Compare Holy Potatoes! We're in Space?! Special Edition Key prices across 50+ stores and find the best deal. Developed by Daylight Studios. Published by Daedalic Entertainment. Released on 2/14/2017. Available on PC. Genres: Adventure, Indie, Simulation.

A potato-themed space sim with light strategy bones, cartoon charm, and enough resource juggling to keep genre fans occupied for a dozen hours.

Holy Potatoes! We're in Space?! is a sci-fi management sim wrapped in deliberately goofy vegetable humor. You command a crew of anthropomorphic potatoes aboard a spaceship, managing fuel, crew morale, weapon upgrades, and ship systems as you push through a series of procedurally shaped galaxy maps. The core loop is closer to FTL-lite than grand strategy: hop between nodes, make resource decisions under pressure, fight turn-based battles, and try not to run out of fuel three sectors from safety. It is a casual-to-mid-weight sim, not a deep empire builder, and that distinction matters before you buy. The decision-making layer is thin but functional. Weapon crafting lets you mix and match damage types, crew assignments affect combat and exploration outcomes, and the branching node structure means every run plays slightly differently. For a strategy specialist, the ceiling is visible pretty quickly - there is no late-game complexity spike, no emergent geopolitical chaos, no mod ecosystem pushing the boundaries. What you get instead is a clean 10-15 hour experience with mild replayability. The Special Edition bundles in a digital fan kit, which adds artwork and soundtrack assets but nothing mechanically new. Where the game earns its mixed reputation is in pacing. The humor is constant and polarizing - pun-heavy potato jokes land for some players and wear thin fast for others. More critically, the mid-game can feel repetitive before you have unlocked enough weapon variety to keep combat interesting. The AI in battles is competent but not threatening once you understand damage type matchups, which you will crack within two or three hours. New players get a reasonable tutorial, though it stops short of explaining some upgrade synergies that would have helped earlier. Who should actually consider this? Sim fans looking for a low-stakes between-games palate cleanser, players who enjoyed FTL but wanted something lighter with more personality, or anyone who finds the visual style immediately charming. If your spreadsheets have sub-sheets, you will probably want more mechanical depth than this provides. The 67% positive review score on Steam is honest: it is a decent game with a specific audience, not a broad recommendation. The Special Edition label sounds premium but the fan kit contents are a minor bonus, not a reason to upgrade. Approach it as a short-form sim with a personality, budget your expectations against the actual depth on offer, and you will likely get your money's worth. Go in expecting a Paradox-scale strategy experience and you will be the one leaving a negative review. Diego, Scout Team

Holy Potatoes! We're in Space?! Special Edition Key
AdventureIndieSimulation

Holy Potatoes! We're in Space?! Special Edition Key

Feb 14, 2017Daylight StudiosDaedalic Entertainment
GamerScout Says

A potato-themed space sim with light strategy bones, cartoon charm, and enough resource juggling to keep genre fans occupied for a dozen hours.

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About Holy Potatoes! We're in Space?! Special Edition Key

Holy Potatoes! We're in Space?! is a sci-fi management sim wrapped in deliberately goofy vegetable humor. You command a crew of anthropomorphic potatoes aboard a spaceship, managing fuel, crew morale, weapon upgrades, and ship systems as you push through a series of procedurally shaped galaxy maps. The core loop is closer to FTL-lite than grand strategy: hop between nodes, make resource decisions under pressure, fight turn-based battles, and try not to run out of fuel three sectors from safety. It is a casual-to-mid-weight sim, not a deep empire builder, and that distinction matters before you buy. The decision-making layer is thin but functional. Weapon crafting lets you mix and match damage types, crew assignments affect combat and exploration outcomes, and the branching node structure means every run plays slightly differently. For a strategy specialist, the ceiling is visible pretty quickly - there is no late-game complexity spike, no emergent geopolitical chaos, no mod ecosystem pushing the boundaries. What you get instead is a clean 10-15 hour experience with mild replayability. The Special Edition bundles in a digital fan kit, which adds artwork and soundtrack assets but nothing mechanically new. Where the game earns its mixed reputation is in pacing. The humor is constant and polarizing - pun-heavy potato jokes land for some players and wear thin fast for others. More critically, the mid-game can feel repetitive before you have unlocked enough weapon variety to keep combat interesting. The AI in battles is competent but not threatening once you understand damage type matchups, which you will crack within two or three hours. New players get a reasonable tutorial, though it stops short of explaining some upgrade synergies that would have helped earlier. Who should actually consider this? Sim fans looking for a low-stakes between-games palate cleanser, players who enjoyed FTL but wanted something lighter with more personality, or anyone who finds the visual style immediately charming. If your spreadsheets have sub-sheets, you will probably want more mechanical depth than this provides. The 67% positive review score on Steam is honest: it is a decent game with a specific audience, not a broad recommendation. The Special Edition label sounds premium but the fan kit contents are a minor bonus, not a reason to upgrade. Approach it as a short-form sim with a personality, budget your expectations against the actual depth on offer, and you will likely get your money's worth. Go in expecting a Paradox-scale strategy experience and you will be the one leaving a negative review. Diego, Scout Team

Tags

steamFTL-likeResource ManagementWeapon CraftingCasual StrategyProcedural MapsTurn-Based CombatShort Campaign

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Reviews & Ratings

Steam
67%(977)

Game Info

Developer
Daylight Studios
Publisher
Daedalic Entertainment
Release Date
Feb 14, 2017

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