Compare Putrefaction 2: Void Walker prices across 50+ stores and find the best deal. Developed by Kazakov Oleg. Published by Kazakov Oleg. Released on 5/29/2017. Available on PC. Genres: Action, Indie.

No-reload, no-ADS, no-nonsense: Void Walker is a one-person indie FPS that earns its chaos with weapon upgrades, player perks, and the audacity to put demon Nazis on Rancor-backs across three wildly different worlds.

I have a soft spot for the kind of solo-dev shooter that gets laughed off by algorithm-chasing coverage and quietly earns 77% positive reviews anyway. Putrefaction 2: Void Walker is that game. Kazakov Oleg built this in isolation, and it shows in both the roughest and most charming ways: the AI is simple, the animations are stiff, but the core loop of running, dodging, and blasting through horde after horde has a momentum that holds up surprisingly well for a budget-tier release from 2017. The structure spans three distinct worlds and time periods - Aztec-flavored ruins, a demon-Nazi warzone lifted from fever-dream alternate history, and a futuristic alien planet. Each shifts the visual register enough to keep the campaign from feeling like one long corridor. The campaign clocks in at around four to six hours depending on how deep you dig for secrets, with a timed survival mode and a wave-based variant that add a few extra hours if the horde-clearing rhythm clicks for you. There is no reloading, no aim-down-sights, no cover system. You strafe, you shoot, you pick up ammo drops, you keep moving. It wears its Serious Sam and Quake ancestry openly. What lifts it above pure nostalgia bait is the weapon and character upgrade system. Each gun, including the shotgun, can be branched toward different special abilities - a charged fire blast or a rapid-fire mode, for example - with sub-upgrades that adjust cooldown and charge speed. Player stats including health, armor, movement speed, and item drop rate from enemies are also upgradeable as you clear levels. That layer of progression gives you a small but genuine reason to experiment rather than locking onto whatever deals the most damage and ignoring the rest. Honestly, the bugs are real and the community has documented them clearly. Enemies occasionally spawn on top of you, some projectiles clip through cover, the checkpoint system can roll you back further than intended, and floating loot dropped by airborne enemies is sometimes impossible to collect. The final boss in particular has attracted complaints about unfair proximity damage that bypasses normal hit detection. These are not small complaints for a short game where every level matters. If rough edges knock you out of enjoyment fast, this will test you. But if you are the kind of player who can hear a cheesy voice line, watch a Nemesis-style Nazi ride a giant eyeless demon toward you, and just start laughing while you reach for the rocket launcher, Void Walker has a scruffy warmth that earns forgiveness. The metal soundtrack ramps up during combat and drops out when the room clears, which is a small dynamic touch that works better than it has any right to. For achievement hunters, the 100-plus achievements are completable in roughly five to seven hours total and skew toward exploration and replaying levels rather than grinding. This is not a polished game. It is, however, a game that knows exactly what it wants to be and mostly delivers it. Kai, Scout Team

Putrefaction 2: Void Walker
ActionIndie

Putrefaction 2: Void Walker

May 29, 2017Kazakov Oleg
GamerScout Says

No-reload, no-ADS, no-nonsense: Void Walker is a one-person indie FPS that earns its chaos with weapon upgrades, player perks, and the audacity to put demon Nazis on Rancor-backs across three wildly different worlds.

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About Putrefaction 2: Void Walker

I have a soft spot for the kind of solo-dev shooter that gets laughed off by algorithm-chasing coverage and quietly earns 77% positive reviews anyway. Putrefaction 2: Void Walker is that game. Kazakov Oleg built this in isolation, and it shows in both the roughest and most charming ways: the AI is simple, the animations are stiff, but the core loop of running, dodging, and blasting through horde after horde has a momentum that holds up surprisingly well for a budget-tier release from 2017. The structure spans three distinct worlds and time periods - Aztec-flavored ruins, a demon-Nazi warzone lifted from fever-dream alternate history, and a futuristic alien planet. Each shifts the visual register enough to keep the campaign from feeling like one long corridor. The campaign clocks in at around four to six hours depending on how deep you dig for secrets, with a timed survival mode and a wave-based variant that add a few extra hours if the horde-clearing rhythm clicks for you. There is no reloading, no aim-down-sights, no cover system. You strafe, you shoot, you pick up ammo drops, you keep moving. It wears its Serious Sam and Quake ancestry openly. What lifts it above pure nostalgia bait is the weapon and character upgrade system. Each gun, including the shotgun, can be branched toward different special abilities - a charged fire blast or a rapid-fire mode, for example - with sub-upgrades that adjust cooldown and charge speed. Player stats including health, armor, movement speed, and item drop rate from enemies are also upgradeable as you clear levels. That layer of progression gives you a small but genuine reason to experiment rather than locking onto whatever deals the most damage and ignoring the rest. Honestly, the bugs are real and the community has documented them clearly. Enemies occasionally spawn on top of you, some projectiles clip through cover, the checkpoint system can roll you back further than intended, and floating loot dropped by airborne enemies is sometimes impossible to collect. The final boss in particular has attracted complaints about unfair proximity damage that bypasses normal hit detection. These are not small complaints for a short game where every level matters. If rough edges knock you out of enjoyment fast, this will test you. But if you are the kind of player who can hear a cheesy voice line, watch a Nemesis-style Nazi ride a giant eyeless demon toward you, and just start laughing while you reach for the rocket launcher, Void Walker has a scruffy warmth that earns forgiveness. The metal soundtrack ramps up during combat and drops out when the room clears, which is a small dynamic touch that works better than it has any right to. For achievement hunters, the 100-plus achievements are completable in roughly five to seven hours total and skew toward exploration and replaying levels rather than grinding. This is not a polished game. It is, however, a game that knows exactly what it wants to be and mostly delivers it. Kai, Scout Team

Tags

singleplayerachievementstrading-cardstier:sub-5No-Reload GunplayWeapon Upgrade TreePlayer Stat ProgressionWave Survival ModeHorde ShooterArena FPSDynamic Combat MusicAchievement HuntingBudget Indie FPSAlternate History

Steam Deck & Linux

ProtonDB Platinum

Runs flawlessly on Linux out of the box. Based on 4 ProtonDB community reports.

System Requirements

Minimum

OS
Windows® 8 (64-bit)/Windows® 7 (64-bit)/Vista
Memory
2 GB RAM
DirectX
Version 11
Storage
5 GB available space
Graphics
512MB Video Card with OpenGL support
Processor
Dual Core Processor

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Game Info

Developer
Kazakov Oleg
Publisher
Kazakov Oleg
Release Date
May 29, 2017

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What platforms is Putrefaction 2: Void Walker available on?

Putrefaction 2: Void Walker is available on PC.

When was Putrefaction 2: Void Walker released?

Putrefaction 2: Void Walker was released on 29 May 2017.

Who developed Putrefaction 2: Void Walker?

Putrefaction 2: Void Walker was developed by Kazakov Oleg.