
LEGO: The Lord of the Rings
Middle-earth strung into one map you can actually ride across, with 30-odd hours of collectibles buried under the pratfalls. Great couch co-op, rough if vague quest markers annoy you.
GamerScout Verdict
Best for couch co-op with a kid or a Tolkien completionist; skip if loose markers and fetch quests grate on you.
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About LEGO: The Lord of the Rings
The best thing here is that Middle-earth is one continuous place. Traveller's Tales did not chop the trilogy into a level-select grid and call it a day. Bree, the Misty Mountains, the plains outside Rohan, the long climb toward Cirith Ungol: they hang together on a map you walk, ride, and occasionally get thrown off. Most of my time went to the space between story missions, not the missions themselves. You leave Rivendell on a horse, spot a glowing something on a ledge, and forty minutes later you have no memory of where you were headed. That hub is why this one aged better than most licensed brick games from its era. Mechanically it is the familiar formula, sharpened by the item system. Every character carries tools rather than just abilities, and you swap between them constantly. Sam digs and throws his rope at grapple points, Gimli smashes the cracked black blocks nobody else can touch, Legolas boosts off shoulders and shoots rope lines across gaps, Frodo pulls out the phial to light up paths that only exist in the glow, and the Ring turns you invisible for the stretches where sneaking past something matters. Collected mithril goes to the blacksmith in Bree, who forges special bricks that unlock the sillier tools. Side characters scattered around the map hand out fetch tasks that pay in gear you need for the completionist pass. Free Play lets you re-run any chapter with the full roster to hoover up the minikits and red bricks you could not reach the first time. Who is it for? Anyone who wants a co-op game that a seven-year-old and an adult can genuinely share. Combat has almost no teeth, deaths cost a handful of studs and nothing else, and a second player drops in on split-screen whenever they wander into the room. It is also, quietly, for the obsessive collector. If you are the sort who cannot leave a map at 94 percent, the completion tail runs long past the credits. The film audio is the other draw. Actual dialogue from the movies plays over LEGO figures doing pratfalls, and when the timing lands, it is genuinely funny. Boromir's death scene played with brick physics should not work as well as it does. Where it drags: the open world giveth and the open world taketh away. Quest markers are loose, the map is not great at telling you which of three ledges holds the thing you want, and a lot of the mid-game is riding back across terrain you already cleared to collect one more item for one more villager. Split-screen uses a dynamic split that constantly redraws itself, and two players pulling in opposite directions makes the screen fight itself. There is no online co-op at all, only local, which stings on PC. The port itself is the weak link: expect the occasional crash, some fiddly resolution handling, and a couple of scripted moments that need a reload to fire properly. Combat is button-mashing filler between the good puzzle rooms, and the Two Towers stretch sags in the middle before Helm's Deep picks it back up. None of that sinks it. This is a game that does one thing exceptionally well, which is making a fantasy world feel walkable and worth poking at, and it does the rest at a competent shrug. If you want a demanding action game, this is not remotely it. If you want something to play on the couch with someone who does not play much, or a low-pressure collectathon to chip at over a few weeks, it holds up fine well over a decade after release.

Catch-all
Tags
System Requirements
Minimum
- Processor
- Dual Core CPU @ 2GHz (Pentium D or better)
- Memory
- 1GB RAM Hard Disk Space: 8 GB free HDD space Video Card: NVIDIA® 7600, 7800, 8800 GT or ATI Radeon…
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Game Info
- Developer
- Traveller's Tales
- Publisher
- Warner Bros. Interactive Entertainment
- Release Date
- Nov 27, 2012


