Compare Might & Magic: Heroes VI - Shades of Darkness prices across trusted key stores and find the best deal. Developed by Ubisoft. Published by Ubisoft. Released on 10/13/2011. Available on Uplay, PC. Genres: RPG, Strategy. Metacritic score: 77/100.

If you already love Heroes VI, the Dungeon faction alone is worth the trip underground. Everyone else should proceed with caution and a save-scum strategy.

I went into Shades of Darkness hoping for a meaningful evolution of Heroes VI and came out with exactly what the Mixed Steam score promises: a standalone expansion that does one thing brilliantly and leaves a long list of irritants sitting right next to it, unaddressed. The one brilliant thing is the Dungeon faction. Built around Dark Elves exiled underground and allied with the mysterious Faceless, the whole playstyle rewards patience and positioning in a way the base game's factions rarely demanded. Assassins start invisible and punish anyone who leaves an opening, Chakram Dancers provide ranged firepower, and the Shroud of Malassa stealth mechanic means your opening volley can hit like a freight train before the enemy even takes a turn. Shadow Dragons round out the champion tier with genuine menace. Playing the Dungeon is, as one critic memorably put it, like being a sniper: devastating when the fight goes your way, painful when you get caught flat-footed. There are two campaigns here, each running four maps. The first follows Raelag, a dark elf prince trying to unify warring clans against Necropolis scheming. The second hands you control of Vein, a death knight running the Necropolis faction. Both campaigns feature larger maps than the base game, which sounds generous until the game starts endlessly spawning enemy reinforcements at you and the difficulty spikes in ways that feel less designed and more accidental. Reviewers across the board flagged the same problem: fights against neutral creature stacks become trivial by mid-campaign, then boss encounters arrive at an almost unfair difficulty level, forcing replays of entire map sections. The AI also has a well-documented habit of bending the rules in its own favor, which sours what should be tense late-game moments. The bugs are real and worth naming before you buy. Graphical glitches, occasional crashes, and some persistently weird mana cost values on spells have been reported since launch. The game was developed by Virtuos rather than the original Heroes VI team, and that outsourced feel shows in the rough edges. The story does not help: the voice acting is overwrought, the script leans on dense lore references that only Heroes V veterans will appreciate, and the cinematics are best skipped entirely. The writing was trying to make evil factions feel sympathetic, but the execution left most players cold. Where Shades of Darkness genuinely shines beyond the Dungeon faction is atmosphere. Vampires, ghouls, faceless puppeteers, and black dragons populate a world that commits hard to its dark underground aesthetic. The contrast between the Dungeon's subterranean maps and the brighter surface areas of Ashan is visually striking, and the creature designs hold up well. If you can engage with the skirmish mode or custom maps instead of leaning entirely on the campaigns, you will find the tactical core of Heroes VI is still rock-solid: turn-based hex combat with town-building, hero leveling, resource management, and the same addictive "one more turn" loop the series built its reputation on. Bottom line: this is a package aimed squarely at existing Heroes VI fans who want more hours in that world and specifically want to command stealth-heavy armies through underground campaigns. For that audience, the Dungeon faction is genuinely fresh and the content volume is respectable. For newcomers to the series, the difficulty curve, bugs, and missing quality-of-life features make this the wrong starting point. Go in with adjusted expectations, save constantly, and the dark elf campaign in particular will deliver the goods. Alex, Scout Team

Might & Magic: Heroes VI - Shades of Darkness

Might & Magic: Heroes VI - Shades of Darkness

Oct 13, 2011Ubisoft
GamerScout Says

If you already love Heroes VI, the Dungeon faction alone is worth the trip underground. Everyone else should proceed with caution and a save-scum strategy.

UplayPC
Best Price Available
€6.84
at Eneba
Lowest tracked: €6.05
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GamerScout Verdict

Worth it for Heroes VI veterans hungry for the Dungeon faction; too rough around the edges to recommend to anyone else.

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€6.84
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€9.99
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€13.58
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Price History

Lowest tracked
€6.059 Aug 2026
Current best
€6.84
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€5.15€8.26€11.37€14.487 Aug15 Aug22 Aug30 Aug6 Sept
Tracking prices since 7 Aug 2026
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About Might & Magic: Heroes VI - Shades of Darkness

