Compare How to Survive Storm Warning Edition prices across trusted key stores and find the best deal. Developed by Eko Software. Published by 505 Games. Released on 8/29/2014. Available on PC, Xbox. Genres: Action, Adventure, RPG. Metacritic score: 60/100.

Push past a fumbling first hour and this top-down zombie crafter turns into a tense night-survival loop. Thin story, sharp systems, best played in split-screen co-op.

The first hour of How to Survive is a genuine chore, and I understand why some people bounce off it. You wash up on an island, get handed a survival manual written by a grouchy hermit named Kovac, and spend twenty minutes learning that you now have three needle-thin meters (hunger, thirst, sleep) that drain while you are still trying to read tooltips. Aiming feels stiff. The inventory fumbles. Quest markers point you across the same beach four times. My honest advice: push through to the moment you craft your first bow. That is where the game quietly stops being a tutorial and becomes a loop worth playing. What you are playing is a top-down, twin-stick action RPG with survival plumbing bolted underneath, much closer to a lean isometric shooter than to a hardcore survival sim. You pick one of three castaways, each with a different stat lean (a fast one, a ranged specialist, a heavier melee bruiser), then level up and spend points on a modest skill tree while scavenging every branch, rag, bottle and bit of scrap you trip over. The crafting is the actual star. Components combine into weapons and tools with a clarity most survival games never manage: string plus a branch gives you a bow, a nasty upgrade part makes it hit harder, alcohol and cloth give you something to throw at a crowd. There is no blueprint gacha and no hour-long menu tax. You see the parts, you understand the recipe, you go get the parts. The night is where it earns its keep. When the sun goes down the archipelago turns genuinely hostile: the shamblers get faster, worse things come out, and your light source becomes a resource you are burning rather than a convenience. Sprinting between campfires with a dying flashlight, deciding whether to loot one more shack or run for shelter, is a tension the daylight sections never quite reach. The Storm Warning Edition folds in the extra island content plus the horde-defence and challenge modes, so once the campaign is done there is a leaderboard-chasing layer for people who like squeezing a system dry. Co-op is the other reason to be here. Online works fine, but shared-screen play with someone on the couch is where the panicked shouting lives, and the game is measurably better with a second pair of hands. Where it disappoints me, wearing my RPG hat, is almost everything above the mechanics. The story is a clothesline for objectives. Kovac's guide pages are charming and well voiced, and they are the only real writing in the thing. Nobody arcs. No choice you make changes anything. Quest design leans hard on fetch-and-return padding, sending you back across islands you have already stripped bare, and the enemy variety runs dry well before the campaign does. It runs roughly a dozen hours, which sounds merciful until you notice the last third is the first third with more zombies per screen. Critics were lukewarm at release while players stayed considerably warmer, and I think both camps are right about different things. Judged as a narrative action RPG it is thin. Judged as a crafting-and-scavenging arcade loop it is tight and honest about what it is. So who should play it? Anyone who wants a compact, mechanically legible zombie game to chew through with a friend over two or three evenings. Anyone who likes the moment a crafting system clicks and you start seeing weapon components in every pile of junk. If you came for character writing, branching dialogue, or a build you can obsess over past hour forty, this is not that game and it never pretends otherwise. It has no dragons either, which I have decided to forgive. Bring a friend, bring a flashlight, and do not judge it on the first hour. Monika, Scout Team

How to Survive Storm Warning Edition

How to Survive Storm Warning Edition

Aug 29, 2014Eko Software505 Games
GamerScout Says

Push past a fumbling first hour and this top-down zombie crafter turns into a tense night-survival loop. Thin story, sharp systems, best played in split-screen co-op.

PCXbox
Best Price Available
€4.88
at Eneba
Lowest tracked: €4.88
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GamerScout Verdict

Worth it for crafting and scavenging fans who want a 12-hour co-op zombie romp, not for anyone chasing story or choice.

