The Misadventures of P.B. Winterbottom
A silent-film puzzle game about a pie-obsessed villain who clones himself through time. Clever, weird, and over too soon.
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About The Misadventures of P.B. Winterbottom
The Misadventures of P.B. Winterbottom is a 2D puzzle-platformer wrapped in the aesthetic of a crackling black-and-white silent film. You play as the title character, a magnificently selfish man whose entire motivation is the acquisition of pie. To reach it, you record clones of yourself, layer those recordings on top of each other, and use the resulting chorus of past-Winterbottoms as platforms, levers, and catchers. The mechanic is the game. Everything else exists to dress it up, and the dressing is exceptional. The art direction is the first thing that grabs you. Scratched film grain, intertitle cards written in ornate period typography, and a score that leans into ragtime and parlor-piano territory. It genuinely feels like someone found a reel of lost footage in an attic and cleaned it up just enough to be playable. The Odd Gentlemen built something with a very specific mood and committed to it completely, which is rarer than it sounds for a small studio debut. The clone-recording puzzles start simple and escalate into genuinely satisfying knots. You might need one clone to hold a switch, another to form a staircase, and a third to toss you upward while you simultaneously record a fourth. The game never over-explains. It plants a puzzle in front of you, trusts you to experiment, and the moment the solution clicks is the kind of quiet satisfaction that bigger-budget games chase with elaborate cinematics. Some of the later stages require tight timing and will repeat on you, but frustration rarely outstays its welcome because the levels are short and restartable instantly. Where the game shows its age and its budget is in length and variety. You are looking at roughly two to three hours on a first run. The puzzle vocabulary is strong but not wide, and once you have fully internalized the clone mechanic, the game ends before it finds a second gear. There is no additional mode that meaningfully extends the experience. For people who want a long journey, this is a short story. But short stories can be complete things, and Winterbottom knows when to take a bow. The finale earns its curtain call. If you have a tolerance for games from a quieter era of indie development, before Early Access and roadmap culture, this is a small and intentional piece of work. It was made to be exactly what it is: a stylized, slightly macabre comedic puzzle game with a specific visual identity and a one-track protagonist. The Steam review score has stayed very positive across a modest but loyal audience. That consistency over more than a decade means something. Kai, Scout Team
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Game Info
- Developer
- The Odd Gentlemen
- Publisher
- 2K Games
- Release Date
- Apr 20, 2010