Compare MechWarrior 5: Mercenaries - Call to Arms (DLC) prices across trusted key stores and find the best deal. Developed by Piranha Games Inc.. Published by Fireshine Games. Released on 5/26/2021. Available on Xbox Series X, Xbox One, PC, Xbox. Genres: Action, Simulation. Metacritic score: 73/100.

Stomp through 3015's war-torn Inner Sphere in a 60-ton death machine, building a mercenary empire one salvaged chassis at a time. Four-player co-op included.

MechWarrior 5: Mercenaries - Call to Arms is a first-person giant-robot action-sim set in the BattleTech universe circa 3015, where the dominant currency is firepower and the dominant philosophy is 'shoot it until the legs fall off.' You pilot BattleMechs, manage a growing mercenary company between contracts, handle logistics like mech repairs and pilot salaries, and slowly climb the Inner Sphere's food chain from a scrappy lance-for-hire to a force that rivals House armies. This DLC expands the base game's content pool with additional missions and assets, so it is only relevant if you already own MechWarrior 5: Mercenaries and want more reasons to stay in the cockpit. From a systems perspective, the game sits in an interesting middle zone between pure action and light strategy. The between-mission layer asks you to balance C-Bills against repair costs, weigh salvage contracts against straight payment, and make roster decisions that compound over a campaign spanning decades of in-game time. It is not a deep grand-strategy experience, but the mercenary management loop has enough friction to make every contract feel like a genuine business decision rather than a menu click. The mission structure itself is varied, ranging from demolition runs and base assaults to escort and defend scenarios, though repetition does creep in across a long campaign. Combat is where the game earns its 85 percent positive rating. Mech customization through the Mechlab lets you strip a Hunchback down to its skeleton and rebuild it around whatever playstyle you prefer, whether that is an autocannon brawler, a PPC sniper, or a missile boat hiding behind terrain. Heat management is the core tactical constraint: push your alpha strike too hard and you cook your own reactor, so every engagement involves reading heat curves alongside target priorities. The AI lance-mates are functional but not brilliant, which makes the four-player co-op mode the clearly superior way to play. A full human lance coordinating focus fire and watching flanks turns good missions into genuinely memorable ones. The weak points are real and worth knowing. The AI enemy behavior is predictable once you understand pathing, and on higher difficulties the challenge comes more from enemy stat inflation than from smarter tactics. The tutorial does a reasonable job explaining the basics of mech operation and Mechlab customization, but it leaves mercenary company economics mostly for you to discover through failure, which is fine for veterans and mildly punishing for newcomers. Performance on Xbox has been generally solid, though large-scale destruction physics can cause noticeable frame dips in dense urban environments. The mod ecosystem, which has dramatically extended the base game's lifespan on PC, is not available on console, so Xbox players are working with a more limited content ceiling. For the right player, specifically someone who wants tactically textured mech combat with light management depth and a strong co-op hook, this DLC delivers exactly what it promises. Approach it as additional fuel for an engine you already enjoy, not as a standalone argument to buy into the franchise cold. Diego, Scout Team

MechWarrior 5: Mercenaries - Call to Arms (DLC)

MechWarrior 5: Mercenaries - Call to Arms (DLC)

Add-on / DLC for MechWarrior 5: Mercenaries key — view full game
May 26, 2021Piranha Games Inc.Fireshine Games
GamerScout Says

Stomp through 3015's war-torn Inner Sphere in a 60-ton death machine, building a mercenary empire one salvaged chassis at a time. Four-player co-op included.

Xbox Series XXbox OnePCXbox
Steam Deck PlayableProtonDB Platinum
Best Price Available
€12.18
at Eneba
Lowest tracked: €5.28
Track this price

GamerScout Verdict

Solid DLC for existing MechWarrior 5 fans who want more co-op content, but offers little to convert series newcomers.

