Compare Shattered Planet prices across 50+ stores and find the best deal. Developed by Kitfox Games. Published by Kitfox Games. Released on 7/3/2014. Available on PC. Genres: Indie, RPG, Strategy.

A roguelike RPG where you crack open procedurally generated alien planets and try not to die horribly. Thin on story, punchy on moment-to-moment survival decisions.

Shattered Planet is a sci-fi roguelike RPG from Kitfox Games in which you play a cloned explorer sent to survey hostile, procedurally generated alien worlds. The core loop is straightforward: move tile by tile across a dangerous planet surface, scavenge gear, fight weird creatures, and either extract alive or feed the clone vat again. Each run is short enough to tempt you into one more, which is the genre's oldest trick and it mostly works here. The RPG scaffolding is light but present. You accumulate credits between runs to unlock new starting equipment and character perks, which gives a slow but real sense of progression. Combat is turn-based and positional, so spacing and item use matter more than raw stats. There are a variety of alien enemies with distinct behaviors, environmental hazards like radiation zones and unstable terrain, and consumable items that can flip a desperate situation or waste a good run if you misread a label. The build variety is modest by genre standards. You are not constructing elaborate synergy chains, but picking between a handful of stat focuses does change how you play a given run. Where Shattered Planet runs into trouble is depth and narrative. As someone who needs her games to reward re-reads and character investment, I will be honest: the writing here is functional at best. There are brief flavour texts and the occasional bizarre discovery that earns a smile, but there is no meaningful story arc, no characters to care about, and no branching decisions that carry weight. The worldbuilding is a collection of interesting alien nouns rather than a coherent setting. If you show up expecting the alien-archaeology intrigue of a proper sci-fi RPG, you will leave hungry. This is a snack, not a meal. The procedural generation keeps individual tiles surprising for a while, but by hour ten or fifteen the palette of encounters starts to feel familiar. There are no filler quests, which I would normally applaud, except the absence of any quests at all means there is nothing to structure your investment in a run beyond raw survival. Late-game variety leans on difficulty scaling rather than new mechanical wrinkles, which is a fairly common roguelike design shortcut and a slightly frustrating one. The mixed Steam review score is honest. Players who want a breezy, low-commitment roguelike with a sci-fi coat get exactly that. Players hoping the RPG tag means something deeper will be left wanting. Shattered Planet is a decent time-killer with clean mechanics and a satisfying moment of dread when you open a tile and realise you have badly miscalculated. It respects your time in the sense that runs are short and the loss condition is rarely unfair. It does not respect your appetite for lore, character arcs, or build complexity. For roguelike newcomers or players who want something to fill a commute, the loop holds up. For RPG veterans expecting meaningful progression and narrative payoff past hour 20, the planet starts feeling very small very fast. Monika, Scout Team

Shattered Planet
IndieRPGStrategy

Shattered Planet

Jul 3, 2014Kitfox Games
GamerScout Says

A roguelike RPG where you crack open procedurally generated alien planets and try not to die horribly. Thin on story, punchy on moment-to-moment survival decisions.

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About Shattered Planet

Shattered Planet is a sci-fi roguelike RPG from Kitfox Games in which you play a cloned explorer sent to survey hostile, procedurally generated alien worlds. The core loop is straightforward: move tile by tile across a dangerous planet surface, scavenge gear, fight weird creatures, and either extract alive or feed the clone vat again. Each run is short enough to tempt you into one more, which is the genre's oldest trick and it mostly works here. The RPG scaffolding is light but present. You accumulate credits between runs to unlock new starting equipment and character perks, which gives a slow but real sense of progression. Combat is turn-based and positional, so spacing and item use matter more than raw stats. There are a variety of alien enemies with distinct behaviors, environmental hazards like radiation zones and unstable terrain, and consumable items that can flip a desperate situation or waste a good run if you misread a label. The build variety is modest by genre standards. You are not constructing elaborate synergy chains, but picking between a handful of stat focuses does change how you play a given run. Where Shattered Planet runs into trouble is depth and narrative. As someone who needs her games to reward re-reads and character investment, I will be honest: the writing here is functional at best. There are brief flavour texts and the occasional bizarre discovery that earns a smile, but there is no meaningful story arc, no characters to care about, and no branching decisions that carry weight. The worldbuilding is a collection of interesting alien nouns rather than a coherent setting. If you show up expecting the alien-archaeology intrigue of a proper sci-fi RPG, you will leave hungry. This is a snack, not a meal. The procedural generation keeps individual tiles surprising for a while, but by hour ten or fifteen the palette of encounters starts to feel familiar. There are no filler quests, which I would normally applaud, except the absence of any quests at all means there is nothing to structure your investment in a run beyond raw survival. Late-game variety leans on difficulty scaling rather than new mechanical wrinkles, which is a fairly common roguelike design shortcut and a slightly frustrating one. The mixed Steam review score is honest. Players who want a breezy, low-commitment roguelike with a sci-fi coat get exactly that. Players hoping the RPG tag means something deeper will be left wanting. Shattered Planet is a decent time-killer with clean mechanics and a satisfying moment of dread when you open a tile and realise you have badly miscalculated. It respects your time in the sense that runs are short and the loss condition is rarely unfair. It does not respect your appetite for lore, character arcs, or build complexity. For roguelike newcomers or players who want something to fill a commute, the loop holds up. For RPG veterans expecting meaningful progression and narrative payoff past hour 20, the planet starts feeling very small very fast. Monika, Scout Team

Tags

steamRoguelikeProcedural GenerationTurn-Based CombatSci-Fi SurvivalShort RunsTile-Based MovementPermadeathMeta-Progression

System Requirements

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Reviews & Ratings

Steam
68%(654)

Game Info

Developer
Kitfox Games
Publisher
Kitfox Games
Release Date
Jul 3, 2014

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