Compare King's Quest - The Complete Collection prices across trusted key stores and find the best deal. Developed by The Odd Gentlemen. Published by Sierra, Activision. Released on 7/28/2015. Available on PC, Xbox. Genres: Adventure.

A storybook adventure that swaps Sierra's old death-by-moon-logic for warmth, great voice work, and choices that stick. Slow to walk, soft on puzzles, surprisingly moving.

This one is for the player who wants a funny, warmhearted storybook adventure they can finish over a few evenings, ideally with a kid or a nostalgic parent watching over their shoulder. It is not for anyone chasing the cruel puzzle design the Sierra logo used to promise, and if that is why you clicked, walk away now and save yourself the argument. The Odd Gentlemen took the name and built something closer to an animated film you occasionally poke at. Once you accept that trade, the five chapters collected here hold together far better than their staggered rollout ever let them. The framing device does most of the heavy lifting. An old, tired King Graham tells his granddaughter Gwendolyn stories about how he actually became a knight and then a king, and Christopher Lloyd's gravel does more for the material than any single puzzle does. Each chapter is a self-contained episode. A Knight to Remember covers the trials that got young Graham into the guard, Rubble Without a Cause drops him into a goblin prison, Once Upon a Climb is the courtship chapter, Snow Place Like Home deals with a much older Graham and a much colder problem, and The Good Knight closes the loop. Cel-shaded art, expressive hand-drawn character work, and a voice cast that clearly enjoyed the script. Mechanically it is point-and-click logic wearing a third-person body. You walk Graham around fairly large hub areas, pick up nonsense, combine it, talk to everyone twice, and solve problems that usually want you to notice a detail rather than brute-force your inventory. There are timed sequences, a couple of chase scenes, and light stealth in the prison chapter. The real system, though, is choice. You pick which rival to help during the trials, you decide how to ration scarce food among prisoners, you choose which suitor to pursue, and the game remembers. Characters live, die, hold grudges, and reappear shaped by what you did. This is not branching in the CRPG sense. It is narrative flavor with real teeth in a few specific moments, and chapter two in particular will make some players set the controller down for a minute. The rough edges are equally real. Movement is slow and the maps are bigger than the puzzle density justifies, so you spend a lot of time walking back across the same forest to use the thing you just found. Loading between areas drags. Difficulty is wildly inconsistent: most solutions are gentle to the point of being obvious, then one or two lean on old adventure-game obtuseness with no warning at all. Chapter three sags badly, a whole episode of tower romance that would have been fine at half the length. Chapter five is noticeably short and rushes its resolution. Technical polish never fully arrived either, so expect the occasional stuck animation or dropped audio line. Replay value is thin unless you specifically want to see the other side of two or three decisions. What it does exceptionally well is emotional register. The fourth chapter handles aging, memory, and loss with more grace than a fairy tale comedy has any business managing, and it lands precisely because you spent three chapters earning it. Steam users have it sitting at Very Positive, which tracks: people forgive a lot of clunk when the writing is this generous with its characters. If you grew up with the original Sierra games, treat this as a fond reinterpretation rather than a sequel and you will get along fine. If you have never touched King's Quest before, none of that history matters. What you are getting is a dozen-plus hours of a charming, well-written, occasionally clumsy adventure that cares far more about making you feel something than about making you feel clever. On its own terms, that is a fair deal. Alex, Scout Team

King's Quest - The Complete Collection

King's Quest - The Complete Collection

Jul 28, 2015The Odd GentlemenSierra, Activision
GamerScout Says

A storybook adventure that swaps Sierra's old death-by-moon-logic for warmth, great voice work, and choices that stick. Slow to walk, soft on puzzles, surprisingly moving.

PCXbox
Best Price Available
€37.39
at Gamivo
Lowest tracked: €37.37
Track this price

GamerScout Verdict

Best for players who want a funny, moving fairy tale adventure and won't miss the brutal puzzle design the Sierra name implies.

Compare Prices(2 stores)

GamivoBest price
StandardGlobalSteam KeyKey
€37.39
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Price History

Lowest tracked
€37.3724 Aug 2026
Current best
€37.39
Keyshops
€34.39€36.38€38.38€40.3724 Aug27 Aug31 Aug3 Sept6 Sept
Tracking prices since 24 Aug 2026
Create alert

