Compare Himno - The Silent Melody prices across 50+ stores and find the best deal. Developed by David Moralejo Sánchez. Published by GrabTheGames. Released on 10/20/2021. Available on PC. Genres: Action, Adventure, Indie, RPG, Early Access.

Atmospheric roguelite RPG with base-building and crafting, but mixed reviews suggest the Early Access rough edges are still very much showing.

Himno - The Silent Melody is a roguelite action RPG from solo developer David Moralejo Sánchez that blends interconnected environmental exploration with material gathering, arsenal crafting, and base automation. The pitch is appealing: build your own loadout, push through moody atmospheric zones, and construct a base that eventually starts working for you. For players who enjoy that loop of scavenging, tinkering, and slowly watching a system click into place, there is something genuinely compelling buried here. The exploration side leans into atmosphere more than most indie roguelites bother to. The environments feel deliberately quiet, which suits the "Silent Melody" subtitle well enough. You move between interconnected areas collecting materials that feed directly into your crafting options, and the promise is that your arsenal evolves into something personal over time. That kind of build expression is exactly what keeps RPG players attached to a game past the tutorial stage, so the intent is solid. The problems are harder to ignore, though. Mixed Steam reviews at 78% positive across 346 ratings with no Metacritic score tells a real story: this is still Early Access software in the truest, messiest sense. Players report that the systems, while interesting in concept, lack the polish and depth to sustain long sessions. The RPG scaffolding feels thin compared to genre peers. The base-building automation is a feature on the roadmap more than a feature in the game, depending on when you check in. For a player who cares about whether choices actually compound into meaningful build variety past hour 20, the current state is a little lean. Who is this actually for right now? If you are the type who enjoys getting in on the ground floor with a solo-developed passion project, watching it grow, and tolerating genuine incompleteness in exchange for something with clear artistic intent, Himno has a mood and a vision worth paying attention to. If you want a finished, mechanically tight roguelite RPG with satisfying loot loops and narrative payoff, this is not there yet and may test your patience badly. The solo dev context matters: the scope being attempted here is ambitious for one person, and that deserves acknowledgment, but it does not change what you are buying today. Keep it on your wishlist, check back on patch notes, and only pull the trigger if Early Access experimentation genuinely excites you rather than frustrates you. Monika, Scout Team

Himno - The Silent Melody
ActionAdventureIndieRPGEarly Access

Himno - The Silent Melody

Oct 20, 2021David Moralejo SánchezGrabTheGames
GamerScout Says

Atmospheric roguelite RPG with base-building and crafting, but mixed reviews suggest the Early Access rough edges are still very much showing.

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About Himno - The Silent Melody

Himno - The Silent Melody is a roguelite action RPG from solo developer David Moralejo Sánchez that blends interconnected environmental exploration with material gathering, arsenal crafting, and base automation. The pitch is appealing: build your own loadout, push through moody atmospheric zones, and construct a base that eventually starts working for you. For players who enjoy that loop of scavenging, tinkering, and slowly watching a system click into place, there is something genuinely compelling buried here. The exploration side leans into atmosphere more than most indie roguelites bother to. The environments feel deliberately quiet, which suits the "Silent Melody" subtitle well enough. You move between interconnected areas collecting materials that feed directly into your crafting options, and the promise is that your arsenal evolves into something personal over time. That kind of build expression is exactly what keeps RPG players attached to a game past the tutorial stage, so the intent is solid. The problems are harder to ignore, though. Mixed Steam reviews at 78% positive across 346 ratings with no Metacritic score tells a real story: this is still Early Access software in the truest, messiest sense. Players report that the systems, while interesting in concept, lack the polish and depth to sustain long sessions. The RPG scaffolding feels thin compared to genre peers. The base-building automation is a feature on the roadmap more than a feature in the game, depending on when you check in. For a player who cares about whether choices actually compound into meaningful build variety past hour 20, the current state is a little lean. Who is this actually for right now? If you are the type who enjoys getting in on the ground floor with a solo-developed passion project, watching it grow, and tolerating genuine incompleteness in exchange for something with clear artistic intent, Himno has a mood and a vision worth paying attention to. If you want a finished, mechanically tight roguelite RPG with satisfying loot loops and narrative payoff, this is not there yet and may test your patience badly. The solo dev context matters: the scope being attempted here is ambitious for one person, and that deserves acknowledgment, but it does not change what you are buying today. Keep it on your wishlist, check back on patch notes, and only pull the trigger if Early Access experimentation genuinely excites you rather than frustrates you. Monika, Scout Team

Tags

steamRogueliteBase BuildingCraftingAtmosphericSolo DeveloperEarly Access RPGInterconnected WorldArsenal Customization

System Requirements

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Reviews & Ratings

Steam
78%(346)

Game Info

Developer
David Moralejo Sánchez
Publisher
GrabTheGames
Release Date
Oct 20, 2021

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