Compare Moon Hunters prices across 50+ stores and find the best deal. Developed by Kitfox Games. Published by Kitfox Games. Released on 3/10/2016. Available on PC. Genres: Adventure, Indie, RPG. Metacritic score: 62/100.

A co-op myth-building RPG where your choices across short runs shape a procedurally generated folklore world - charming, shallow, and best in short bursts.

Moon Hunters is a top-down action RPG from Kitfox Games built around a genuinely clever hook: you are not just playing a character, you are building a legend. Each run lasts roughly an hour, your decisions during that run determine what kind of mythological figure your hero becomes, and across multiple playthroughs those heroes accumulate into a living constellation map of your own invented folklore. It is a cool idea, and for a few sessions it genuinely feels magical. The game supports one to four players, and like most things here, it is better with company. Six playable character classes are on offer - Spellcaster, Witch, Forager, Kingsguard, Bloodmancer, and Druid - each with a distinct feel and a small skill set. Combat is real-time and fairly simple: most classes have a basic attack, a couple of active abilities, and light dodge mechanics. Do not come in expecting Hades-tier feel or build depth. The systems are thin, and by run three you have largely seen what the combat offers. Where the game earns its RPG label is in the between-fight moments: short dialogue exchanges, environmental choices, and personality-defining actions that quietly shift which archetype your character grows toward. Do you share food with strangers? Leave at dawn or sleep under the stars? These small beats add up, and there is genuine satisfaction in seeing a run resolve into a specific mythological archetype that feels earned. The hand-painted pixel art is legitimately lovely. The world has a warm, storybook quality, and Kitfox clearly put care into the visual language of each biome and the brief written lore fragments scattered throughout. The procedural generation keeps layouts fresh without ever feeling particularly surprising - you will recognize the structure of a run quickly, and the mythology-weaving novelty does wear off once you have seen most of the personality outcomes. That is the core tension Moon Hunters cannot quite escape: the concept has more depth than the execution. The narrative branches are shorter than they feel on first contact, the enemy variety is limited, and without friends along the solo experience can feel repetitive well before you have unlocked everything. For a certain kind of player - someone who loves cozy co-op sessions, appreciates folkloric aesthetics, and does not need a sprawling skill tree to feel satisfied - Moon Hunters hits a specific sweet spot. Think of it less as an RPG to sink forty hours into and more as a beautifully illustrated short story you replay a handful of times with different companions. If you are hunting for mechanical depth, branching dialogue systems, or build variety that compounds over time, you will run dry faster than you would like. The Mixed Steam rating reflects a real split: people who found the loop meditative and charming versus people who bounced off the shallowness after two runs. Both reactions are completely understandable. Monika, Scout Team

Moon Hunters
AdventureIndieRPG

Moon Hunters

Mar 10, 2016Kitfox Games
GamerScout Says

A co-op myth-building RPG where your choices across short runs shape a procedurally generated folklore world - charming, shallow, and best in short bursts.

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About Moon Hunters

Moon Hunters is a top-down action RPG from Kitfox Games built around a genuinely clever hook: you are not just playing a character, you are building a legend. Each run lasts roughly an hour, your decisions during that run determine what kind of mythological figure your hero becomes, and across multiple playthroughs those heroes accumulate into a living constellation map of your own invented folklore. It is a cool idea, and for a few sessions it genuinely feels magical. The game supports one to four players, and like most things here, it is better with company. Six playable character classes are on offer - Spellcaster, Witch, Forager, Kingsguard, Bloodmancer, and Druid - each with a distinct feel and a small skill set. Combat is real-time and fairly simple: most classes have a basic attack, a couple of active abilities, and light dodge mechanics. Do not come in expecting Hades-tier feel or build depth. The systems are thin, and by run three you have largely seen what the combat offers. Where the game earns its RPG label is in the between-fight moments: short dialogue exchanges, environmental choices, and personality-defining actions that quietly shift which archetype your character grows toward. Do you share food with strangers? Leave at dawn or sleep under the stars? These small beats add up, and there is genuine satisfaction in seeing a run resolve into a specific mythological archetype that feels earned. The hand-painted pixel art is legitimately lovely. The world has a warm, storybook quality, and Kitfox clearly put care into the visual language of each biome and the brief written lore fragments scattered throughout. The procedural generation keeps layouts fresh without ever feeling particularly surprising - you will recognize the structure of a run quickly, and the mythology-weaving novelty does wear off once you have seen most of the personality outcomes. That is the core tension Moon Hunters cannot quite escape: the concept has more depth than the execution. The narrative branches are shorter than they feel on first contact, the enemy variety is limited, and without friends along the solo experience can feel repetitive well before you have unlocked everything. For a certain kind of player - someone who loves cozy co-op sessions, appreciates folkloric aesthetics, and does not need a sprawling skill tree to feel satisfied - Moon Hunters hits a specific sweet spot. Think of it less as an RPG to sink forty hours into and more as a beautifully illustrated short story you replay a handful of times with different companions. If you are hunting for mechanical depth, branching dialogue systems, or build variety that compounds over time, you will run dry faster than you would like. The Mixed Steam rating reflects a real split: people who found the loop meditative and charming versus people who bounced off the shallowness after two runs. Both reactions are completely understandable. Monika, Scout Team

Tags

steamMyth-BuildingShort RunsCo-op RoguelitePersonality SystemPixel ArtFolkloreClass-BasedCozy Co-opProcedural World

System Requirements

System requirements for Moon Hunters aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
62
Steam
78%(5,202)

Game Info

Developer
Kitfox Games
Publisher
Kitfox Games
Release Date
Mar 10, 2016

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