Compare Hunt: Showdown 1896 - Law of Salvage prices across trusted key stores and find the best deal. Developed by Crytek. Published by Crytek. Released on 8/27/2019. Available on PC. Genres: Action. Metacritic score: 81/100.

A PvPvE bounty hunt where the loudest mistake you make is the one that kills you. Punishing, slow-burning, and unmatched if you like shooters that reward listening over reflexes.

Every extraction shooter conversation I get dragged into arrives at Escape from Tarkov within about a minute, and Crytek's game keeps getting filed on the same shelf. That filing misses the difference that actually matters: Tarkov is a game about gear, and this is a game about information. You and up to two teammates drop into a Bounty Hunt map, sweep it with Dark Sight to pick up clues that narrow down where a boss is nesting, kill the thing, then stand on the corpse through a banishing ritual that lights your position up for every other team still breathing. Then you have to walk out. Loot exists, and it is close to irrelevant. What decides the round is who knows where you are, and whether you worked it out about them first. Sound is the real ruleset here, and I have never played a shooter that commits to it this hard. Crows scatter and scream when you brush a tree line. Chained dogs bark. Glass crunches, metal traps snap, horses spook, shallow water gives you away from a hundred meters. Sprinting is a broadcast. The weapons are period-correct and slow in a way modern shooters have mostly abandoned: a Sparks LRR will delete a full-health hunter with one body shot but leaves you fumbling a single round into the breech afterward, Winfield levers spray fast and hit soft, the Romero is a one-shot-then-pray proposition, and the Nitro Express turns walls into suggestions. Reload timings are long enough that you plan around them. Because so much of the arsenal one-shots, a twenty-minute round of careful positioning can end to a stranger who heard a branch snap and guessed correctly. Hunters are permadeath. Kit a character out with traits and a favorite loadout, get sloppy at extract, and that specific hunter is gone for good, though your bloodline rank and unlocks carry forward and prestige resets exist for people who like starting over. Beyond standard trios and duos, there is a solo queue, Bounty Clash for a compressed arena fight over a single target, and lighter modes for warming up without risking a stacked hunter. The 1896 overhaul dragged the whole thing onto a newer engine and pushed the setting west from the Louisiana bayou to a Colorado map, which sharpened lighting and sightlines. The Southern Gothic dread survived the move mostly intact. Where it disappoints: the on-ramp is genuinely hostile. Matchmaking will happily seat a week-old player across the map from a veteran with thousands of hours and perfect audio discipline, and no tutorial prepares you for that. The engine upgrade shipped with performance problems and a menu redesign that a large part of the community openly hated, and the Mostly Positive review standing reflects a player base that loves the core loop and argues constantly about everything wrapped around it. Cheating accusations flare up regularly, as they do in any game where a single bullet is worth this much. There are long stretches where nothing happens, and if dead air bores you, it will bore you every single match. The store leans on hunter bundles and weapon skins rather than mechanical additions, so treat content packs as wardrobe, not new systems. Who should play it: anyone who thinks most shooters resolve too quickly and wants tension that builds over ten quiet minutes instead of ten seconds. Anyone who plays with a headset and a friend who will actually call directions. Skip it if you want fast respawns, generous aim assist, or a fair fight. It offers none of those, and the parts it does exceptionally well are worth the bruises. Alex, Scout Team

Hunt: Showdown 1896 - Law of Salvage

Hunt: Showdown 1896 - Law of Salvage

Aug 27, 2019Crytek
GamerScout Says

A PvPvE bounty hunt where the loudest mistake you make is the one that kills you. Punishing, slow-burning, and unmatched if you like shooters that reward listening over reflexes.

PC
Best Price Available
€5.14-49%
at Fanatical
Lowest tracked: €5.14
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GamerScout Verdict

Best for patient headset-wearing shooter fans who want dread and information warfare over loot and respawns.

Compare Prices(4 stores)

Edition:
FanaticalBest price
StandardGlobalSteam KeyKey
€5.14-49%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€5.49-45%
Priced in EUR by the store
Buy
Law of Salvage (DLC) Steam Key (PC) BRAZILBrazilSteam KeyKey
€11.72
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€29.99
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.1428 Aug 2026
Current best
€5.14
Lowest since we started tracking
Official stores
€4.73€5.00€5.28€5.5528 Aug30 Aug2 Sept4 Sept6 Sept
Tracking prices since 28 Aug 2026
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Screenshots & Media