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EnebaBest price
Call to Arms (DLC) PC/XBOX LIVE KeyEurope (EU)Xbox LiveKey
€12.18
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Price History

Lowest tracked
€5.285 Jun 2026
Current best
€12.18
Keyshops
€4.36€7.54€10.72€13.905 Jun29 Jun22 Jul15 Aug7 Sept
5 Jun — 7 Sept
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About MechWarrior 5: Mercenaries - Call to Arms (DLC)

MechWarrior 5: Mercenaries - Call to Arms is a first-person giant-robot action-sim set in the BattleTech universe circa 3015, where the dominant currency is firepower and the dominant philosophy is 'shoot it until the legs fall off.' You pilot BattleMechs, manage a growing mercenary company between contracts, handle logistics like mech repairs and pilot salaries, and slowly climb the Inner Sphere's food chain from a scrappy lance-for-hire to a force that rivals House armies. This DLC expands the base game's content pool with additional missions and assets, so it is only relevant if you already own MechWarrior 5: Mercenaries and want more reasons to stay in the cockpit. From a systems perspective, the game sits in an interesting middle zone between pure action and light strategy. The between-mission layer asks you to balance C-Bills against repair costs, weigh salvage contracts against straight payment, and make roster decisions that compound over a campaign spanning decades of in-game time. It is not a deep grand-strategy experience, but the mercenary management loop has enough friction to make every contract feel like a genuine business decision rather than a menu click. The mission structure itself is varied, ranging from demolition runs and base assaults to escort and defend scenarios, though repetition does creep in across a long campaign. Combat is where the game earns its 85 percent positive rating. Mech customization through the Mechlab lets you strip a Hunchback down to its skeleton and rebuild it around whatever playstyle you prefer, whether that is an autocannon brawler, a PPC sniper, or a missile boat hiding behind terrain. Heat management is the core tactical constraint: push your alpha strike too hard and you cook your own reactor, so every engagement involves reading heat curves alongside target priorities. The AI lance-mates are functional but not brilliant, which makes the four-player co-op mode the clearly superior way to play. A full human lance coordinating focus fire and watching flanks turns good missions into genuinely memorable ones. The weak points are real and worth knowing. The AI enemy behavior is predictable once you understand pathing, and on higher difficulties the challenge comes more from enemy stat inflation than from smarter tactics. The tutorial does a reasonable job explaining the basics of mech operation and Mechlab customization, but it leaves mercenary company economics mostly for you to discover through failure, which is fine for veterans and mildly punishing for newcomers. Performance on Xbox has been generally solid, though large-scale destruction physics can cause noticeable frame dips in dense urban environments. The mod ecosystem, which has dramatically extended the base game's lifespan on PC, is not available on console, so Xbox players are working with a more limited content ceiling. For the right player, specifically someone who wants tactically textured mech combat with light management depth and a strong co-op hook, this DLC delivers exactly what it promises. Approach it as additional fuel for an engine you already enjoy, not as a standalone argument to buy into the franchise cold.

Diego
Diego · Scout Team

Strategy & simulation

Tags

xboxMercenary ManagementMech Customization4-Player Co-opHeat ManagementBattleTech UniverseBase Assault MissionsSalvage ContractsLance Tactics

System Requirements

Minimum

OS
Windows 10 (64-bit versions)
Processor
Intel Core i3-7100/AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 770/AMD Radeon R9 280X DirectX…

Recommended

OS
Windows 10 (64-bit version)
Processor
Intel Core i7-6700K/AMD Ryzen 7 1700
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1070/AMD RX Vega 56 Direc…

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Reviews & Ratings

Metacritic
73
Steam
85%(14,864)

Game Info

Developer
Piranha Games Inc.
Publisher
Fireshine Games
Release Date
May 26, 2021

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Frequently asked questions about MechWarrior 5: Mercenaries - Call to Arms (DLC)

How much does MechWarrior 5: Mercenaries - Call to Arms (DLC) cost?

As of 7 September 2026, the cheapest in-stock offer for MechWarrior 5: Mercenaries - Call to Arms (DLC) is €12.18 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy MechWarrior 5: Mercenaries - Call to Arms (DLC) cheapest?

The lowest in-stock price we track for MechWarrior 5: Mercenaries - Call to Arms (DLC) is €12.18 at Eneba (7 September 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is MechWarrior 5: Mercenaries - Call to Arms (DLC) available on?

MechWarrior 5: Mercenaries - Call to Arms (DLC) is available on Xbox Series X, Xbox One, PC, Xbox.

When was MechWarrior 5: Mercenaries - Call to Arms (DLC) released?

MechWarrior 5: Mercenaries - Call to Arms (DLC) was released on 26 May 2021.

Who developed MechWarrior 5: Mercenaries - Call to Arms (DLC)?

MechWarrior 5: Mercenaries - Call to Arms (DLC) was developed by Piranha Games Inc. and published by Fireshine Games.

Is MechWarrior 5: Mercenaries - Call to Arms (DLC) worth buying?

MechWarrior 5: Mercenaries - Call to Arms (DLC) holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.