Compare Hollow Knight prices across trusted key stores and find the best deal. Developed by Team Cherry. Published by Team Cherry. Released on 2/24/2017. Available on PC, PlayStation, Xbox, Switch, Nintendo Switch. Genres: Action, Adventure, Indie. Metacritic score: 87/100.

Few two-person studios have conjured a world this dense and this lonely. Hollow Knight is 40-plus hours of hand-drawn melancholy that will humble you, haunt you, and refuse to let go.

I think about the first time I dropped into Dirtmouth's well and the game just let me stand there in silence, the wind above, the dark below, no waypoint arrow, no quest log pop-up. That restraint is Team Cherry's whole thesis: Hallownest does not want to be understood quickly. It wants to be felt first. What you are getting here is a Metroidvania built on the classic loop of locked doors and earned keys, but one that loosens the rails earlier than almost anything in its genre. Once you have the air dash and wall-jump, the underground kingdom opens up in ways that feel genuinely disorientating in the best sense. You carry a nail (the game's sword, plain and blunt as that sounds), a pool of Soul that doubles as both a healing resource and spell fuel, and a charm loadout that you assemble from equippable notch slots. The charm system is the game's quiet masterstroke: each piece nudges your playstyle rather than rewriting it, so a build focused on range with a healing accelerator still plays like Hollow Knight, just your Hollow Knight. The Geo economy adds real tension too. Dying means leaving a Shade behind at the spot where you fell, and you must fight that shadow to recover every coin you were carrying. Push on with full pockets, or bank at a bench? It is a small loop, but it puts weight behind every new corridor. The hand-drawn art still stops me mid-run. Each region, from the rain-soaked City of Tears to the bioluminescent fungal warrens of Fog Canyon, has its own palette and emotional register. Christopher Larkin's score sits somewhere between chamber music and lullaby, and it does something rare: it makes silence feel deliberate rather than absent. The lore is delivered in fragments through vendor chatter, enemy death descriptions, and carved inscriptions. You will piece it together or you won't, and the game is indifferent either way. Some players find that maddening. I find it respectful. Here is where honesty matters. Hollow Knight is not universally gentle. The map system, where you must buy a map from a cartographer for each region and then fill it in by resting at benches, creates genuine disorientation in the larger, more labyrinthine zones. Fast travel exists but is limited to stagecoach stops spread unevenly across the world, so long runs back to distant bosses are a real cost. Some difficulty spikes, particularly in the late-game White Palace platforming gauntlet and certain optional boss arenas, feel steeper than the surrounding content. New players who are not comfortable with repeated boss deaths and slow self-teaching will hit a wall before they reach the game's most extraordinary moments. For everyone else, Hollow Knight is one of the most complete things two people have ever shipped. The base game is substantial on its own, and the free content updates added after launch (Grimm Troupe, Godmaster, and others) layered in optional boss rushes and lore threads that serious players have spent hundreds of hours inside. It knows exactly what it is, it knows when to let the music breathe, and it knows, crucially, how to make a ruined insect kingdom feel like somewhere you genuinely mourn. Kai, Scout Team

Hollow Knight

Hollow Knight

Feb 24, 2017Team Cherry
GamerScout Says

Few two-person studios have conjured a world this dense and this lonely. Hollow Knight is 40-plus hours of hand-drawn melancholy that will humble you, haunt you, and refuse to let go.

PCPlayStationXboxSwitchNintendo Switch
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€6.93-53%
at Eneba
Lowest tracked: €1.29
Track this price

GamerScout Verdict

8.7/10

Essential for patient explorers who want a hand-crafted underground world with genuine weight behind every death.

Compare Prices(6 stores)

EnebaBest price
StandardGlobalSteam KeyKey
€6.93-53%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.21
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.34
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.39-50%
Priced in EUR by the store
Buy
StandardLatin AmericaSteam KeyKey
€7.47-49%
Priced in EUR by the store
Buy
StandardUnited StatesSteam KeyKey
€7.47
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€7.58
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€7.84-48%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.2929 Jun 2026
Current best
€6.93
Keyshops
€0.53€3.16€5.78€8.415 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
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Screenshots & Media

