Compare Monster Hunter Wilds prices across trusted key stores and find the best deal. Developed by CAPCOM Co., Ltd.. Published by CAPCOM Co., Ltd.. Released on 2/27/2025. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Gorgeous monster fights, 14 weapons to master, and the smoothest hunting loop Capcom has ever built - buried under a punishing PC port and an opening ten hours that mistakes hand-holding for storytelling.

I spent roughly fifteen hours waiting for Monster Hunter Wilds to stop treating me like I had never seen a video game before, and I will be honest: the wait tests your patience in ways the actual monsters never do. The game's opening stretch is a near-constant slow walk behind NPCs while unskippable dialogue plays out, the Seikret mount whisking you along predetermined paths whether you want to stop and smell the Herbs or not. It is a genuinely strange design choice for a franchise whose entire soul lives in player agency, preparation, and the satisfaction of earning every scrap of gear through careful, considered hunts. Once Wilds finally lets go of the reins - somewhere around the transition into High Rank - the underlying hunting loop is as satisfying as the series has ever delivered. All 14 weapon types return, each rebuilt with new depth. The new Focus Mode lets you manually aim attacks and target weak points, building wounds on a monster that you can then obliterate with a Focus Strike for massive, interrupt-triggering damage. The wound system is inventive and genuinely fun, though veteran hunters will note fairly quickly that it also makes the game considerably easier than any prior entry - the difficulty floor has been lowered significantly in pursuit of accessibility, and traps, bombs, and environmental hazards that used to define preparation now feel largely optional. If you are coming in fresh from Monster Hunter World, or playing the series for the first time, that accessibility is a genuine gift. If you are the hunter who still boots up Monster Hunter 4 Ultimate on a 3DS to feel something, temper your expectations. The dynamic biome system deserves real praise. Weather shifts between Fallow, Inclemency, and Plenty states that visually transform the zones and change monster behavior in meaningful ways - a raging sandstorm that floods the desert mid-hunt is a genuinely spectacular moment, and the environments carry a living-ecosystem quality that rewards just wandering around. Monsters interact with each other and the terrain, the crafting loop of carving remains to forge upgraded armor and weapons is as addictive as ever, and the four-player cross-platform co-op (the first fully supported cross-play in the series) means finding a hunt partner is less of a headache than it has historically been. SOS flares let players join mid-battle, and NPC party members are competent enough to carry you through solo if you prefer. The PC version, however, is where you need to go in with your eyes open. At launch the port was rough: frame pacing issues, stuttering, texture pop-in, and CPU bottlenecks on mid-range rigs were widespread complaints. Capcom has patched the game since launch and the situation has improved, but community sentiment is still cautious - some players report needing mods to achieve a smooth experience. The RE Engine, which served Capcom beautifully in Dragon's Dogma 2, again shows strain when asked to simulate a full dynamic ecosystem. The Denuvo DRM layer drew additional criticism from the PC player base and fueled complaints about crashes at launch. If your rig is on the older end, benchmark carefully before committing. For RPG-adjacent hunters who care about narrative: the story of a forbidden zone, a boy named Nata, and his lost tribe is serviceable but not the reason to be here. The creature lore is far more interesting than any NPC dialogue, and the monster designs themselves - from the enormous Doshaguma pack behavior to the elemental boss roster - are where Capcom's worldbuilding actually shines. Wilds is a game about thirty seconds of pure kinetic joy repeated for hundreds of hours. The craft loop holds up. The combat holds up. The opening pacing and the PC optimization do not, and both of those are significant asterisks on an otherwise compelling hunting experience. Monika, Scout Team

Monster Hunter Wilds

Monster Hunter Wilds

Feb 27, 2025CAPCOM Co., Ltd.
GamerScout Says

Gorgeous monster fights, 14 weapons to master, and the smoothest hunting loop Capcom has ever built - buried under a punishing PC port and an opening ten hours that mistakes hand-holding for storytelling.

PCXbox
Steam Deck UnsupportedProtonDB Silver
Best Price Available
€0.00
at N/A
Historical low: €19.91

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Historical low
€19.9123 Jun 2026
Keyshops
€19.52€20.85€22.18€23.515 Jun12 Jun19 Jun25 Jun2 Jul
Tracking prices since 5 Jun 2026
Create alert

