Compare Guild Wars 2: Path of Fire prices across trusted key stores and find the best deal. Developed by ArenaNet Inc.. Published by NCsoft. Released on 9/22/2017. Available on PC. Genres: Multiplayer, Third Person, MMO, RPG.

GW2's second expansion ditches dungeon grind in favor of the best mount system any MMO has produced and nine fresh elite specs across every profession. Veteran-only territory.

Path of Fire is the second expansion for Guild Wars 2, and it takes the Commander and their allies into the sun-scorched Crystal Desert to hunt down Balthazar, the rogue God of War. Five new open-world maps - Crystal Oasis, Desert Highlands, Elon Riverlands, The Desolation, and Domain of Vabbi - spread across a region last seen in the original Guild Wars: Nightfall, and yes, the nostalgia hits hard if you were there. The story positions you between two catastrophic forces: a god who wants to murder an Elder Dragon to absorb its power, and said dragon who would happily unmake the world if left alone. It is, by MMO standards, a genuinely uncomfortable narrative spot, and the writing rewards players who have followed Living World Season 3. First-timers will follow the broad strokes, but the dialogue's real payoff lives in the details. The headline feature is mounts, and they are legitimately exceptional. ArenaNet did not add cosmetic ponies. The Raptor leaps canyon-width gaps horizontally, the Springer vaults straight up cliff faces, the Skimmer floats over hazards and water, the Jackal blinks short distances like a canine Phase Door spell, and the Griffon - a secret unlockable that costs 250 gold and some leg-work - gives you actual sustained flight. Each is tied into the Mastery system: you spend hero points and experience to upgrade them, and the five new zones are physically designed around swapping between mounts to reach specific areas. It is the rare case where traversal mechanics and map design reinforce each other without feeling like padding. The nine elite specializations are the other big structural addition, one for every base profession. The Scourge turns the Necromancer from a summoner into a barrier-blasting sand-shaman. The Deadeye gives the Thief a sniper rifle and a kneel mechanic for stacking marks on a single target. The Weaver lets Elementalists attune to two elements simultaneously, doubling the already bewildering skill matrix of the base spec. The Firebrand replaces the Guardian's shouts with a tome-based system that plays like a support caster lifted straight from a tabletop game. Build variety holds up well across PvE, and the specs genuinely change how each profession feels to pilot rather than bolting on a few new skills. There are real criticisms worth sitting with. The lack of dedicated dungeons or raid tiers stings players who want structured group content with tight encounter design. The bounty system, where players spawn Legendary bosses via a board in completed heart areas, works better on a busy map than an empty one - and in 2025, population on some older zones has thinned noticeably. Story disconnects can occur mid-instance due to a long-standing bug that can reset hour-long missions. The gem store aggressively gates mount skins behind microtransactions, offering essentially zero earnable cosmetics through gameplay alone - a point the community has complained about since launch and ArenaNet has not meaningfully addressed. If you are returning after years away, the gap in systems knowledge between veterans and newcomers is steep enough to feel alienating. For an established GW2 player who wants the most Tyria has to offer, Path of Fire is the expansion that proves ArenaNet knows its strengths. The Crystal Desert is gorgeous, the mounts change traversal in every zone across the whole game retroactively, and the elite specs give every build-tinkerer a new set of toys. Just go in with your Living World Season 3 homework done, and do not skip the Griffon grind - it is absolutely worth it. Monika, Scout Team

Guild Wars 2: Path of Fire
MultiplayerThird PersonMMORPG

Guild Wars 2: Path of Fire

Sep 22, 2017ArenaNet Inc.NCsoft
GamerScout Says

GW2's second expansion ditches dungeon grind in favor of the best mount system any MMO has produced and nine fresh elite specs across every profession. Veteran-only territory.

PC
Best Price Available
€0.00
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Historical low: €16.78

GamerScout Verdict

Essential for committed GW2 players who want transformative traversal and build depth; a tough sell for lapsed or brand-new Commanders.

