
Blade & Bones
Gorgeous cel-shaded open world, a mythology worth piecing together, and combat rough enough to make you question your patience. Know what you're signing up for.
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About Blade & Bones
My honest first impression of Blade & Bones was that a tiny Brazilian studio of six people had built something that genuinely shouldn't exist at this budget level. The world of Asocrac, drenched in a cel-shaded palette that reviewers compared favourably to Wind Waker fused with Journey, opens up immediately after a brief prison escape, and there's a real held-breath moment when you realise the entire map is yours to read however you like. That sense of space, of mythology waiting to be decoded, is where this game earns its keep. The lore is the quiet soul of the experience. You play as an Orin, one of a created race whose rebellion against their god Niro cost them their voices. The story is delivered the way the best environmental narratives work: stone carvings, ruins text, sparse NPC fragments that you assemble yourself across multiple visits to the same areas. The Metroidvania loop is honestly well-constructed. Relics unlock hidden paths, day-and-night mechanics tied to large in-world clocks gate certain passages, and the five explorable areas reward obsessive backtracking with life fragments, secret weapons, and the kind of pure discovery high that good open-world design quietly manufactures. Seven legendary swords are the goal, but the real pull is everything else buried off the critical path. Here is where the honesty has to come in, because the combat is a mess. The six sword styles, light-heavy attack chains, stamina management, and roll-dodging all sound right on paper, a Souls-adjacent grammar that the studio clearly revered. In practice, hitboxes are unreliable enough that attacks visually connect and deal nothing, input registration drops during busy fights, and the lengthy startup and recovery animations on most styles leave you staring at your character frozen while an enemy finishes their swing. The permadeath system, where a lost life becomes a hidden collectable scattered somewhere in the world, is a clever idea that lands badly when the deaths causing it feel like they came from a bug rather than a player mistake. Mouse and keyboard handles the input issues slightly better than a controller, but neither feels clean. What saves Blade & Bones from being a write-off is that the exploration half of its identity genuinely outpaces the combat half. The procedural sword generation keeps loot interesting, the visual design is striking and consistent in a way that many larger-budget indie games fail to achieve, and the fantasy score that drifts under all of it adds the right kind of melancholy weight to a world about a muted, forsaken people. Steam user sentiment sits mostly negative, and that is largely fair as a combat verdict. But some critics found it a rewarding experience precisely by treating the fighting as an obstacle to the discovery rather than the point itself. That reframe actually works if you let it. Blade & Bones is the kind of game I want to champion because the craft and the mythology are real, even if the polish is not. Development appears to have wound down without a major overhaul patch, so what you see is what you get. If you come for a tight Souls-like, leave now. If you come to wander a strange, beautiful, melancholy world and piece together a creation myth from stone walls and silence, there is something genuinely worth finding here. Kai, Scout Team
Tags
Steam Deck & Linux
Runs flawlessly on Linux out of the box. Based on 5 ProtonDB community reports.
System Requirements
Minimum
- OS
- Windows 7 - 64 bits
- Memory
- 4 GB RAM
- DirectX
- Version 10
- Storage
- 5 GB available space
- Graphics
- GTX 560 / ATI Radeon HD 6870
- Processor
- Core i3 3220 / X4 945
Recommended
- OS
- Windows 7 - 64 bits
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Storage
- 5 GB available space
- Graphics
- GTX 960 / R9 380
- Processor
- i3-6100 / FX-8300
Community Discussion
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Reviews & Ratings
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Game Info
- Developer
- Coffee Addict Studio
- Publisher
- Coffee Addict Studio
- Release Date
- Nov 30, 2016