Screenshots & Media

About King's Quest - The Complete Collection

This one is for the player who wants a funny, warmhearted storybook adventure they can finish over a few evenings, ideally with a kid or a nostalgic parent watching over their shoulder. It is not for anyone chasing the cruel puzzle design the Sierra logo used to promise, and if that is why you clicked, walk away now and save yourself the argument. The Odd Gentlemen took the name and built something closer to an animated film you occasionally poke at. Once you accept that trade, the five chapters collected here hold together far better than their staggered rollout ever let them. The framing device does most of the heavy lifting. An old, tired King Graham tells his granddaughter Gwendolyn stories about how he actually became a knight and then a king, and Christopher Lloyd's gravel does more for the material than any single puzzle does. Each chapter is a self-contained episode. A Knight to Remember covers the trials that got young Graham into the guard, Rubble Without a Cause drops him into a goblin prison, Once Upon a Climb is the courtship chapter, Snow Place Like Home deals with a much older Graham and a much colder problem, and The Good Knight closes the loop. Cel-shaded art, expressive hand-drawn character work, and a voice cast that clearly enjoyed the script. Mechanically it is point-and-click logic wearing a third-person body. You walk Graham around fairly large hub areas, pick up nonsense, combine it, talk to everyone twice, and solve problems that usually want you to notice a detail rather than brute-force your inventory. There are timed sequences, a couple of chase scenes, and light stealth in the prison chapter. The real system, though, is choice. You pick which rival to help during the trials, you decide how to ration scarce food among prisoners, you choose which suitor to pursue, and the game remembers. Characters live, die, hold grudges, and reappear shaped by what you did. This is not branching in the CRPG sense. It is narrative flavor with real teeth in a few specific moments, and chapter two in particular will make some players set the controller down for a minute. The rough edges are equally real. Movement is slow and the maps are bigger than the puzzle density justifies, so you spend a lot of time walking back across the same forest to use the thing you just found. Loading between areas drags. Difficulty is wildly inconsistent: most solutions are gentle to the point of being obvious, then one or two lean on old adventure-game obtuseness with no warning at all. Chapter three sags badly, a whole episode of tower romance that would have been fine at half the length. Chapter five is noticeably short and rushes its resolution. Technical polish never fully arrived either, so expect the occasional stuck animation or dropped audio line. Replay value is thin unless you specifically want to see the other side of two or three decisions. What it does exceptionally well is emotional register. The fourth chapter handles aging, memory, and loss with more grace than a fairy tale comedy has any business managing, and it lands precisely because you spent three chapters earning it. Steam users have it sitting at Very Positive, which tracks: people forgive a lot of clunk when the writing is this generous with its characters. If you grew up with the original Sierra games, treat this as a fond reinterpretation rather than a sequel and you will get along fine. If you have never touched King's Quest before, none of that history matters. What you are getting is a dozen-plus hours of a charming, well-written, occasionally clumsy adventure that cares far more about making you feel something than about making you feel clever. On its own terms, that is a fair deal.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedEpisodicChoice-Driven NarrativeStorybook ArtModern Point-and-ClickFairy TaleComing of AgeFully Voice ActedFamily FriendlyPuzzle Adventure

System Requirements

Minimum

Processor
Intel Core 2 Duo E6300 @ 1.86 GHz or AMD Athlon 64 X2 4800+ @ 2.4 GHz
Memory
1 GB RAM
Graphics
GeForce 8800 GT or Radeon HD 4770 / 512 MB D…

Recommended

Processor
Intel(R) Core(TM) i3 CPU 530 @ 2.93GHz
Memory
2 GB RAM
Graphics
GeForce 8800 GT or Radeon HD 4770 / 512 MB or higher
DirectX
Version 9.0c Stora…

Keep exploring

Community Discussion

Be the first to comment on King's Quest - The Complete Collection.

Reviews & Ratings

Steam
90%(3,012)

Game Info

Developer
The Odd Gentlemen
Publisher
Sierra, Activision
Release Date
Jul 28, 2015

Features

Single-playerSteam AchievementsPartial Controller SupportFamily Sharing

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€37.39
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from The Odd Gentlemen

Buy smarter: helpful guides

Looking for more? See games like King's Quest - The Complete Collection →

Frequently asked questions about King's Quest - The Complete Collection

How much does King's Quest - The Complete Collection cost?

As of 6 September 2026, the cheapest in-stock offer for King's Quest - The Complete Collection is €37.39 at Gamivo, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy King's Quest - The Complete Collection cheapest?

The lowest in-stock price we track for King's Quest - The Complete Collection is €37.39 at Gamivo (6 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is King's Quest - The Complete Collection available on?

King's Quest - The Complete Collection is available on PC, Xbox.

When was King's Quest - The Complete Collection released?

King's Quest - The Complete Collection was released on 28 July 2015.

Who developed King's Quest - The Complete Collection?

King's Quest - The Complete Collection was developed by The Odd Gentlemen and published by Sierra, Activision.