Compare GreedFall - The De Vespe Conspiracy (DLC) prices across 50+ stores and find the best deal. Developed by Spiders. Published by Focus Home Interactive. Released on 9/9/2019. Available on PC. Genres: RPG. Metacritic score: 72/100.

A colonial-era RPG with real choice-and-consequence teeth, GreedFall's De Vespe DLC adds a new conspiracy to unravel on Teer Fradee, but only if you're already bought in.

GreedFall is Spiders doing their most ambitious work: a third-person RPG set in a fantasy colonial world that borrows the aesthetic of 17th-century Europe and grafts onto it a living island full of indigenous factions, political intrigue, and genuinely interesting moral friction. You play as De Sardet, a diplomat-envoy arriving on the island of Teer Fradee with a personal stake (a mysterious illness, family ties, colonial baggage) and the tools to handle problems through combat, deception, or conversation. The De Vespe Conspiracy DLC folds a new villain faction and questline into this framework, centering on a shadowy group with designs on the island's resources and secrets. If you liked the main game's web of faction allegiances, this adds another thread worth pulling. The thing Spiders gets right that bigger studios sometimes fumble is the relationship system. Your companions are not just stat buffers with occasional barks. They have ideological positions, and if you consistently act against them, they will call you out, leave, or close off questlines. The DLC keeps this logic intact, meaning De Vespe's conspiracy carries real weight depending on which companions you have onside and which factions you've already offended. That kind of carry-forward consequence is rare enough to be worth noting. Build variety matters here too: a charisma-focused De Sardet can talk past situations that a warrior build has to fight through, and some DLC encounters are genuinely designed around that split. Where GreedFall as a whole earns its Mixed review average is in the combat and the quest padding. The combat is serviceable but never thrilling. You dodge, you parry, you manage a cooldown or two, and you swap between a handful of weapon types (one-handed blades, two-handed weapons, firearms, magic staves). It works. It does not sing. The De Vespe questline adds some new enemy types and a boss encounter that is moderately more interesting than the base game's average, but if you bounced off the main game's combat feel, this DLC will not fix that. There are also a couple of fetch-adjacent tasks in the new quests that feel like connective tissue rather than meaningful story beats, the kind of thing I will generously call "pacing" and less generously call filler. Worldbuilding is where the investment pays off. Teer Fradee is a genuinely textured place: the Nauts who control sea travel, the Coin Guard mercenaries, the various European-analog colonial factions, and the indigenous Teer Fradee people all have distinct cultures, grievances, and agendas. The De Vespe Conspiracy slots into this web reasonably well, though it is clearly aimed at players already familiar with the island's politics. Coming in cold via the DLC would be baffling. This is expansion content in the traditional sense: a reward for existing fans, not an entry point. The writing quality sits comfortably above average for the budget-RPG tier Spiders occupies, occasionally punching higher. Dialogue choices feel weighted, and there are a few moments in the DLC where the faction loyalty system produces genuinely uncomfortable decisions. It will not rearrange your sense of what RPG writing can achieve, but it respects the player enough to let choices land with consequences rather than smoothing everything into a neutral outcome. For fans of Spiders' particular flavor of mid-budget political RPG, De Vespe is a worthwhile evening's extension. For everyone else, start with the base game and work out whether Teer Fradee is your kind of island before committing to the conspiracy. Monika, Scout Team

GreedFall - The De Vespe Conspiracy (DLC)
RPG

GreedFall - The De Vespe Conspiracy (DLC)

Sep 9, 2019SpidersFocus Home Interactive
GamerScout Says

A colonial-era RPG with real choice-and-consequence teeth, GreedFall's De Vespe DLC adds a new conspiracy to unravel on Teer Fradee, but only if you're already bought in.

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About GreedFall - The De Vespe Conspiracy (DLC)

GreedFall is Spiders doing their most ambitious work: a third-person RPG set in a fantasy colonial world that borrows the aesthetic of 17th-century Europe and grafts onto it a living island full of indigenous factions, political intrigue, and genuinely interesting moral friction. You play as De Sardet, a diplomat-envoy arriving on the island of Teer Fradee with a personal stake (a mysterious illness, family ties, colonial baggage) and the tools to handle problems through combat, deception, or conversation. The De Vespe Conspiracy DLC folds a new villain faction and questline into this framework, centering on a shadowy group with designs on the island's resources and secrets. If you liked the main game's web of faction allegiances, this adds another thread worth pulling. The thing Spiders gets right that bigger studios sometimes fumble is the relationship system. Your companions are not just stat buffers with occasional barks. They have ideological positions, and if you consistently act against them, they will call you out, leave, or close off questlines. The DLC keeps this logic intact, meaning De Vespe's conspiracy carries real weight depending on which companions you have onside and which factions you've already offended. That kind of carry-forward consequence is rare enough to be worth noting. Build variety matters here too: a charisma-focused De Sardet can talk past situations that a warrior build has to fight through, and some DLC encounters are genuinely designed around that split. Where GreedFall as a whole earns its Mixed review average is in the combat and the quest padding. The combat is serviceable but never thrilling. You dodge, you parry, you manage a cooldown or two, and you swap between a handful of weapon types (one-handed blades, two-handed weapons, firearms, magic staves). It works. It does not sing. The De Vespe questline adds some new enemy types and a boss encounter that is moderately more interesting than the base game's average, but if you bounced off the main game's combat feel, this DLC will not fix that. There are also a couple of fetch-adjacent tasks in the new quests that feel like connective tissue rather than meaningful story beats, the kind of thing I will generously call "pacing" and less generously call filler. Worldbuilding is where the investment pays off. Teer Fradee is a genuinely textured place: the Nauts who control sea travel, the Coin Guard mercenaries, the various European-analog colonial factions, and the indigenous Teer Fradee people all have distinct cultures, grievances, and agendas. The De Vespe Conspiracy slots into this web reasonably well, though it is clearly aimed at players already familiar with the island's politics. Coming in cold via the DLC would be baffling. This is expansion content in the traditional sense: a reward for existing fans, not an entry point. The writing quality sits comfortably above average for the budget-RPG tier Spiders occupies, occasionally punching higher. Dialogue choices feel weighted, and there are a few moments in the DLC where the faction loyalty system produces genuinely uncomfortable decisions. It will not rearrange your sense of what RPG writing can achieve, but it respects the player enough to let choices land with consequences rather than smoothing everything into a neutral outcome. For fans of Spiders' particular flavor of mid-budget political RPG, De Vespe is a worthwhile evening's extension. For everyone else, start with the base game and work out whether Teer Fradee is your kind of island before committing to the conspiracy. Monika, Scout Team

Tags

steamColonial SettingFaction AllegianceChoice-and-ConsequenceCompanion SystemPolitical IntrigueDLC ExpansionDiplomatic BuildsMid-Budget RPG

System Requirements

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Reviews & Ratings

Metacritic
72
Steam
76%(21,694)

Game Info

Developer
Spiders
Publisher
Focus Home Interactive
Release Date
Sep 9, 2019

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