Compare Frostpunk: The Last Autumn (DLC) prices across trusted key stores and find the best deal. Developed by 11 bit studios. Published by 11 bit studios. Released on 1/21/2020. Available on PC. Genres: Simulation, Strategy.

A prequel scenario that flips Frostpunk's survival formula on its head - build the Generator before the freeze hits, with all-new construction mechanics and a different kind of dread.

The Last Autumn is a standalone DLC scenario for Frostpunk that reframes the entire premise: instead of managing a frozen city already on the brink, you are overseeing the construction of the Generator itself, on a coastline that has not yet gone under. The temperature still drops, and the deadline still looms, but the primary pressure shifts from rationing coal and suppressing despair to running a functional industrial construction site under deteriorating conditions. If you have ever wanted to understand how the world of Frostpunk got to where it is, this is where that story lives. The new mechanics introduced here are substantial enough that they feel like a second game built on the same engine. You manage a workforce divided into distinct labour roles - engineers, workers assigned to specific construction phases, and a foreman-style oversight layer that changes how productivity scales. There is a staging-area logic to the build order: you cannot skip phases, which means your planning horizon has to extend further than in the base game. Players who treat Frostpunk like a pure crisis manager will be surprised by how much of The Last Autumn rewards forward scheduling. Think of it less as firefighting and more as a project manager who knows the fire is coming and has to finish the job anyway. The narrative tone is noticeably different too. The base game opens in desperation; this one opens in denial. Citizens and workers resist the idea that the world is actually ending, which creates a different flavour of social tension. The Hope and Discontent meters are still present, but the events and laws that feed them feel grounded in labour relations and institutional inertia rather than pure survival panic. That shift in framing is one of the more interesting creative decisions 11 bit studios made here, and it pays off in several late-scenario moments that hit harder if you have already played the base game and know what the Generator eventually becomes. For newcomers to Frostpunk entirely, The Last Autumn is technically a DLC and requires the base game - so factor that in. But if you are already familiar with the core loop and found the base game's crisis pacing a little breathless, this scenario offers a more methodical, construction-focused experience that may actually suit your playstyle better. The tutorial coverage for the new mechanics is adequate without being exhaustive, which is consistent with how 11 bit studios handles onboarding across the franchise: it tells you the rules and then lets consequences do the teaching. That approach works here because the new systems layer onto muscle memory you already have from the base game rather than replacing it entirely. The scenario is not without friction. The pacing in the middle third can feel slow if your construction pipeline is humming along without incident, and the AI workforce pathing has the same occasional stubbornness present in the base game. Replayability is narrower than the base scenarios given the more linear construction arc, though the harder difficulty settings reintroduce enough chaos to keep experienced players honest. For anyone who has already exhausted the base content and wants more Frostpunk with a different strategic texture, The Last Autumn is the most substantial of the DLC offerings and the one most worth treating as a priority purchase alongside the season pass. Diego, Scout Team

Frostpunk: The Last Autumn (DLC)

Frostpunk: The Last Autumn (DLC)

Add-on / DLC for Frostpunk — view full game
Jan 21, 202011 bit studios
GamerScout Says

A prequel scenario that flips Frostpunk's survival formula on its head - build the Generator before the freeze hits, with all-new construction mechanics and a different kind of dread.

PC
Best Price Available
€2.25-87%
at Eneba
Lowest tracked: €1.84
Track this price

GamerScout Verdict

The best Frostpunk DLC for players who want more planning and less pure panic - a meaningful mechanical expansion with strong narrative payoff.

Compare Prices(3 stores)

Edition:
EnebaBest price
The Last Autumn (DLC) Steam Key (PC)Europe (EU)Steam KeyKey
€2.25-87%
Priced in EUR by the store
Buy
The Last Autumn (DLC) Steam KeyGlobalSteam KeyKey
€2.33-86%
Priced in EUR by the store
Buy
StandardRest of worldSteam KeyKey
€2.78-84%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€3.06-9%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyGift copy
€19.32-12%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€1.8412 Jul 2026
Current best
€2.25
Keyshops
€1.78€1.99€2.19€2.405 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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Screenshots & Media

About Frostpunk: The Last Autumn (DLC)