Screenshots & Media

About Monster Hunter Wilds

I spent roughly fifteen hours waiting for Monster Hunter Wilds to stop treating me like I had never seen a video game before, and I will be honest: the wait tests your patience in ways the actual monsters never do. The game's opening stretch is a near-constant slow walk behind NPCs while unskippable dialogue plays out, the Seikret mount whisking you along predetermined paths whether you want to stop and smell the Herbs or not. It is a genuinely strange design choice for a franchise whose entire soul lives in player agency, preparation, and the satisfaction of earning every scrap of gear through careful, considered hunts. Once Wilds finally lets go of the reins - somewhere around the transition into High Rank - the underlying hunting loop is as satisfying as the series has ever delivered. All 14 weapon types return, each rebuilt with new depth. The new Focus Mode lets you manually aim attacks and target weak points, building wounds on a monster that you can then obliterate with a Focus Strike for massive, interrupt-triggering damage. The wound system is inventive and genuinely fun, though veteran hunters will note fairly quickly that it also makes the game considerably easier than any prior entry - the difficulty floor has been lowered significantly in pursuit of accessibility, and traps, bombs, and environmental hazards that used to define preparation now feel largely optional. If you are coming in fresh from Monster Hunter World, or playing the series for the first time, that accessibility is a genuine gift. If you are the hunter who still boots up Monster Hunter 4 Ultimate on a 3DS to feel something, temper your expectations. The dynamic biome system deserves real praise. Weather shifts between Fallow, Inclemency, and Plenty states that visually transform the zones and change monster behavior in meaningful ways - a raging sandstorm that floods the desert mid-hunt is a genuinely spectacular moment, and the environments carry a living-ecosystem quality that rewards just wandering around. Monsters interact with each other and the terrain, the crafting loop of carving remains to forge upgraded armor and weapons is as addictive as ever, and the four-player cross-platform co-op (the first fully supported cross-play in the series) means finding a hunt partner is less of a headache than it has historically been. SOS flares let players join mid-battle, and NPC party members are competent enough to carry you through solo if you prefer. The PC version, however, is where you need to go in with your eyes open. At launch the port was rough: frame pacing issues, stuttering, texture pop-in, and CPU bottlenecks on mid-range rigs were widespread complaints. Capcom has patched the game since launch and the situation has improved, but community sentiment is still cautious - some players report needing mods to achieve a smooth experience. The RE Engine, which served Capcom beautifully in Dragon's Dogma 2, again shows strain when asked to simulate a full dynamic ecosystem. The Denuvo DRM layer drew additional criticism from the PC player base and fueled complaints about crashes at launch. If your rig is on the older end, benchmark carefully before committing. For RPG-adjacent hunters who care about narrative: the story of a forbidden zone, a boy named Nata, and his lost tribe is serviceable but not the reason to be here. The creature lore is far more interesting than any NPC dialogue, and the monster designs themselves - from the enormous Doshaguma pack behavior to the elemental boss roster - are where Capcom's worldbuilding actually shines. Wilds is a game about thirty seconds of pure kinetic joy repeated for hundreds of hours. The craft loop holds up. The combat holds up. The opening pacing and the PC optimization do not, and both of those are significant asterisks on an otherwise compelling hunting experience.

Monika
Monika · Scout Team

RPGs

Tags

singleplayermultiplayercooponline-coopachievementscontroller-supportcloud-savesFocus ModeWound MechanicDynamic WeatherCross-Platform Co-opHigh Rank EndgameEcosystem AIGear Crafting LoopNewcomer FriendlyPC Optimization Issues

System Requirements

Minimum

OS
Windows®10 (64-bit Required)
Processor
Intel® Core™ i5-10600 or Intel® Core™ i3-12100F or AMD Ryzen™ 5 3600
Memory
16 GB RAM
Graphics
NVIDIA® GeForce® GTX 1660 Sup…

Recommended

OS
Windows®10 (64-bit Required)/Windows®11 (64-bit Required)
Processor
Intel® Core™ i5-10400 or Intel® Core™ i3-12100 or AMD Ryzen™ 5 3600
Memory
16 GB…

Keep exploring

Community Discussion

Be the first to comment on Monster Hunter Wilds.

Reviews & Ratings

Steam
48%(318,995)

Game Info

Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release Date
Feb 27, 2025

Game Modes

singleplayer
multiplayer
coop
online coop
Online Co-op

Languages

Audio (9)
EnglishFrenchItalianGermanSpanish - SpainPortuguese - Brazil+3 more
Subtitles (14)
EnglishFrenchItalianGermanSpanish - SpainArabic+8 more

Features

AchievementsController SupportCloud Saves

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from CAPCOM Co., Ltd.

Buy smarter: helpful guides

Monster Hunter Wilds live on Twitch

Looking for more? See games like Monster Hunter Wilds →

Frequently asked questions about Monster Hunter Wilds

How much does Monster Hunter Wilds cost?

Monster Hunter Wilds pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Monster Hunter Wilds cheapest?

Compare Monster Hunter Wilds prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Monster Hunter Wilds available on?

Monster Hunter Wilds is available on PC, Xbox.

When was Monster Hunter Wilds released?

Monster Hunter Wilds was released on 27 February 2025.

Who developed Monster Hunter Wilds?

Monster Hunter Wilds was developed by CAPCOM Co., Ltd..