Compare Hazel Sky prices across trusted key stores and find the best deal. Developed by Coffee Addict Studio. Published by Neon Doctrine. Released on 7/19/2022. Available on PC, Xbox. Genres: Action, Adventure, Casual, Indie.

A quiet four-to-six-hour adventure built by a six-person Brazilian studio that punches well above its budget on visuals and puzzle craft, though its voice acting and unresolved story threads will test your patience.

I keep a mental shelf for small games made by improbably tiny teams, and Hazel Sky earns a spot on it. Coffee Addict Studio, a Brazilian outfit of roughly six people, built a third-person puzzle adventure around a premise that sounds almost too tender for the medium: a young engineer named Shane Casey is shipped off to a remote island chain in the flying city of Gideon, where he must pass a series of mechanical trials or face banishment. No combat, no weapons, no enemies. Just three islands, a stack of blueprints, and the creeping question of whether Shane even wants the life he is being tested for. The core loop is satisfying in a way that rewards patient players. Each island contains an aerial machine in disrepair, and you hunt the environment for the parts needed to get it airborne again, guided by blueprints rather than waypoint markers. The first trial has you sourcing components for a Da Vinci-style glider; later islands escalate to hot air balloons and full plane fuselages, with the repair steps growing more involved as you go. Movement toggles between sprinting across open terrain, swinging on ropes, climbing, and the occasional swim through an underwater passage. The platforming draws comparisons to Uncharted in its structure, though it lacks that game's production muscle. Controls are serviceable rather than elegant, and a few actions like the rope swings and the giant magnet sequence feel slightly awkward under the grip button. A forgiving checkpoint system means fumbles rarely sting for long. Visually, Hazel Sky lands well above its weight class. Built in Unreal Engine with a cartoon-adjacent 3D style, the island environments are colorful and genuinely striking at times, with light doing impressive work on shadows and rain-soaked camera lenses. Character models are rougher, with clay-doll geometry and occasionally stiff facial animation, but the environments themselves pull you in. The soundtrack and ambient soundscape are a genuine highlight, immersive and discreetly expressive in ways that suggest the team spent real care on their audio tools. It is one of those games where sitting still for a moment and just listening rewards you. The story is where Hazel Sky gets complicated. The world-building is intriguing, built around a clash between an Engineer caste and an Artist underclass, with scattered books and documents fleshing out the lore in ways that feel genuinely authored. Shane's off-island relationship with a character named Erin carries real warmth. But the narrative is fragmented in execution, the English voice acting lands in the mediocre range, and a number of story threads are introduced and then quietly abandoned, leaving a feeling that a larger game was written but not finished. It does not sour the experience so much as leave it feeling like a first chapter waiting for its sequel. Replayability is essentially nil: there is no chapter select, cutscenes cannot be skipped, and the one-path structure means a second run offers nothing new. For the audience likely to love this, the rough edges are manageable. If your gaming shelf leans toward Rime, Journey, or the quieter end of the adventure genre, and you can accept a short runtime of roughly four to six hours as the whole proposition, there is something genuinely lovely here. The puzzles are well-considered, the world has a melancholy beauty, and the ambition of what a six-person team managed to ship is hard not to respect. Just do not go in expecting resolution. Kai, Scout Team

Hazel Sky

Hazel Sky

Jul 19, 2022Coffee Addict StudioNeon Doctrine
GamerScout Says

A quiet four-to-six-hour adventure built by a six-person Brazilian studio that punches well above its budget on visuals and puzzle craft, though its voice acting and unresolved story threads will test your patience.

PCXbox
Steam Deck VerifiedProtonDB Platinum
Best Price Available
€2.10
at Kinguin
Lowest tracked: €2.10
Track this price

GamerScout Verdict

Best for fans of quiet, story-light adventure games who can appreciate small-studio craft over a polished four-hour sit.

