Compare Fighter Within (Xbox One) prices across trusted key stores and find the best deal. Developed by Ubisoft. Published by Ubisoft Entertainment. Released on 11/22/2013. Available on Xbox. Genres: Fighting, Sport.

A Kinect fighting game that swaps buttons for full-body motion control, ambitious on paper, clunky in practice.

Fighter Within is Ubisoft's motion-controlled take on the fighting genre, built around Xbox One's Kinect sensor. Instead of a controller, you throw actual punches, kicks, and dodges to control your fighter. The concept has obvious appeal if you want physicality in combat, but the execution struggles with input lag and inconsistent motion detection. Real-time fighting demands precision, and tracking your limbs in 3D space introduces enough latency that competitive timing falls apart. If you're looking for a novelty party experience with friends who find traditional fighters intimidating, the motion controls lower that barrier. Solo play against the AI is a slog. The roster is thin, the campaign is forgettable, and you'll quickly discover that some moves register more reliably than others depending on your room setup and lighting. It's the kind of experiment that made sense in 2013 when Kinect hype was still alive, but hasn't aged into something worth hunting down unless you're specifically after a motion-control oddity. Better fighting games exist on every platform. Alex, Scout Team

Fighter Within (Xbox One)

Fighter Within (Xbox One)

Nov 22, 2013UbisoftUbisoft Entertainment
GamerScout Says

A Kinect fighting game that swaps buttons for full-body motion control, ambitious on paper, clunky in practice.

Xbox
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GamerScout Verdict

A motion-control curiosity that's more fun to laugh about than actually play, skip unless you collect Kinect oddities.

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About Fighter Within (Xbox One)

Fighter Within is Ubisoft's motion-controlled take on the fighting genre, built around Xbox One's Kinect sensor. Instead of a controller, you throw actual punches, kicks, and dodges to control your fighter. The concept has obvious appeal if you want physicality in combat, but the execution struggles with input lag and inconsistent motion detection. Real-time fighting demands precision, and tracking your limbs in 3D space introduces enough latency that competitive timing falls apart. If you're looking for a novelty party experience with friends who find traditional fighters intimidating, the motion controls lower that barrier. Solo play against the AI is a slog. The roster is thin, the campaign is forgettable, and you'll quickly discover that some moves register more reliably than others depending on your room setup and lighting. It's the kind of experiment that made sense in 2013 when Kinect hype was still alive, but hasn't aged into something worth hunting down unless you're specifically after a motion-control oddity. Better fighting games exist on every platform.

Alex
Alex · Scout Team

Catch-all

Tags

tier:no-steam-matchenriched-from-kinguinMotion ControlsLocal MultiplayerKinect ExclusiveFighting GameParty Game

System Requirements

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Game Info

Developer
Ubisoft
Publisher
Ubisoft Entertainment
Release Date
Nov 22, 2013

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Frequently asked questions about Fighter Within (Xbox One)

How much does Fighter Within (Xbox One) cost?

Fighter Within (Xbox One) pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Fighter Within (Xbox One) available on?

Fighter Within (Xbox One) is available on Xbox.

When was Fighter Within (Xbox One) released?

Fighter Within (Xbox One) was released on 22 November 2013.

Who developed Fighter Within (Xbox One)?

Fighter Within (Xbox One) was developed by Ubisoft and published by Ubisoft Entertainment.