Compare Gedonia 2 prices across 50+ stores and find the best deal. Developed by Kazakov Oleg. Published by Kazakov Oleg. Released on 4/9/2025. Available on PC. Genres: RPG, Early Access.

A solo-dev open-world RPG where your build actually changes how you complete quests, and three friends can tag along for the chaos. Rough edges and all, it punches well above its budget.

My first hour in Gedonia 2 was spent getting killed by something that absolutely should not have been in the starting zone, and I loved every second of it. This is a classless open-world RPG built by a single developer, set in the eastern lands decades after the original Gedonia, in a world still reeling from a demonic invasion. The premise is lean, but the systems underneath it have real teeth. The character-building is where Gedonia 2 earns its credibility. You distribute points across four core attributes: Agility, Strength, Intellect, and Charisma. There are no locked classes. Want to be a necromancer who dabbles in archery, or a warrior who talks their way out of trouble? The skill trees actively support those hybrids, and your build visibly influences how quests resolve, which NPCs respect you, and which doors open at all. That last part matters to me more than raw damage numbers. Dialogue options gate behind skill checks, and faction quests let you advance, undermine, or ignore competing groups as you see fit. The writing is not Disco Elysium, but it has genuine wit, and some quest lines have branching outcomes that reward a second playthrough with a different stat spread. Crafting, often an afterthought in games like this, has been properly integrated: gathering materials feeds directly into progression, and building your own gear feels like a core loop rather than a side activity. You can also traverse the world on foot, on horseback, or through flight, which stops exploration from feeling like a chore. Combat is a mixed bag, and I will not pretend otherwise. Spellcasting feels punchy: slinging dark magic, summoning skeletal archers, watching mobs scatter. Melee, particularly two-handed weapons, still feels sluggish and unresponsive compared to the magic side of the tree. Movement on uneven terrain is floaty. AI pathfinding occasionally sends a townsfolk shoving you off the road like it has places to be. These are Early Access rough edges, not design failures, and a major update in early 2026 reworked the introduction, pacing, and tutorials to be substantially more welcoming than launch. The developer is visibly responsive to community feedback, which counts for a lot when you are buying into an unfinished product. The four-player online co-op is the sequel's headline addition, and sharing dungeon encounters with a party transforms the experience. Boss fights that punish a solo build become tactical puzzles with friends. Worth noting: progression currently skews heavily toward the host player in co-op sessions, which is a known issue the developer has flagged. Solo players are not left out either; a mercenary companion system adds some companionship without requiring live friends. The low-poly, vibrant art style will not impress anyone hunting for photorealism, but it enables dense NPC populations and long draw distances that a higher-fidelity indie game could never afford. Steam users sit at Very Positive overall, and the honest criticism clusters around content breadth and melee feel rather than anything structural. If you need a finished, polished RPG, check back closer to the planned full release window. If you have a tolerance for Early Access jank and a fondness for games where your build shapes the story rather than just the numbers, Gedonia 2 has a foundation worth investing in right now. Monika, Scout Team

Gedonia 2
RPGEarly Access

Gedonia 2

Apr 9, 2025Kazakov Oleg
GamerScout Says

A solo-dev open-world RPG where your build actually changes how you complete quests, and three friends can tag along for the chaos. Rough edges and all, it punches well above its budget.

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About Gedonia 2

My first hour in Gedonia 2 was spent getting killed by something that absolutely should not have been in the starting zone, and I loved every second of it. This is a classless open-world RPG built by a single developer, set in the eastern lands decades after the original Gedonia, in a world still reeling from a demonic invasion. The premise is lean, but the systems underneath it have real teeth. The character-building is where Gedonia 2 earns its credibility. You distribute points across four core attributes: Agility, Strength, Intellect, and Charisma. There are no locked classes. Want to be a necromancer who dabbles in archery, or a warrior who talks their way out of trouble? The skill trees actively support those hybrids, and your build visibly influences how quests resolve, which NPCs respect you, and which doors open at all. That last part matters to me more than raw damage numbers. Dialogue options gate behind skill checks, and faction quests let you advance, undermine, or ignore competing groups as you see fit. The writing is not Disco Elysium, but it has genuine wit, and some quest lines have branching outcomes that reward a second playthrough with a different stat spread. Crafting, often an afterthought in games like this, has been properly integrated: gathering materials feeds directly into progression, and building your own gear feels like a core loop rather than a side activity. You can also traverse the world on foot, on horseback, or through flight, which stops exploration from feeling like a chore. Combat is a mixed bag, and I will not pretend otherwise. Spellcasting feels punchy: slinging dark magic, summoning skeletal archers, watching mobs scatter. Melee, particularly two-handed weapons, still feels sluggish and unresponsive compared to the magic side of the tree. Movement on uneven terrain is floaty. AI pathfinding occasionally sends a townsfolk shoving you off the road like it has places to be. These are Early Access rough edges, not design failures, and a major update in early 2026 reworked the introduction, pacing, and tutorials to be substantially more welcoming than launch. The developer is visibly responsive to community feedback, which counts for a lot when you are buying into an unfinished product. The four-player online co-op is the sequel's headline addition, and sharing dungeon encounters with a party transforms the experience. Boss fights that punish a solo build become tactical puzzles with friends. Worth noting: progression currently skews heavily toward the host player in co-op sessions, which is a known issue the developer has flagged. Solo players are not left out either; a mercenary companion system adds some companionship without requiring live friends. The low-poly, vibrant art style will not impress anyone hunting for photorealism, but it enables dense NPC populations and long draw distances that a higher-fidelity indie game could never afford. Steam users sit at Very Positive overall, and the honest criticism clusters around content breadth and melee feel rather than anything structural. If you need a finished, polished RPG, check back closer to the planned full release window. If you have a tolerance for Early Access jank and a fondness for games where your build shapes the story rather than just the numbers, Gedonia 2 has a foundation worth investing in right now. Monika, Scout Team

Tags

singleplayermultiplayercooponline-coopachievementscloud-savestier:sub-5Classless Build SystemHybrid BuildsFaction QuestsSkill-Check DialogueMercenary CompanionSolo DevCrafting ProgressionHorseback TraversalActive Development

System Requirements

Minimum

OS
Win10 64-bits Version 21H2
Memory
8 GB RAM
DirectX
Version 12
Storage
18 GB available space
Graphics
Nvidia GTX960 4GB or AMD 380X 4GB or Higher
Processor
Intel i7-6700 or AMD Ryzen5 1500X or faster processor

Recommended

OS
Win10 64-bits Version 21H2
Memory
16 GB RAM
DirectX
Version 12
Storage
18 GB available space
Graphics
Nvidia RTX2060 8GB or AMD 5700 8GB or Higher
Processor
Intel i7-9700 or AMD Ryzen5 2600X or faster processor

Reviews & Ratings

No ratings available

Game Info

Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Release Date
Apr 9, 2025

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