Compare GreedFall - The De Vespe Conspiracy (DLC) Xbox One/Xbox Series X|S prices across 50+ stores and find the best deal. Developed by Spiders. Published by Focus Home Interactive. Released on 9/9/2019. Available on Xbox Series X, Xbox One, Xbox. Genres: RPG. Metacritic score: 72/100.

GreedFall's only story DLC adds a new region and political intrigue, but it's a short side chapter rather than a meaty expansion.

GreedFall itself is one of those mid-budget RPGs that punches above its weight on worldbuilding - a colonial-era fantasy island with faction diplomacy, shape-shifting monsters, and a protagonist whose choices genuinely shift relationships with the native Teer Fradee people. The De Vespe Conspiracy is a story DLC bolted onto that foundation, introducing a new noble house with suspicious motives and a region to poke around in. If you already sank twenty-plus hours into the base game and wanted more political scheming and lore, this scratches that itch in a focused, if brief, way. The new content drops you into a conspiracy involving the De Vespe family, whose alliances and betrayals weave into the existing faction politics you spent the main game carefully tending. The writing quality holds up - Spiders kept the same tone of careful diplomacy mixed with low-key dread, and the new characters have enough personality to feel like they belong in the world rather than tacked on. The narrative twist the DLC is built around is genuinely engaging, though experienced RPG players will probably clock the reveal earlier than intended. There are also new weapons, costumes, and enemy types, though none of them fundamentally shake up combat mechanics you already know well. Here is where honesty matters: this is short. Depending on your pace and how thoroughly you explore, you are looking at two to four hours of content. For a base game that already felt lean in places - some contracts in the main campaign are textbook filler quests wrapped in fetch objectives - the DLC does not do much to address that structural padding problem. The new region is visually consistent with the island's aesthetic but is not large. Think of it as a solid side quest arc rather than a second act. Build variety from the base game carries over intact. If you built a diplomatic rogue or a magic-heavy fighter, your existing loadout and skill investment travel with you, and the new enemy types offer mild variety without demanding you rethink your approach. That is both a strength (no artificial difficulty spikes) and a mild disappointment (nothing here will challenge your established playstyle in interesting ways). The new weapons are cosmetically and stat-wise a minor upgrade tier, and the costumes are purely aesthetic wins for the fashion-RPG crowd. The De Vespe Conspiracy is best understood as extra content for players who finished GreedFall and genuinely wanted more of its specific flavor - the colonial intrigue, the careful faction management, the morally textured conversations with characters who remember what you did two quests ago. If you bounced off the base game or felt the combat loop wore thin, nothing here rehabilitates that experience. It is a small, competent extension of a game that deserved a larger one. Monika, Scout Team

GreedFall - The De Vespe Conspiracy (DLC) Xbox One/Xbox Series X|S
RPG

GreedFall - The De Vespe Conspiracy (DLC) Xbox One/Xbox Series X|S

Sep 9, 2019SpidersFocus Home Interactive
GamerScout Says

GreedFall's only story DLC adds a new region and political intrigue, but it's a short side chapter rather than a meaty expansion.

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About GreedFall - The De Vespe Conspiracy (DLC) Xbox One/Xbox Series X|S

GreedFall itself is one of those mid-budget RPGs that punches above its weight on worldbuilding - a colonial-era fantasy island with faction diplomacy, shape-shifting monsters, and a protagonist whose choices genuinely shift relationships with the native Teer Fradee people. The De Vespe Conspiracy is a story DLC bolted onto that foundation, introducing a new noble house with suspicious motives and a region to poke around in. If you already sank twenty-plus hours into the base game and wanted more political scheming and lore, this scratches that itch in a focused, if brief, way. The new content drops you into a conspiracy involving the De Vespe family, whose alliances and betrayals weave into the existing faction politics you spent the main game carefully tending. The writing quality holds up - Spiders kept the same tone of careful diplomacy mixed with low-key dread, and the new characters have enough personality to feel like they belong in the world rather than tacked on. The narrative twist the DLC is built around is genuinely engaging, though experienced RPG players will probably clock the reveal earlier than intended. There are also new weapons, costumes, and enemy types, though none of them fundamentally shake up combat mechanics you already know well. Here is where honesty matters: this is short. Depending on your pace and how thoroughly you explore, you are looking at two to four hours of content. For a base game that already felt lean in places - some contracts in the main campaign are textbook filler quests wrapped in fetch objectives - the DLC does not do much to address that structural padding problem. The new region is visually consistent with the island's aesthetic but is not large. Think of it as a solid side quest arc rather than a second act. Build variety from the base game carries over intact. If you built a diplomatic rogue or a magic-heavy fighter, your existing loadout and skill investment travel with you, and the new enemy types offer mild variety without demanding you rethink your approach. That is both a strength (no artificial difficulty spikes) and a mild disappointment (nothing here will challenge your established playstyle in interesting ways). The new weapons are cosmetically and stat-wise a minor upgrade tier, and the costumes are purely aesthetic wins for the fashion-RPG crowd. The De Vespe Conspiracy is best understood as extra content for players who finished GreedFall and genuinely wanted more of its specific flavor - the colonial intrigue, the careful faction management, the morally textured conversations with characters who remember what you did two quests ago. If you bounced off the base game or felt the combat loop wore thin, nothing here rehabilitates that experience. It is a small, competent extension of a game that deserved a larger one. Monika, Scout Team

Tags

xboxPolitical IntrigueStory DLCFaction SystemColonial FantasyShort ExpansionNarrative ChoicesMid-Budget RPG

System Requirements

System requirements for GreedFall - The De Vespe Conspiracy (DLC) Xbox One/Xbox Series X|S aren't listed yet. Check the store page for the latest specs.

Reviews & Ratings

Metacritic
72
Steam
76%(21,694)

Game Info

Developer
Spiders
Publisher
Focus Home Interactive
Release Date
Sep 9, 2019

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