About Hollow Knight

I think about the first time I dropped into Dirtmouth's well and the game just let me stand there in silence, the wind above, the dark below, no waypoint arrow, no quest log pop-up. That restraint is Team Cherry's whole thesis: Hallownest does not want to be understood quickly. It wants to be felt first. What you are getting here is a Metroidvania built on the classic loop of locked doors and earned keys, but one that loosens the rails earlier than almost anything in its genre. Once you have the air dash and wall-jump, the underground kingdom opens up in ways that feel genuinely disorientating in the best sense. You carry a nail (the game's sword, plain and blunt as that sounds), a pool of Soul that doubles as both a healing resource and spell fuel, and a charm loadout that you assemble from equippable notch slots. The charm system is the game's quiet masterstroke: each piece nudges your playstyle rather than rewriting it, so a build focused on range with a healing accelerator still plays like Hollow Knight, just your Hollow Knight. The Geo economy adds real tension too. Dying means leaving a Shade behind at the spot where you fell, and you must fight that shadow to recover every coin you were carrying. Push on with full pockets, or bank at a bench? It is a small loop, but it puts weight behind every new corridor. The hand-drawn art still stops me mid-run. Each region, from the rain-soaked City of Tears to the bioluminescent fungal warrens of Fog Canyon, has its own palette and emotional register. Christopher Larkin's score sits somewhere between chamber music and lullaby, and it does something rare: it makes silence feel deliberate rather than absent. The lore is delivered in fragments through vendor chatter, enemy death descriptions, and carved inscriptions. You will piece it together or you won't, and the game is indifferent either way. Some players find that maddening. I find it respectful. Here is where honesty matters. Hollow Knight is not universally gentle. The map system, where you must buy a map from a cartographer for each region and then fill it in by resting at benches, creates genuine disorientation in the larger, more labyrinthine zones. Fast travel exists but is limited to stagecoach stops spread unevenly across the world, so long runs back to distant bosses are a real cost. Some difficulty spikes, particularly in the late-game White Palace platforming gauntlet and certain optional boss arenas, feel steeper than the surrounding content. New players who are not comfortable with repeated boss deaths and slow self-teaching will hit a wall before they reach the game's most extraordinary moments. For everyone else, Hollow Knight is one of the most complete things two people have ever shipped. The base game is substantial on its own, and the free content updates added after launch (Grimm Troupe, Godmaster, and others) layered in optional boss rushes and lore threads that serious players have spent hundreds of hours inside. It knows exactly what it is, it knows when to let the music breathe, and it knows, crucially, how to make a ruined insect kingdom feel like somewhere you genuinely mourn.

Kai
Kai · Scout Team

Indie & narrative

Tags

Single-playerSteam AchievementsFull controller supportSteam Trading CardsSteam CloudRemote Play on PhoneRemote Play on TabletRemote Play on TVFamily SharingMetroidvaniaHand-Drawn ArtSouls-AdjacentCharm Build SystemAtmospheric SoundtrackNon-Linear ExplorationBoss Rush ModeGeo Risk-RewardLore Fragments

System Requirements

Minimum

Processor
Intel Core 2 Duo E5200
Memory
4 GB RAM
Graphics
GeForce 9800GTX+ (1GB)
DirectX
Version 10
Storage
9 GB available space

Recommended

OS
Windows 10 version 21H1 (build 19043) or newer
Processor
Intel Core i5-3470
Memory
8 GB RAM
Graphics
GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)…

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Reviews & Ratings

GamerScout
8.7/10
Metacritic
87User: 8.9
OpenCritic
90Mighty
Steam
97%(543,477)

How Long to Beat

Main Story27h
Main + Extras42h
Completionist63h

Game Info

Developer
Team Cherry
Publisher
Team Cherry
Release Date
Feb 24, 2017
Age Rating
PEGI 7E10+

Game Modes

single player
Up to 1 players

Languages

Subtitles (10)
EnglishFrenchGermanSpanishItalianPortuguese+4 more

Features

Full Controller SupportAchievementsCloud SavesTrading Cards

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Best price€6.93
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Across the 21,333 games we track, a verified key was cheaper than the official store 92% of the time. See the method and the full numbers in our game price report.

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Frequently asked questions about Hollow Knight

How much does Hollow Knight cost?

As of 18 August 2026, the cheapest in-stock offer for Hollow Knight is €6.93 at Eneba, out of 19 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hollow Knight cheapest?

The lowest in-stock price we track for Hollow Knight is €6.93 at Eneba (18 August 2026). We compare 19 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hollow Knight available on?

Hollow Knight is available on PC, PlayStation, Xbox, Switch, Nintendo Switch.

When was Hollow Knight released?

Hollow Knight was released on 24 February 2017.

Who developed Hollow Knight?

Hollow Knight was developed by Team Cherry.

Is Hollow Knight worth buying?

Hollow Knight holds a Metacritic score of 87/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.