Compare MOON THIRST prices across 50+ stores and find the best deal. Developed by Lieb. Published by Lieb. Released on 5/13/2024. Available on PC. Genres: Action, Adventure, Indie, RPG.

A solo-dev vampire crawl through cursed pixel forests that earned its small-but-positive reception the honest way. Worth a look if you have a soft spot for underdogs and dark atmospheres.

My first honest impression of MOON THIRST was shaped by what it quietly confesses about itself: this is a one-person project, not a genre landmark, and it knows the difference. Developer Lieb shipped a 2D pixel-art action-RPG roguelite in May 2024 with almost no fanfare, and the community hub is sparse enough that the Steam page itself jokes about there being no content to show. That kind of silence can mean failure, or it can mean something small and sincere that the algorithm never bothered to amplify. MOON THIRST sits somewhere between those two readings. The setup is classically melancholy: you are an ancient vampire, stripped of power by a cabal of magicians and cast into a tangled, cursed forest. The progression loop is a power-reclamation arc layered over roguelite structure, meaning each run through the dark ravines and trap-laden paths is slightly different, and the enemy encounters that ground you in your first hours should matter less the deeper you restore your vampiric identity. There are riddles to solve alongside the combat, artifacts to recover, and a loose narrative thread about confronting not just the magicians but your own inner reckoning as a creature of darkness. Whether that thread ever fully pays off is harder to verify from the outside, given how thin the coverage is, but the intent reads as genuine. What the player tags tell you is instructive. The community reached for labels like Roguelike, Mystery Dungeon, and Choose Your Own Adventure alongside the expected Action RPG tags. That spread suggests MOON THIRST is messier than a single-genre pitch would admit, maybe admirably so. The pixel art is colorful rather than grimdark, which is either a tonal mismatch for the vampire premise or a deliberate contrast that keeps the forest from feeling oppressive in a punishing way. The system requirements are almost charmingly minimal, with a footprint under 100 MB, which tells you this is a tight, handcrafted artifact rather than a sprawling production. The honest caveats: with only a dozen Steam reviews to its name, even an 83% positive rating is statistically fragile. There is no critic coverage. The community hub has next to no user-generated content, which means you are flying somewhat blind on questions like enemy variety depth, run length, and whether the roguelite replayability holds up past the first few hours. For players who need social proof before committing, this is a gap. For players who genuinely enjoy being the first to document a small game, it is an invitation. MOON THIRST sits in a crowded micro-niche of solo-dev action RPGs, but the vampire-banishment premise has enough melancholic specificity to feel distinct from the generic forest-dungeon crawlers nearby. If you have an appetite for pixel atmosphere and a tolerance for scant community resources, there is something here worth finding. Kai, Scout Team

MOON THIRST
ActionAdventureIndieRPG

MOON THIRST

May 13, 2024Lieb
GamerScout Says

A solo-dev vampire crawl through cursed pixel forests that earned its small-but-positive reception the honest way. Worth a look if you have a soft spot for underdogs and dark atmospheres.

PC
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Historical low: $0.49

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Screenshots & Media

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About MOON THIRST

My first honest impression of MOON THIRST was shaped by what it quietly confesses about itself: this is a one-person project, not a genre landmark, and it knows the difference. Developer Lieb shipped a 2D pixel-art action-RPG roguelite in May 2024 with almost no fanfare, and the community hub is sparse enough that the Steam page itself jokes about there being no content to show. That kind of silence can mean failure, or it can mean something small and sincere that the algorithm never bothered to amplify. MOON THIRST sits somewhere between those two readings. The setup is classically melancholy: you are an ancient vampire, stripped of power by a cabal of magicians and cast into a tangled, cursed forest. The progression loop is a power-reclamation arc layered over roguelite structure, meaning each run through the dark ravines and trap-laden paths is slightly different, and the enemy encounters that ground you in your first hours should matter less the deeper you restore your vampiric identity. There are riddles to solve alongside the combat, artifacts to recover, and a loose narrative thread about confronting not just the magicians but your own inner reckoning as a creature of darkness. Whether that thread ever fully pays off is harder to verify from the outside, given how thin the coverage is, but the intent reads as genuine. What the player tags tell you is instructive. The community reached for labels like Roguelike, Mystery Dungeon, and Choose Your Own Adventure alongside the expected Action RPG tags. That spread suggests MOON THIRST is messier than a single-genre pitch would admit, maybe admirably so. The pixel art is colorful rather than grimdark, which is either a tonal mismatch for the vampire premise or a deliberate contrast that keeps the forest from feeling oppressive in a punishing way. The system requirements are almost charmingly minimal, with a footprint under 100 MB, which tells you this is a tight, handcrafted artifact rather than a sprawling production. The honest caveats: with only a dozen Steam reviews to its name, even an 83% positive rating is statistically fragile. There is no critic coverage. The community hub has next to no user-generated content, which means you are flying somewhat blind on questions like enemy variety depth, run length, and whether the roguelite replayability holds up past the first few hours. For players who need social proof before committing, this is a gap. For players who genuinely enjoy being the first to document a small game, it is an invitation. MOON THIRST sits in a crowded micro-niche of solo-dev action RPGs, but the vampire-banishment premise has enough melancholic specificity to feel distinct from the generic forest-dungeon crawlers nearby. If you have an appetite for pixel atmosphere and a tolerance for scant community resources, there is something here worth finding. Kai, Scout Team

Tags

singleplayertier:sub-5Dark FantasyRogueliteVampirePower ProgressionTrap GauntletSolo DevPuzzle-Combat HybridAtmospheric Pixel Art

System Requirements

Minimum

OS
Windows 7/8/10
Memory
1 GB RAM
Storage
100 MB available space
Graphics
GeForce 7600 GS (512 MB) or equivalent
Processor
Intel Core 2 Duo E6320 (2*1866) or equivalent

Reviews & Ratings

No ratings available

Game Info

Developer
Lieb
Publisher
Lieb
Release Date
May 13, 2024

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Price History

2026-06-050.49(lowest)

Frequently asked questions about MOON THIRST

Where can I buy MOON THIRST cheapest?

Compare MOON THIRST prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is MOON THIRST available on?

MOON THIRST is available on PC.

When was MOON THIRST released?

MOON THIRST was released on 13 May 2024.

Who developed MOON THIRST?

MOON THIRST was developed by Lieb.