Compare Lucid Cycle prices across 50+ stores and find the best deal. Developed by Tonguç Bodur. Published by Tonguç Bodur. Released on 2/19/2021. Available on PC. Genres: Adventure, Indie.

Tonguç Bodur's handcrafted dream anthology runs about two hours and asks almost nothing of you mechanically - which is precisely the point, and also its clearest limitation.

I have a soft spot for the one-person studios that make games the way painters make paintings: because the image demands to exist. Tonguç Bodur is exactly that kind of maker, and Lucid Cycle is his most structurally unusual work. You play as an artist living in a high-rise apartment. Each night, sleep drops you into a sequence of surreal dream vignettes. Each morning, you wake up, consult an AI lamp that interprets whatever dream you choose to discuss, then add another stroke to a canvas you are slowly completing. That loop - dream, wake, paint, repeat - sounds thin on paper, and in some stretches it genuinely is. The eleven chapters cycle through wildly different registers. One asks you to walk a foggy path toward glowing animals. Another has you rotating bridge-forming figures to solve a spatial puzzle. There are small driving moments, light platforming, a first-person shooting section where you pop neon cubes, a maze. The variety is real, and when a chapter lands, the atmosphere is genuinely striking - vivid lighting, fluid environments, a soothing ambient score that reviewers consistently single out as one of the game's strongest qualities. The visual craft of Bodur's background as a graphic designer shows in the dream-world geometry: colors that feel slightly too saturated, structures that follow their own internal logic. Headphones are recommended by the developer and the advice is worth following. The honest caveat is that the game's seams show when the mechanics have to carry weight. Some sections loop you back to the start until you figure out the exit condition, with no readable guidance - which can tip from dreamlike ambiguity into plain frustration. The platforming in at least one level drew complaints across multiple platforms for floaty controls. The AI lamp's dream interpretations apply a single symbolic meaning to each vision, which flattens what could have been an intriguing open-ended reflection tool. And the overall runtime sits around ninety minutes to two hours, with a single achievement that clears in one playthrough and no replay incentive beyond mood-revisiting. Who is this for, then? Players who treat short interactive experiences the way they treat a poetry collection rather than a novel. If you have patience for oblique, disconnected vignettes with a passive protagonist and a priority on atmosphere over agency, Lucid Cycle offers something genuinely its own. If you need forward momentum, clear objectives, or any sense of mechanical stakes, this will feel like a screensaver you occasionally tap a button in. The Steam user score sits in the "Mostly Positive" range, which feels right - this is a work that earns quiet admiration from its intended audience while leaving everyone else cold. Kai, Scout Team

Lucid Cycle
AdventureIndie

Lucid Cycle

Feb 19, 2021Tonguç Bodur
GamerScout Says

Tonguç Bodur's handcrafted dream anthology runs about two hours and asks almost nothing of you mechanically - which is precisely the point, and also its clearest limitation.

PC
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Screenshots & Media

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About Lucid Cycle

I have a soft spot for the one-person studios that make games the way painters make paintings: because the image demands to exist. Tonguç Bodur is exactly that kind of maker, and Lucid Cycle is his most structurally unusual work. You play as an artist living in a high-rise apartment. Each night, sleep drops you into a sequence of surreal dream vignettes. Each morning, you wake up, consult an AI lamp that interprets whatever dream you choose to discuss, then add another stroke to a canvas you are slowly completing. That loop - dream, wake, paint, repeat - sounds thin on paper, and in some stretches it genuinely is. The eleven chapters cycle through wildly different registers. One asks you to walk a foggy path toward glowing animals. Another has you rotating bridge-forming figures to solve a spatial puzzle. There are small driving moments, light platforming, a first-person shooting section where you pop neon cubes, a maze. The variety is real, and when a chapter lands, the atmosphere is genuinely striking - vivid lighting, fluid environments, a soothing ambient score that reviewers consistently single out as one of the game's strongest qualities. The visual craft of Bodur's background as a graphic designer shows in the dream-world geometry: colors that feel slightly too saturated, structures that follow their own internal logic. Headphones are recommended by the developer and the advice is worth following. The honest caveat is that the game's seams show when the mechanics have to carry weight. Some sections loop you back to the start until you figure out the exit condition, with no readable guidance - which can tip from dreamlike ambiguity into plain frustration. The platforming in at least one level drew complaints across multiple platforms for floaty controls. The AI lamp's dream interpretations apply a single symbolic meaning to each vision, which flattens what could have been an intriguing open-ended reflection tool. And the overall runtime sits around ninety minutes to two hours, with a single achievement that clears in one playthrough and no replay incentive beyond mood-revisiting. Who is this for, then? Players who treat short interactive experiences the way they treat a poetry collection rather than a novel. If you have patience for oblique, disconnected vignettes with a passive protagonist and a priority on atmosphere over agency, Lucid Cycle offers something genuinely its own. If you need forward momentum, clear objectives, or any sense of mechanical stakes, this will feel like a screensaver you occasionally tap a button in. The Steam user score sits in the "Mostly Positive" range, which feels right - this is a work that earns quiet admiration from its intended audience while leaving everyone else cold. Kai, Scout Team

Tags

singleplayerachievementscloud-savestier:sub-5Walking SimDream AnthologyVignette StructureAmbient SoundtrackCompletionist-FriendlyShort ExperienceSolo DevPuzzle-Light

System Requirements

Minimum

OS
Windows 7 or higher 64-bit
Memory
6 GB RAM
DirectX
Version 10
Storage
22 GB available space
Graphics
NVIDIA GTX 780 or AMD RADEON RX 470
Processor
Intel Core 2 Duo 2GHz, AMD Athlon 64 X2 2GHz
Sound Card
DirectX compatible Sound Card with latest drivers
Additional Notes
The game needs to be installed on an SSD in order some levels to open up more stable.

Recommended

OS
Windows 7 or higher 64-bit
Memory
8 GB RAM
DirectX
Version 12
Storage
22 GB available space
Graphics
NVIDIA GeForce GTX 1080 or AMD RADEON RX 5700
Processor
Quad-core Intel or AMD processor, 2.5 GHz or faster
Sound Card
DirectX compatible Sound Card with latest drivers
Additional Notes
The game needs to be installed on an SSD in order some levels to open up more stable. Headphones are recommended.

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Game Info

Developer
Tonguç Bodur
Publisher
Tonguç Bodur
Release Date
Feb 19, 2021

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Price History

2026-06-061.31(lowest)

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Frequently asked questions about Lucid Cycle

Where can I buy Lucid Cycle cheapest?

Compare Lucid Cycle prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Lucid Cycle available on?

Lucid Cycle is available on PC.

When was Lucid Cycle released?

Lucid Cycle was released on 19 February 2021.

Who developed Lucid Cycle?

Lucid Cycle was developed by Tonguç Bodur.