Compare Little Dungeon Stories prices across 50+ stores and find the best deal. Developed by David Moralejo Sánchez. Published by GrabTheGames. Released on 12/6/2019. Available on PC. Genres: Adventure, RPG, Strategy, Early Access.

A card-based roguelike RPG that throws traps, monsters, and loot at you in short dungeon runs. Rough around the edges but scratches that 'one more floor' itch.

Little Dungeon Stories is a roguelike card-based RPG from solo developer David Moralejo Sánchez, released into Early Access in late 2019. The core loop is straightforward: descend into a procedurally generated dungeon, flip cards to reveal monsters, traps, and treasure, and try not to die before the dungeon kills your ambitions. If you have ever lost an hour to a solitaire-style dungeon crawler at two in the morning, you already know the demographic this is aimed at. The card mechanic is the whole game, so whether it holds your attention depends entirely on how much satisfaction you get from flipping a bad tile and immediately calculating whether your current HP can absorb it. Combat resolves through card interactions rather than animation-heavy turn sequences, which keeps the pace snappy. There is loot, there are legendary items teased in the description, and the dungeon does hide secrets that reward exploratory players willing to poke at every corner. The roguelike structure means each run is short enough to feel like a coffee-break game, but the difficulty curve is steep and can feel arbitrary when trap density spikes without warning. Where the game stumbles is also where you would expect a one-person Early Access project to stumble. The writing is thin, the worldbuilding is essentially a coat of dungeon-fantasy paint over mechanical bones, and there is very little character progression or build variety to hold up past the first few hours. As someone who cares deeply about whether choices matter and whether a build stays interesting at hour 40, I can tell you honestly: this one does not have that depth. You are not picking a class, shaping a character arc, or unlocking branching paths. You are flipping cards and surviving. Sometimes that is exactly what you want. Sometimes it is not. The Mixed Steam rating (roughly 75 percent positive across a small review pool) tells an accurate story. Players who accept the game on its own modest terms tend to come away fine. Players who come in expecting a meaty RPG with narrative payoff leave disappointed. The Early Access label, years after release, hangs over everything here: features that feel like placeholders, a content volume that does not quite justify a full session, and the lingering question of whether the roadmap ever landed. Bottom line: if you want a breezy card-dungeon experience with zero story investment required and a genuinely punishing difficulty that respects no feelings, Little Dungeon Stories will give you that in short bursts. If you want lore, meaningful choices, or build experimentation that rewards mastery, look elsewhere. It is a narrow recommendation, but a clear one. Monika, Scout Team

Little Dungeon Stories
AdventureRPGStrategyEarly Access

Little Dungeon Stories

Dec 6, 2019David Moralejo SánchezGrabTheGames
GamerScout Says

A card-based roguelike RPG that throws traps, monsters, and loot at you in short dungeon runs. Rough around the edges but scratches that 'one more floor' itch.

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About Little Dungeon Stories

Little Dungeon Stories is a roguelike card-based RPG from solo developer David Moralejo Sánchez, released into Early Access in late 2019. The core loop is straightforward: descend into a procedurally generated dungeon, flip cards to reveal monsters, traps, and treasure, and try not to die before the dungeon kills your ambitions. If you have ever lost an hour to a solitaire-style dungeon crawler at two in the morning, you already know the demographic this is aimed at. The card mechanic is the whole game, so whether it holds your attention depends entirely on how much satisfaction you get from flipping a bad tile and immediately calculating whether your current HP can absorb it. Combat resolves through card interactions rather than animation-heavy turn sequences, which keeps the pace snappy. There is loot, there are legendary items teased in the description, and the dungeon does hide secrets that reward exploratory players willing to poke at every corner. The roguelike structure means each run is short enough to feel like a coffee-break game, but the difficulty curve is steep and can feel arbitrary when trap density spikes without warning. Where the game stumbles is also where you would expect a one-person Early Access project to stumble. The writing is thin, the worldbuilding is essentially a coat of dungeon-fantasy paint over mechanical bones, and there is very little character progression or build variety to hold up past the first few hours. As someone who cares deeply about whether choices matter and whether a build stays interesting at hour 40, I can tell you honestly: this one does not have that depth. You are not picking a class, shaping a character arc, or unlocking branching paths. You are flipping cards and surviving. Sometimes that is exactly what you want. Sometimes it is not. The Mixed Steam rating (roughly 75 percent positive across a small review pool) tells an accurate story. Players who accept the game on its own modest terms tend to come away fine. Players who come in expecting a meaty RPG with narrative payoff leave disappointed. The Early Access label, years after release, hangs over everything here: features that feel like placeholders, a content volume that does not quite justify a full session, and the lingering question of whether the roadmap ever landed. Bottom line: if you want a breezy card-dungeon experience with zero story investment required and a genuinely punishing difficulty that respects no feelings, Little Dungeon Stories will give you that in short bursts. If you want lore, meaningful choices, or build experimentation that rewards mastery, look elsewhere. It is a narrow recommendation, but a clear one. Monika, Scout Team

Tags

steamCard-Based CombatRoguelikeDungeon CrawlerSolo DeveloperEarly Access VeteranProcedural GenerationShort Runs

System Requirements

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Reviews & Ratings

Steam
75%(114)

Game Info

Developer
David Moralejo Sánchez
Publisher
GrabTheGames
Release Date
Dec 6, 2019

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