About Hunt: Showdown 1896 - Law of Salvage

Every extraction shooter conversation I get dragged into arrives at Escape from Tarkov within about a minute, and Crytek's game keeps getting filed on the same shelf. That filing misses the difference that actually matters: Tarkov is a game about gear, and this is a game about information. You and up to two teammates drop into a Bounty Hunt map, sweep it with Dark Sight to pick up clues that narrow down where a boss is nesting, kill the thing, then stand on the corpse through a banishing ritual that lights your position up for every other team still breathing. Then you have to walk out. Loot exists, and it is close to irrelevant. What decides the round is who knows where you are, and whether you worked it out about them first. Sound is the real ruleset here, and I have never played a shooter that commits to it this hard. Crows scatter and scream when you brush a tree line. Chained dogs bark. Glass crunches, metal traps snap, horses spook, shallow water gives you away from a hundred meters. Sprinting is a broadcast. The weapons are period-correct and slow in a way modern shooters have mostly abandoned: a Sparks LRR will delete a full-health hunter with one body shot but leaves you fumbling a single round into the breech afterward, Winfield levers spray fast and hit soft, the Romero is a one-shot-then-pray proposition, and the Nitro Express turns walls into suggestions. Reload timings are long enough that you plan around them. Because so much of the arsenal one-shots, a twenty-minute round of careful positioning can end to a stranger who heard a branch snap and guessed correctly. Hunters are permadeath. Kit a character out with traits and a favorite loadout, get sloppy at extract, and that specific hunter is gone for good, though your bloodline rank and unlocks carry forward and prestige resets exist for people who like starting over. Beyond standard trios and duos, there is a solo queue, Bounty Clash for a compressed arena fight over a single target, and lighter modes for warming up without risking a stacked hunter. The 1896 overhaul dragged the whole thing onto a newer engine and pushed the setting west from the Louisiana bayou to a Colorado map, which sharpened lighting and sightlines. The Southern Gothic dread survived the move mostly intact. Where it disappoints: the on-ramp is genuinely hostile. Matchmaking will happily seat a week-old player across the map from a veteran with thousands of hours and perfect audio discipline, and no tutorial prepares you for that. The engine upgrade shipped with performance problems and a menu redesign that a large part of the community openly hated, and the Mostly Positive review standing reflects a player base that loves the core loop and argues constantly about everything wrapped around it. Cheating accusations flare up regularly, as they do in any game where a single bullet is worth this much. There are long stretches where nothing happens, and if dead air bores you, it will bore you every single match. The store leans on hunter bundles and weapon skins rather than mechanical additions, so treat content packs as wardrobe, not new systems. Who should play it: anyone who thinks most shooters resolve too quickly and wants tension that builds over ten quiet minutes instead of ten seconds. Anyone who plays with a headset and a friend who will actually call directions. Skip it if you want fast respawns, generous aim assist, or a fair fight. It offers none of those, and the parts it does exceptionally well are worth the bruises.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedExtraction ShooterPvPvEPermadeathSound-Based StealthHigh Skill CeilingTrio SquadsSouthern GothicOne-Shot GunplayBoss HuntsTactical ShooterSlow-Burn TensionAudio Design ShowcaseBlack Powder WeaponsSolo Queue ViableHunter ProgressionUnforgiving OnboardingSquad Communication

System Requirements

Minimum

OS
Windows 10 64 bit
Processor
Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT, with a…

Recommended

OS
Windows 11 64 bit
Processor
Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700
Memory
12 GB RAM
Graphics
RTX 2060 Super / AMD 6600 XT, with a minimum of 8G…

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Community Discussion

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Reviews & Ratings

Metacritic
81
Steam
74%(277,327)

Game Info

Developer
Crytek
Publisher
Crytek
Release Date
Aug 27, 2019

Features

MultiplayerPvPOnline PvPCo-opOnline Co OpSteam AchievementsFull controller supportSteam Trading Cards+4 more

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Frequently asked questions about Hunt: Showdown 1896 - Law of Salvage

How much does Hunt: Showdown 1896 - Law of Salvage cost?

As of 6 September 2026, the cheapest in-stock offer for Hunt: Showdown 1896 - Law of Salvage is €5.14 at Fanatical, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hunt: Showdown 1896 - Law of Salvage cheapest?

The lowest in-stock price we track for Hunt: Showdown 1896 - Law of Salvage is €5.14 at Fanatical (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hunt: Showdown 1896 - Law of Salvage available on?

Hunt: Showdown 1896 - Law of Salvage is available on PC.

When was Hunt: Showdown 1896 - Law of Salvage released?

Hunt: Showdown 1896 - Law of Salvage was released on 27 August 2019.

Who developed Hunt: Showdown 1896 - Law of Salvage?

Hunt: Showdown 1896 - Law of Salvage was developed by Crytek.

Is Hunt: Showdown 1896 - Law of Salvage worth buying?

Hunt: Showdown 1896 - Law of Salvage holds a Metacritic score of 81/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.