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Edition:
EnebaBest price
StandardMexicoXbox LiveKey
€4.88
Priced in EUR by the store
Buy
StandardArgentinaXbox LiveKey
€4.99
Priced in EUR by the store
Buy
Storm WarningEurope (EU)Xbox Live KeyKey
€9.88
Priced in EUR by the store
Buy
StandardUnited StatesXbox LiveKey
€16.49
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€4.882 Sept 2026
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About How to Survive Storm Warning Edition

The first hour of How to Survive is a genuine chore, and I understand why some people bounce off it. You wash up on an island, get handed a survival manual written by a grouchy hermit named Kovac, and spend twenty minutes learning that you now have three needle-thin meters (hunger, thirst, sleep) that drain while you are still trying to read tooltips. Aiming feels stiff. The inventory fumbles. Quest markers point you across the same beach four times. My honest advice: push through to the moment you craft your first bow. That is where the game quietly stops being a tutorial and becomes a loop worth playing. What you are playing is a top-down, twin-stick action RPG with survival plumbing bolted underneath, much closer to a lean isometric shooter than to a hardcore survival sim. You pick one of three castaways, each with a different stat lean (a fast one, a ranged specialist, a heavier melee bruiser), then level up and spend points on a modest skill tree while scavenging every branch, rag, bottle and bit of scrap you trip over. The crafting is the actual star. Components combine into weapons and tools with a clarity most survival games never manage: string plus a branch gives you a bow, a nasty upgrade part makes it hit harder, alcohol and cloth give you something to throw at a crowd. There is no blueprint gacha and no hour-long menu tax. You see the parts, you understand the recipe, you go get the parts. The night is where it earns its keep. When the sun goes down the archipelago turns genuinely hostile: the shamblers get faster, worse things come out, and your light source becomes a resource you are burning rather than a convenience. Sprinting between campfires with a dying flashlight, deciding whether to loot one more shack or run for shelter, is a tension the daylight sections never quite reach. The Storm Warning Edition folds in the extra island content plus the horde-defence and challenge modes, so once the campaign is done there is a leaderboard-chasing layer for people who like squeezing a system dry. Co-op is the other reason to be here. Online works fine, but shared-screen play with someone on the couch is where the panicked shouting lives, and the game is measurably better with a second pair of hands. Where it disappoints me, wearing my RPG hat, is almost everything above the mechanics. The story is a clothesline for objectives. Kovac's guide pages are charming and well voiced, and they are the only real writing in the thing. Nobody arcs. No choice you make changes anything. Quest design leans hard on fetch-and-return padding, sending you back across islands you have already stripped bare, and the enemy variety runs dry well before the campaign does. It runs roughly a dozen hours, which sounds merciful until you notice the last third is the first third with more zombies per screen. Critics were lukewarm at release while players stayed considerably warmer, and I think both camps are right about different things. Judged as a narrative action RPG it is thin. Judged as a crafting-and-scavenging arcade loop it is tight and honest about what it is. So who should play it? Anyone who wants a compact, mechanically legible zombie game to chew through with a friend over two or three evenings. Anyone who likes the moment a crafting system clicks and you start seeing weapon components in every pile of junk. If you came for character writing, branching dialogue, or a build you can obsess over past hour forty, this is not that game and it never pretends otherwise. It has no dragons either, which I have decided to forgive. Bring a friend, bring a flashlight, and do not judge it on the first hour.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedTwin-stick SurvivalCrafting-HeavyDay/Night CycleSplit-Screen Co-opIsometric Action RPGResource ScavengingZombie SurvivalShort CampaignHorde Defense ModeLight-Source Tension

System Requirements

Minimum

Processor
Intel Core 2 Duo or better
Memory
4 GB RAM
Graphics
Ati 5700 series/NVIDIA GeForce GT240 or equivalent
Network
Broadband Internet connection
Storage
7 GB available space

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Reviews & Ratings

Metacritic
60
Steam
83%(17,094)

Game Info

Developer
Eko Software
Publisher
505 Games
Release Date
Aug 29, 2014

Features

Single-playerMultiplayerCo-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsSteam Cloud+4 more

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Frequently asked questions about How to Survive Storm Warning Edition

How much does How to Survive Storm Warning Edition cost?

As of 6 September 2026, the cheapest in-stock offer for How to Survive Storm Warning Edition is €4.88 at Eneba, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy How to Survive Storm Warning Edition cheapest?

The lowest in-stock price we track for How to Survive Storm Warning Edition is €4.88 at Eneba (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is How to Survive Storm Warning Edition available on?

How to Survive Storm Warning Edition is available on PC, Xbox.

When was How to Survive Storm Warning Edition released?

How to Survive Storm Warning Edition was released on 29 August 2014.

Who developed How to Survive Storm Warning Edition?

How to Survive Storm Warning Edition was developed by Eko Software and published by 505 Games.

Is How to Survive Storm Warning Edition worth buying?

How to Survive Storm Warning Edition holds a Metacritic score of 60/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.