I went into Shades of Darkness hoping for a meaningful evolution of Heroes VI and came out with exactly what the Mixed Steam score promises: a standalone expansion that does one thing brilliantly and leaves a long list of irritants sitting right next to it, unaddressed. The one brilliant thing is the Dungeon faction. Built around Dark Elves exiled underground and allied with the mysterious Faceless, the whole playstyle rewards patience and positioning in a way the base game's factions rarely demanded. Assassins start invisible and punish anyone who leaves an opening, Chakram Dancers provide ranged firepower, and the Shroud of Malassa stealth mechanic means your opening volley can hit like a freight train before the enemy even takes a turn. Shadow Dragons round out the champion tier with genuine menace. Playing the Dungeon is, as one critic memorably put it, like being a sniper: devastating when the fight goes your way, painful when you get caught flat-footed. There are two campaigns here, each running four maps. The first follows Raelag, a dark elf prince trying to unify warring clans against Necropolis scheming. The second hands you control of Vein, a death knight running the Necropolis faction. Both campaigns feature larger maps than the base game, which sounds generous until the game starts endlessly spawning enemy reinforcements at you and the difficulty spikes in ways that feel less designed and more accidental. Reviewers across the board flagged the same problem: fights against neutral creature stacks become trivial by mid-campaign, then boss encounters arrive at an almost unfair difficulty level, forcing replays of entire map sections. The AI also has a well-documented habit of bending the rules in its own favor, which sours what should be tense late-game moments. The bugs are real and worth naming before you buy. Graphical glitches, occasional crashes, and some persistently weird mana cost values on spells have been reported since launch. The game was developed by Virtuos rather than the original Heroes VI team, and that outsourced feel shows in the rough edges. The story does not help: the voice acting is overwrought, the script leans on dense lore references that only Heroes V veterans will appreciate, and the cinematics are best skipped entirely. The writing was trying to make evil factions feel sympathetic, but the execution left most players cold. Where Shades of Darkness genuinely shines beyond the Dungeon faction is atmosphere. Vampires, ghouls, faceless puppeteers, and black dragons populate a world that commits hard to its dark underground aesthetic. The contrast between the Dungeon's subterranean maps and the brighter surface areas of Ashan is visually striking, and the creature designs hold up well. If you can engage with the skirmish mode or custom maps instead of leaning entirely on the campaigns, you will find the tactical core of Heroes VI is still rock-solid: turn-based hex combat with town-building, hero leveling, resource management, and the same addictive "one more turn" loop the series built its reputation on. Bottom line: this is a package aimed squarely at existing Heroes VI fans who want more hours in that world and specifically want to command stealth-heavy armies through underground campaigns. For that audience, the Dungeon faction is genuinely fresh and the content volume is respectable. For newcomers to the series, the difficulty curve, bugs, and missing quality-of-life features make this the wrong starting point. Go in with adjusted expectations, save constantly, and the dark elf campaign in particular will deliver the goods.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchneeds-eneba-scrapeStandalone ExpansionDungeon FactionStealth TacticsHex-Based CombatTown BuildingDark FantasySave-Scum FriendlyFaction Asymmetry

System Requirements

Minimum

Processor
Intel Pentium Core 2 Duo E4400 @ 2.0 Ghz, AMD Athlon X2 5000+ @ 2.6 Ghz
Memory
1 GB for Windows XP and 1.5GB for Vista
Graphics
512 MB, DirectX 9.0c Direc…

Recommended

Processor
Intel Pentium Core 2 @ Duo E6400 @ 2.00 Ghz, AMD Athlon II X2 240 @ 2.8 Ghz
Memory
2 GB for Windows XP and 2GB for Vista
Graphics
1 GB, DirectX 9.0c Direc…

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Community Discussion

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Reviews & Ratings

Metacritic
77
Steam
48%(9,243)

Game Info

Developer
Ubisoft
Publisher
Ubisoft
Release Date
Oct 13, 2011

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Frequently asked questions about Might & Magic: Heroes VI - Shades of Darkness

How much does Might & Magic: Heroes VI - Shades of Darkness cost?

As of 6 September 2026, the cheapest in-stock offer for Might & Magic: Heroes VI - Shades of Darkness is €6.84 at Eneba, out of 3 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Might & Magic: Heroes VI - Shades of Darkness cheapest?

The lowest in-stock price we track for Might & Magic: Heroes VI - Shades of Darkness is €6.84 at Eneba (6 September 2026). We compare 3 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Might & Magic: Heroes VI - Shades of Darkness available on?

Might & Magic: Heroes VI - Shades of Darkness is available on Uplay, PC.

When was Might & Magic: Heroes VI - Shades of Darkness released?

Might & Magic: Heroes VI - Shades of Darkness was released on 13 October 2011.

Who developed Might & Magic: Heroes VI - Shades of Darkness?

Might & Magic: Heroes VI - Shades of Darkness was developed by Ubisoft.

Is Might & Magic: Heroes VI - Shades of Darkness worth buying?

Might & Magic: Heroes VI - Shades of Darkness holds a Metacritic score of 77/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.