest price
StandardGlobalSteam KeyKey
€0.83-88%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€1.99-90%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.87-16%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€6.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.8326 Aug 2026
Current best
€0.83
Lowest since we started tracking
Official stores
€0.30€2.12€3.94€5.7624 Aug27 Aug31 Aug3 Sept6 Sept
Tracking prices since 24 Aug 2026
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Screenshots & Media

About Moonlighter - Between Dimensions

Moonlighter asked me for about three evenings before it handed back anything that felt like mastery, and I think you deserve to know that going in. The opening stretch is a chore list. Crawl a floor, die to something with more health than sense, haul your loot home, then stand behind a counter guessing what a stranger will pay for a cracked vine. Nothing teaches you the part that actually matters, which is learning to read a shrug. Stick with it, because the moment the two halves start talking to each other is the moment the game becomes something worth your weekend. What you have here is two games bolted together, and the bolt holds better than it has any right to. By night you play Will, heir to a shop in the village of Rynoka who would much rather be a hero, working through shuffled dungeon floors with a bow, a spear, a pair of gloves, or a sword and shield. Every weapon has a light rhythm and a heavy one, and committing to the wrong one at the wrong moment is how most runs end. Your bag is the real antagonist. Certain drops arrive cursed, refusing to sit beside their neighbors, destroying whatever is next to them, or quietly swapping places when you close the inventory. Packing a rucksack turns into a sliding puzzle you solve while something with claws walks toward you, and the mirror that ships goods home takes its cut whether or not you made a smart choice. By day you are a shopkeeper, and this is where Digital Sun did the clever work. There are no listed prices. You put an item on a pedestal, pick a number, and watch faces. A customer scowls, hesitates, or bolts for the door with your rusty sword under one arm, and from those reactions you build a mental ledger that slowly becomes an actual notebook. Flood the market with the same trinket and demand sags. Price a rare drop too low and you feel it in your gut, which is a strange sentence to write about a pixel-art shop game. Profits go back into Rynoka, reopening the forge, the potion brewer, the banker, and every reopened door makes the next dungeon dive a little less punishing. That circular pull is the hook, and it is genuinely hard to put down at 1am. The combat is the weaker sibling and I am not going to pretend otherwise. Enemy patterns are broad and readable, most bosses run out of ideas after their second phase, and the moment-to-moment fighting never develops the bite that the loot and pricing systems earn. Once your price ledger is settled the mornings turn into rote data entry, and the mid-game leans on gold grinding to keep gear tiers moving. That is the honest split in the community response too. Some players call the loop hypnotic, others hit hour twelve and realize they are farming the same three floors to afford one armor upgrade. Both groups are right, and which one you land in depends almost entirely on whether repetition soothes you or bores you. Where it wins me over is craft. The pixel work is unfussy and warm, the shop lit like somewhere you would actually want to work, and the score does that rare thing where it gets out of the way during a run and then swells slightly when you make it home alive. The Between Dimensions content extends the back half with an interdimensional dungeon, new enemy sets, and gear that assumes you have already internalized the dodge timing, so treat it as a victory lap rather than a starting point. It sharpens the endgame for people who wanted more, and it will chew up anyone who wandered in early. Come for the shop, tolerate the swordplay, and let the village rebuild itself around you at its own unhurried pace. This is a game about the quiet satisfaction of a well-stocked counter and a bag packed correctly, and it knows exactly how long that idea can hold. If you want a tight action RPG, look elsewhere. If you want a loop that hums along beside a podcast and rewards patience with a town that visibly grows, Will's shop is waiting.

Kai
Kai · Scout Team

Indie & narrative

Tags

auto-admittedShopkeeper SimItem PricingInventory PuzzleCursed LootVillage RebuildingHandmade Pixel ArtCozy GrindDungeon LoopWeapon Movesets

System Requirements

Minimum

Processor
Intel(R) Core(TM)2 Quad 2.7 Ghz, AMD Phenom(TM)II X4 3 Ghz
Memory
4 GB RAM
Graphics
GeForce GTX 260, Radeon HD 5770, 1024 MB, Shader Model 3.0
Storage
4 GB available space Sou…

Recommended

OS
Windows 10
Processor
Intel(R) Core(TM) i5
Memory
8 GB RAM
Graphics
GeForce GTX 660
Storage
4 GB available space
Sound Card
DirectX compatible

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Community Discussion

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Reviews & Ratings

Metacritic
74
Steam
81%(23,782)

Game Info

Developer
Digital Sun
Publisher
11 bit studios
Release Date
May 29, 2018

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TV+1 more

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Frequently asked questions about Moonlighter - Between Dimensions

How much does Moonlighter - Between Dimensions cost?

As of 6 September 2026, the cheapest in-stock offer for Moonlighter - Between Dimensions is €0.83 at Fanatical, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Moonlighter - Between Dimensions cheapest?

The lowest in-stock price we track for Moonlighter - Between Dimensions is €0.83 at Fanatical (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Moonlighter - Between Dimensions available on?

Moonlighter - Between Dimensions is available on PC.

When was Moonlighter - Between Dimensions released?

Moonlighter - Between Dimensions was released on 29 May 2018.

Who developed Moonlighter - Between Dimensions?

Moonlighter - Between Dimensions was developed by Digital Sun and published by 11 bit studios.

Is Moonlighter - Between Dimensions worth buying?

Moonlighter - Between Dimensions holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.