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About Guild Wars 2: Path of Fire

Path of Fire is the second expansion for Guild Wars 2, and it takes the Commander and their allies into the sun-scorched Crystal Desert to hunt down Balthazar, the rogue God of War. Five new open-world maps - Crystal Oasis, Desert Highlands, Elon Riverlands, The Desolation, and Domain of Vabbi - spread across a region last seen in the original Guild Wars: Nightfall, and yes, the nostalgia hits hard if you were there. The story positions you between two catastrophic forces: a god who wants to murder an Elder Dragon to absorb its power, and said dragon who would happily unmake the world if left alone. It is, by MMO standards, a genuinely uncomfortable narrative spot, and the writing rewards players who have followed Living World Season 3. First-timers will follow the broad strokes, but the dialogue's real payoff lives in the details. The headline feature is mounts, and they are legitimately exceptional. ArenaNet did not add cosmetic ponies. The Raptor leaps canyon-width gaps horizontally, the Springer vaults straight up cliff faces, the Skimmer floats over hazards and water, the Jackal blinks short distances like a canine Phase Door spell, and the Griffon - a secret unlockable that costs 250 gold and some leg-work - gives you actual sustained flight. Each is tied into the Mastery system: you spend hero points and experience to upgrade them, and the five new zones are physically designed around swapping between mounts to reach specific areas. It is the rare case where traversal mechanics and map design reinforce each other without feeling like padding. The nine elite specializations are the other big structural addition, one for every base profession. The Scourge turns the Necromancer from a summoner into a barrier-blasting sand-shaman. The Deadeye gives the Thief a sniper rifle and a kneel mechanic for stacking marks on a single target. The Weaver lets Elementalists attune to two elements simultaneously, doubling the already bewildering skill matrix of the base spec. The Firebrand replaces the Guardian's shouts with a tome-based system that plays like a support caster lifted straight from a tabletop game. Build variety holds up well across PvE, and the specs genuinely change how each profession feels to pilot rather than bolting on a few new skills. There are real criticisms worth sitting with. The lack of dedicated dungeons or raid tiers stings players who want structured group content with tight encounter design. The bounty system, where players spawn Legendary bosses via a board in completed heart areas, works better on a busy map than an empty one - and in 2025, population on some older zones has thinned noticeably. Story disconnects can occur mid-instance due to a long-standing bug that can reset hour-long missions. The gem store aggressively gates mount skins behind microtransactions, offering essentially zero earnable cosmetics through gameplay alone - a point the community has complained about since launch and ArenaNet has not meaningfully addressed. If you are returning after years away, the gap in systems knowledge between veterans and newcomers is steep enough to feel alienating. For an established GW2 player who wants the most Tyria has to offer, Path of Fire is the expansion that proves ArenaNet knows its strengths. The Crystal Desert is gorgeous, the mounts change traversal in every zone across the whole game retroactively, and the elite specs give every build-tinkerer a new set of toys. Just go in with your Living World Season 3 homework done, and do not skip the Griffon grind - it is absolutely worth it.

Monika
Monika · Scout Team

RPGs

Tags

otherElite SpecializationsMount Mastery SystemOpen World ExplorationLore-Heavy NarrativeNo Monthly SubscriptionHeart of Thorns BundleBounty Board EventsVeteran-Oriented ExpansionPvE-Focused

System Requirements

Minimum

Memory
4 GB RAM
Storage
50 GB
Graphics
NVIDIA® GeForce® 8800GTS / ATI Radeon HD 2900 XT
Processor
Intel® Core 2 Quad 2.4 GHz / AMD Athlon 64 X2
System requirements
Windows® 7 64bit

Recommended

Memory
4 GB RAM
Storage
50 GB
Graphics
GeForce GT 240 / Radeon HD 5570
Processor
Core 2 Duo E8190 / Athlon II X2 235e
System requirements
Windows® 7 64bit

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Game Info

Developer
ArenaNet Inc.
Publisher
NCsoft
Release Date
Sep 22, 2017

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Frequently asked questions about Guild Wars 2: Path of Fire

How much does Guild Wars 2: Path of Fire cost?

Guild Wars 2: Path of Fire pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Guild Wars 2: Path of Fire available on?

Guild Wars 2: Path of Fire is available on PC.

When was Guild Wars 2: Path of Fire released?

Guild Wars 2: Path of Fire was released on 22 September 2017.

Who developed Guild Wars 2: Path of Fire?

Guild Wars 2: Path of Fire was developed by ArenaNet Inc. and published by NCsoft.