Compare Hollow Knight: Voidheart Edition prices across trusted key stores and find the best deal. Developed by Team Cherry. Published by Team Cherry. Released on 2/24/2017. Available on PC, PlayStation, Xbox, Switch. Genres: Action, Adventure, Indie. Metacritic score: 87/100.

Hollow Knight: Voidheart Edition

Hollow Knight: Voidheart Edition

Add-on / DLC for Hollow Knight — view full game
Feb 24, 2017Team Cherry
PCPlayStationXboxSwitch
Best Price Available
€11.99
at Eneba
Lowest tracked: €6.69
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EnebaBest price
StandardEurope (EU)Xbox LiveKey
€11.99
Priced in EUR by the store
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Price History

Lowest tracked
€6.695 Jun 2026
Current best
€11.99
Keyshops
€5.99€8.40€10.82€13.235 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
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Screenshots & Media

About Hollow Knight: Voidheart Edition

I think about the first time I dropped into Dirtmouth's well and the game just let me stand there in silence, the wind above, the dark below, no waypoint arrow, no quest log pop-up. That restraint is Team Cherry's whole thesis: Hallownest does not want to be understood quickly. It wants to be felt first. What you are getting here is a Metroidvania built on the classic loop of locked doors and earned keys, but one that loosens the rails earlier than almost anything in its genre. Once you have the air dash and wall-jump, the underground kingdom opens up in ways that feel genuinely disorientating in the best sense. You carry a nail (the game's sword, plain and blunt as that sounds), a pool of Soul that doubles as both a healing resource and spell fuel, and a charm loadout that you assemble from equippable notch slots. The charm system is the game's quiet masterstroke: each piece nudges your playstyle rather than rewriting it, so a build focused on range with a healing accelerator still plays like Hollow Knight, just your Hollow Knight. The Geo economy adds real tension too. Dying means leaving a Shade behind at the spot where you fell, and you must fight that shadow to recover every coin you were carrying. Push on with full pockets, or bank at a bench? It is a small loop, but it puts weight behind every new corridor. The hand-drawn art still stops me mid-run. Each region, from the rain-soaked City of Tears to the bioluminescent fungal warrens of Fog Canyon, has its own palette and emotional register. Christopher Larkin's score sits somewhere between chamber music and lullaby, and it does something rare: it makes silence feel deliberate rather than absent. The lore is delivered in fragments through vendor chatter, enemy death descriptions, and carved inscriptions. You will piece it together or you won't, and the game is indifferent either way. Some players find that maddening. I find it respectful. Here is where honesty matters. Hollow Knight is not universally gentle. The map system, where you must buy a map from a cartographer for each region and then fill it in by resting at benches, creates genuine disorientation in the larger, more labyrinthine zones. Fast travel exists but is limited to stagecoach stops spread unevenly across the world, so long runs back to distant bosses are a real cost. Some difficulty spikes, particularly in the late-game White Palace platforming gauntlet and certain optional boss arenas, feel steeper than the surrounding content. New players who are not comfortable with repeated boss deaths and slow self-teaching will hit a wall before they reach the game's most extraordinary moments. For everyone else, Hollow Knight is one of the most complete things two people have ever shipped. The base game is substantial on its own, and the free content updates added after launch (Grimm Troupe, Godmaster, and others) layered in optional boss rushes and lore threads that serious players have spent hundreds of hours inside. It knows exactly what it is, it knows when to let the music breathe, and it knows, crucially, how to make a ruined insect kingdom feel like somewhere you genuinely mourn.

Kai
Kai · Scout Team

Indie & narrative

Tags

tier:inline-dlcinherits-from:15af467f-c827-4084-86af-235115f15eee

System Requirements

Minimum

OS
Windows 10 version 21H1 (build 19043) or newer
Processor
Intel Core i3-3240, AMD FX-4300
Memory
4 GB RAM
Graphics
GeForce GTX 560 Ti (1GB), Radeon HD…

Recommended

OS
Windows 10 version 21H1 (build 19043) or newer
Processor
Intel Core i5-3470
Memory
8 GB RAM
Graphics
GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)…

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Reviews & Ratings

Metacritic
87
Steam
97%(555,273)

Game Info

Developer
Team Cherry
Publisher
Team Cherry
Release Date
Feb 24, 2017

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TV+1 more

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Frequently asked questions about Hollow Knight: Voidheart Edition

How much does Hollow Knight: Voidheart Edition cost?

As of 18 August 2026, the cheapest in-stock offer for Hollow Knight: Voidheart Edition is €11.99 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hollow Knight: Voidheart Edition cheapest?

The lowest in-stock price we track for Hollow Knight: Voidheart Edition is €11.99 at Eneba (18 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hollow Knight: Voidheart Edition available on?

Hollow Knight: Voidheart Edition is available on PC, PlayStation, Xbox, Switch.

When was Hollow Knight: Voidheart Edition released?

Hollow Knight: Voidheart Edition was released on 24 February 2017.

Who developed Hollow Knight: Voidheart Edition?

Hollow Knight: Voidheart Edition was developed by Team Cherry.

Is Hollow Knight: Voidheart Edition worth buying?

Hollow Knight: Voidheart Edition holds a Metacritic score of 87/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.