Just Cause 3: Air, Land & Sea Expansion Pass (DLC)
Three chaos-packed DLC chapters for Just Cause 3, each handing Rico a new power toy: a rocket-powered Bavarium Wingsuit, a gravity-gun mech, and an artillery boat. Sandbox mayhem, thin story.
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About Just Cause 3: Air, Land & Sea Expansion Pass (DLC)
The Air, Land and Sea Expansion Pass is three DLC chapters bundled together, each one built around a single outrageous new gadget that carries over into the main game's open world. That design choice is the smartest thing about the package. Sky Fortress arrives first and gives Rico the Bavarium Wingsuit: a rocket-boosted suit fitted with shoulder-mounted machine guns and auto-targeting missiles that turns the wingsuit into something closer to a fighter jet. You also get the Bavarium Splitter assault rifle and a personal Eviction defence drone that hovers around picking off enemies. All of it unlocks early enough in your playthrough that revisiting old liberations with this kit feels genuinely fresh. Mech Land Assault is the highlight of the three. The heavily armoured mech it introduces is surprisingly agile for something that looks like a walking tank, and the gravity gun it comes with can pluck helicopters out of the sky, throw them at other helicopters, and generally make a spectacular mess of any settlement. The Power Core rifle rounds out the arsenal. Bavarium Sea Heist closes things out with the Loochador rocket boat and the eDEN Spark, a gun that shoots lightning. On paper that sounds great. In practice, reviewers and players broadly found Sea Heist the weakest entry: objectives are strung kilometres apart, making large chunks of it feel like commuting with explosions rather than actual chaos. The guided story content across all three packs runs roughly six to seven missions total, with a matching set of challenges that post scores to online leaderboards. Three new regions, six new provinces, and 21 settlements to liberate are folded into Medici's existing map, so the content slots into free roam rather than shipping you off to a separate lobby. That integration is worth noting: you are not buying a contained story campaign, you are buying a set of permanent toys to use throughout the rest of the base game. If the chaos sandbox already bored you, nothing here fixes that. If it didn't, these toys extend it considerably. The one consistent complaint across community reception and press coverage is technical performance. The base game was already inconsistent on older hardware, and heavy explosions could drag frame rates to painful levels. The Xbox Series X version should handle this better than the original Xbox One hardware did at launch, but buyers on Xbox One should manage expectations around framerate during the bigger firefights. Story depth is not the point and never was, but the Sea Heist chapter in particular felt padded and underwhelming to most who played it - a weak final note to an otherwise entertaining trilogy of add-ons. For players who already own Just Cause 3 and want more reasons to break things in Medici, the Bavarium Wingsuit alone justifies serious interest. Just go in knowing the roughly six hours of structured missions are a wrapper for the sandbox toys, not the main event. Alex, Scout Team
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Game Info
- Developer
- Avalanche Studios
- Publisher
- Square Enix
- Release Date
- Dec 1, 2015