The Last Autumn is a standalone DLC scenario for Frostpunk that reframes the entire premise: instead of managing a frozen city already on the brink, you are overseeing the construction of the Generator itself, on a coastline that has not yet gone under. The temperature still drops, and the deadline still looms, but the primary pressure shifts from rationing coal and suppressing despair to running a functional industrial construction site under deteriorating conditions. If you have ever wanted to understand how the world of Frostpunk got to where it is, this is where that story lives. The new mechanics introduced here are substantial enough that they feel like a second game built on the same engine. You manage a workforce divided into distinct labour roles - engineers, workers assigned to specific construction phases, and a foreman-style oversight layer that changes how productivity scales. There is a staging-area logic to the build order: you cannot skip phases, which means your planning horizon has to extend further than in the base game. Players who treat Frostpunk like a pure crisis manager will be surprised by how much of The Last Autumn rewards forward scheduling. Think of it less as firefighting and more as a project manager who knows the fire is coming and has to finish the job anyway. The narrative tone is noticeably different too. The base game opens in desperation; this one opens in denial. Citizens and workers resist the idea that the world is actually ending, which creates a different flavour of social tension. The Hope and Discontent meters are still present, but the events and laws that feed them feel grounded in labour relations and institutional inertia rather than pure survival panic. That shift in framing is one of the more interesting creative decisions 11 bit studios made here, and it pays off in several late-scenario moments that hit harder if you have already played the base game and know what the Generator eventually becomes. For newcomers to Frostpunk entirely, The Last Autumn is technically a DLC and requires the base game - so factor that in. But if you are already familiar with the core loop and found the base game's crisis pacing a little breathless, this scenario offers a more methodical, construction-focused experience that may actually suit your playstyle better. The tutorial coverage for the new mechanics is adequate without being exhaustive, which is consistent with how 11 bit studios handles onboarding across the franchise: it tells you the rules and then lets consequences do the teaching. That approach works here because the new systems layer onto muscle memory you already have from the base game rather than replacing it entirely. The scenario is not without friction. The pacing in the middle third can feel slow if your construction pipeline is humming along without incident, and the AI workforce pathing has the same occasional stubbornness present in the base game. Replayability is narrower than the base scenarios given the more linear construction arc, though the harder difficulty settings reintroduce enough chaos to keep experienced players honest. For anyone who has already exhausted the base content and wants more Frostpunk with a different strategic texture, The Last Autumn is the most substantial of the DLC offerings and the one most worth treating as a priority purchase alongside the season pass.

Diego
Diego · Scout Team

Strategy & simulation

Tags

steamConstruction ManagementPrequel ScenarioLabour SystemsCrisis SchedulingNarrative DLCDifficulty ScalingIndustrial Strategy

System Requirements

Minimum

Processor
3.2 GHz Dual Core Processor
Memory
4 GB RAM
Graphics
GeForce GTX 660, Radeon R7 370 or equivalent with 2 GB of video…

Recommended

Processor
3.2 GHz Quad Core Processor
Memory
8 GB RAM
Graphics
GeForce 960, Radeon RX 570 or equivalent with 4GB of video…

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Game Info

Developer
11 bit studios
Publisher
11 bit studios
Release Date
Jan 21, 2020

Features

Single-playerDownloadable ContentSteam AchievementsSteam Trading CardsSteam CloudFamily Sharing

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Best price€2.25
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Frequently asked questions about Frostpunk: The Last Autumn (DLC)

How much does Frostpunk: The Last Autumn (DLC) cost?

As of 17 August 2026, the cheapest in-stock offer for Frostpunk: The Last Autumn (DLC) is €2.25 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Frostpunk: The Last Autumn (DLC) cheapest?

The lowest in-stock price we track for Frostpunk: The Last Autumn (DLC) is €2.25 at Eneba (17 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Frostpunk: The Last Autumn (DLC) available on?

Frostpunk: The Last Autumn (DLC) is available on PC.

When was Frostpunk: The Last Autumn (DLC) released?

Frostpunk: The Last Autumn (DLC) was released on 21 January 2020.

Who developed Frostpunk: The Last Autumn (DLC)?

Frostpunk: The Last Autumn (DLC) was developed by 11 bit studios.