Compare Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) prices across trusted key stores and find the best deal. Developed by NCsoft. Available on PC.

Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC)

Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC)

Add-on / DLC for Guild Wars 2: Path of Fire — view full game
TBANCsoftUnknown
PC
Best Price Available
€16.49
at Eneba
Lowest tracked: €14.70
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EnebaBest price
DLCGlobalSteam KeyKey
€16.49
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Price History

Lowest tracked
€14.707 Jun 2026
Current best
€16.49
Keyshops
€12.64€19.73€26.83€33.926 Jun28 Jun19 Jul10 Aug31 Aug
6 Jun — 31 Aug
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About Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC)

Path of Fire is the second expansion for Guild Wars 2, and it takes the Commander and their allies into the sun-scorched Crystal Desert to hunt down Balthazar, the rogue God of War. Five new open-world maps - Crystal Oasis, Desert Highlands, Elon Riverlands, The Desolation, and Domain of Vabbi - spread across a region last seen in the original Guild Wars: Nightfall, and yes, the nostalgia hits hard if you were there. The story positions you between two catastrophic forces: a god who wants to murder an Elder Dragon to absorb its power, and said dragon who would happily unmake the world if left alone. It is, by MMO standards, a genuinely uncomfortable narrative spot, and the writing rewards players who have followed Living World Season 3. First-timers will follow the broad strokes, but the dialogue's real payoff lives in the details. The headline feature is mounts, and they are legitimately exceptional. ArenaNet did not add cosmetic ponies. The Raptor leaps canyon-width gaps horizontally, the Springer vaults straight up cliff faces, the Skimmer floats over hazards and water, the Jackal blinks short distances like a canine Phase Door spell, and the Griffon - a secret unlockable that costs 250 gold and some leg-work - gives you actual sustained flight. Each is tied into the Mastery system: you spend hero points and experience to upgrade them, and the five new zones are physically designed around swapping between mounts to reach specific areas. It is the rare case where traversal mechanics and map design reinforce each other without feeling like padding. The nine elite specializations are the other big structural addition, one for every base profession. The Scourge turns the Necromancer from a summoner into a barrier-blasting sand-shaman. The Deadeye gives the Thief a sniper rifle and a kneel mechanic for stacking marks on a single target. The Weaver lets Elementalists attune to two elements simultaneously, doubling the already bewildering skill matrix of the base spec. The Firebrand replaces the Guardian's shouts with a tome-based system that plays like a support caster lifted straight from a tabletop game. Build variety holds up well across PvE, and the specs genuinely change how each profession feels to pilot rather than bolting on a few new skills. There are real criticisms worth sitting with. The lack of dedicated dungeons or raid tiers stings players who want structured group content with tight encounter design. The bounty system, where players spawn Legendary bosses via a board in completed heart areas, works better on a busy map than an empty one - and in 2025, population on some older zones has thinned noticeably. Story disconnects can occur mid-instance due to a long-standing bug that can reset hour-long missions. The gem store aggressively gates mount skins behind microtransactions, offering essentially zero earnable cosmetics through gameplay alone - a point the community has complained about since launch and ArenaNet has not meaningfully addressed. If you are returning after years away, the gap in systems knowledge between veterans and newcomers is steep enough to feel alienating. For an established GW2 player who wants the most Tyria has to offer, Path of Fire is the expansion that proves ArenaNet knows its strengths. The Crystal Desert is gorgeous, the mounts change traversal in every zone across the whole game retroactively, and the elite specs give every build-tinkerer a new set of toys. Just go in with your Living World Season 3 homework done, and do not skip the Griffon grind - it is absolutely worth it.

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Game Info

Developer
NCsoft
Publisher
Unknown
Release Date
TBA

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Frequently asked questions about Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC)

How much does Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) cost?

As of 30 August 2026, the cheapest in-stock offer for Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) is €16.49 at Eneba, out of 1 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) cheapest?

The lowest in-stock price we track for Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) is €16.49 at Eneba (30 August 2026). We compare 1 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) available on?

Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) is available on PC.

Who developed Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC)?

Guild Wars 2: PATH OF FIRE & HEART OF THORNS (DLC) was developed by NCsoft.