Compare Prices(6 stores)

KinguinBest price
StandardGlobalSteam KeyKey
€2.10
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.31
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.31
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€2.31-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€2.37-90%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€3.23-17%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyGift copy
€3.23-17%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€2.1017 Aug 2026
Current best
€2.10
Lowest since we started tracking
Keyshops
€1.98€2.09€2.21€2.326 Jun29 Jun22 Jul14 Aug6 Sept
6 Jun — 6 Sept
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Screenshots & Media

About Hazel Sky

I keep a mental shelf for small games made by improbably tiny teams, and Hazel Sky earns a spot on it. Coffee Addict Studio, a Brazilian outfit of roughly six people, built a third-person puzzle adventure around a premise that sounds almost too tender for the medium: a young engineer named Shane Casey is shipped off to a remote island chain in the flying city of Gideon, where he must pass a series of mechanical trials or face banishment. No combat, no weapons, no enemies. Just three islands, a stack of blueprints, and the creeping question of whether Shane even wants the life he is being tested for. The core loop is satisfying in a way that rewards patient players. Each island contains an aerial machine in disrepair, and you hunt the environment for the parts needed to get it airborne again, guided by blueprints rather than waypoint markers. The first trial has you sourcing components for a Da Vinci-style glider; later islands escalate to hot air balloons and full plane fuselages, with the repair steps growing more involved as you go. Movement toggles between sprinting across open terrain, swinging on ropes, climbing, and the occasional swim through an underwater passage. The platforming draws comparisons to Uncharted in its structure, though it lacks that game's production muscle. Controls are serviceable rather than elegant, and a few actions like the rope swings and the giant magnet sequence feel slightly awkward under the grip button. A forgiving checkpoint system means fumbles rarely sting for long. Visually, Hazel Sky lands well above its weight class. Built in Unreal Engine with a cartoon-adjacent 3D style, the island environments are colorful and genuinely striking at times, with light doing impressive work on shadows and rain-soaked camera lenses. Character models are rougher, with clay-doll geometry and occasionally stiff facial animation, but the environments themselves pull you in. The soundtrack and ambient soundscape are a genuine highlight, immersive and discreetly expressive in ways that suggest the team spent real care on their audio tools. It is one of those games where sitting still for a moment and just listening rewards you. The story is where Hazel Sky gets complicated. The world-building is intriguing, built around a clash between an Engineer caste and an Artist underclass, with scattered books and documents fleshing out the lore in ways that feel genuinely authored. Shane's off-island relationship with a character named Erin carries real warmth. But the narrative is fragmented in execution, the English voice acting lands in the mediocre range, and a number of story threads are introduced and then quietly abandoned, leaving a feeling that a larger game was written but not finished. It does not sour the experience so much as leave it feeling like a first chapter waiting for its sequel. Replayability is essentially nil: there is no chapter select, cutscenes cannot be skipped, and the one-path structure means a second run offers nothing new. For the audience likely to love this, the rough edges are manageable. If your gaming shelf leans toward Rime, Journey, or the quieter end of the adventure genre, and you can accept a short runtime of roughly four to six hours as the whole proposition, there is something genuinely lovely here. The puzzles are well-considered, the world has a melancholy beauty, and the ambition of what a six-person team managed to ship is hard not to respect. Just do not go in expecting resolution.

Kai
Kai · Scout Team

Indie & narrative

Tags

singleplayerachievementscontroller-supportcloud-savestier:sub-5Blueprint PuzzlesNo CombatThird-Person PlatformerShort RuntimeAtmospheric SoundtrackLore CollectiblesEngineer FantasyLinear Progression

System Requirements

Minimum

OS
Windows 7/8/10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GTX 550 Ti 2GB
Processor
Intel i5-2300 2.8 GHz
Sound Card
Any

Recommended

OS
Windows 7/8/10 (64 Bit)
Memory
8 GB RAM
DirectX
Version 11
Storage
12 GB available space
Graphics
NVIDIA GTX 760 3GB
Processor
Intel Core i7 4790 3.6 GHz
Sound Card
Any

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Game Info

Developer
Coffee Addict Studio
Publisher
Neon Doctrine
Release Date
Jul 19, 2022

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Frequently asked questions about Hazel Sky

How much does Hazel Sky cost?

As of 6 September 2026, the cheapest in-stock offer for Hazel Sky is €2.10 at Kinguin, out of 11 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Hazel Sky cheapest?

The lowest in-stock price we track for Hazel Sky is €2.10 at Kinguin (6 September 2026). We compare 11 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Hazel Sky available on?

Hazel Sky is available on PC, Xbox.

When was Hazel Sky released?

Hazel Sky was released on 19 July 2022.

Who developed Hazel Sky?

Hazel Sky was developed by Coffee Addict Studio and published by Neon Doctrine.