
Hunt: Showdown 1896 - The Son of Gunpowder
A slow, mean extraction shooter where most gunfights are decided by who heard who first. Miserable for the first ten hours, then unlike anything else once it clicks.
GamerScout Verdict
For patient shooter players who want dread over twitch and can stomach losing hard-earned gear to a bullet from nowhere.
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About Hunt: Showdown 1896 - The Son of Gunpowder
My first hour ended with three dead hunters, no bounty, and no idea who had killed me or from where. That is the standard introduction. Movement is slow, sprinting is loud, reloading a single-action rifle takes longer than you think you have, and nothing on screen tells you that the crow you just startled has already announced your position to two other teams. Most shooters give you a rough opening hour because the systems are complicated. This one gives you a rough opening hour because it is teaching you to be quiet, and it teaches by killing you and permanently deleting the hunter you were attached to. Whether it is worth pushing through comes down to one question: does "I lost everything and I know exactly why" sound like a lesson or like a wasted evening? If it is the former, the next hundred hours are some of the best tension any multiplayer shooter has produced. If it is the latter, no amount of patience is going to fix the mismatch. Structurally this is an extraction shooter wearing a late-1800s horror western. You take a contract, drop into a map alongside as many as eleven other players chasing the same target, and follow clues in Dark Sight until the boss is narrowed down to a single compound. Killing the thing is the easy part. Banishing it broadcasts your location to the entire server, and then you have to walk a bounty token to an extraction point while everyone who listened to that fight converges on the route. The monsters mostly exist to make noise. Hives, meatheads, caged dogs, hanging chimes, broken glass, ankle-deep water: every one is an alarm you can trip, or an alarm you can deliberately bait someone else into tripping. What works is the honesty of the combat. Weapons are slow, loud, and specific. A Sparks rifle is a one-shot kill with a reload you can hear from across a compound. A scoped Mosin makes you a menace across open ground and useless inside a barn. Shotguns turn any doorway into a coin flip. Headshots kill regardless of how many hours the person behind the gun has, so a brand new hunter with the starter loadout can absolutely delete someone with hundreds of levels of progression behind them. Traits let you shape a build (levering, fanning, quieter movement, faster revives) without the whole thing collapsing into a stat check. And the audio is the genre's high-water mark, not as atmosphere but as usable information. You can locate a reload by ear, tell a teammate's footsteps from a stranger's, and rebuild an entire plan of approach around a single sound. What does not work is most of what surrounds the fights. The 1896 rebuild moved everything onto a newer engine and finally got the series out of the Louisiana bayou, and it also shipped an interface overhaul and a run of performance problems that a sizeable part of the playerbase has never forgiven. That is exactly what the Mostly Positive rating describes. Seventy-four percent across more than a quarter of a million reviews is not a lukewarm audience, it is a devoted one filing complaints in the only place Crytek reliably reads. Matchmaking can still drop you into lobbies where the skill spread is a joke. Solo queue against a coordinated trio is a losing proposition most nights. Some matches are fifteen minutes of walking, finding nobody, getting shot once at extract, and going to make a sandwich. The cosmetic storefront is hard to ignore, though nothing sold in it shoots harder than what you already own. So who is this for? Players who want dread rather than dopamine, and who read a lost match as information instead of an insult. If the idea behind Escape from Tarkov appealed to you but the inventory spreadsheets did not, this is the same risk equation with a ten-minute onboarding instead of a ten-hour one. If you play shooters to warm up between other games, or you need a match to reward you every time, skip it and save yourself the frustration. Bring two friends and voice chat if you possibly can. Solo is playable and occasionally magnificent, but it is the hardest version of an already hard game, and the friction in that first hour never entirely goes away. It just stops being the reason you lose.

Catch-all
Tags
System Requirements
Minimum
- OS
- Windows 10 64 bit
- Processor
- Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…
Recommended
- OS
- Windows 11 64 bit
- Processor
- Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
- Memory
- 12 GB RAM
- Graphics
- RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…
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Reviews & Ratings
Game Info
- Developer
- Crytek
- Publisher
- Crytek
- Release Date
- Aug 27, 2019
