Compare Fieldrunners 2 prices across 50+ stores and find the best deal. Developed by Subatomic Studios LLC. Published by Subatomic Studios LLC. Released on 1/10/2013. Available on PC. Genres: Action, Strategy, Casual. Metacritic score: 73/100.

A polished tower defense romp with 25 tower types, dynamic enemy pathing, and enough mode variety to keep genre veterans busy well past the campaign's 20-hour mark.

I went into Fieldrunners 2 expecting a straightforward mobile port dressed up for Steam, and the first few levels almost confirmed that suspicion. Then wave 40 hit on a freeform map, a helicopter slipped past my laser corridor, and I found myself rebuilding my entire layout from scratch at 1 AM. That's the loop this game sells, and it does it with more mechanical range than most casual tower defense titles dare to attempt. The core structure sits on a campaign of around 25 levels spread across a world map you unlock progressively, each offering three difficulty tiers: Casual, Tough, and Heroic, plus an Endless mode you can drop into after clearing any stage. Map variety is the real headline: some levels give you open grids to sculpt death mazes freely, others lock enemies to predefined paths and ask you to optimise tower placement within those constraints. Sudden Death maps throw an unrelenting parade of enemies at a fixed timer, while Puzzle maps strip your budget to a handful of towers and ask you to redirect units into specific kill zones. These are not novelty distractions. Time Trial in particular punishes passive play hard: pausing to think still burns the clock, so build-order instincts matter more than in the main campaign. The tower roster is where Fieldrunners 2 earns genuine depth. With 25 weapon types unlocked via in-game stars and coins, ranging from Machine Gun and Flamethrower basics through to Spark, Hive, Polymorph, and Slow Link towers, there is real build variety here. The community debates around tower synergies have been going since 2013 and they are not wrong to: pairing a slow-heavy Ice or Polymorph tower with high-DPS Spark towers at U-bend chokepoints creates meaningfully different outcomes than stacking raw damage. The Power Tower's diminishing returns scaling has frustrated players for years, and it is a fair criticism: roughly half the tower list sees competitive use, and you will feel the dead weight of the weaker unlocks if you are spending coins carelessly. A useful early buy order: Ice tower first, then Spark or Flamethrower, and save Plague and Gas for much later. The dynamic enemy pathing, where soldiers, tanks, and motorcycles reroute in real time around your placements rather than marching dumbly into flamethrowers, adds a genuine AI wrinkle that keeps freeform maze-building honest. For newcomers to the genre, Fieldrunners 2 is actually a reasonable entry point. The tutorial covers basics without condescending, the Casual difficulty provides room to experiment, and the Rewind consumable (buy it early) lets you step back a couple of waves if a late-stage leak would otherwise force a full restart on a 40-minute map. Veterans will find the Heroic tier plus Endless mode on hard maps to be where the real optimisation lives. The Metacritic score of 73 reflects the honest consensus: this is a refined, well-paced tower defense game that adds nothing genre-defining, but executes its fundamentals with care. The cartoonish hand-painted art holds up well on PC, and performance is smooth even on modest hardware. What it lacks: no multiplayer, no mod support, no post-launch content to speak of. If you want a living game with a community constantly pushing new challenge runs, look elsewhere. If you want a single-player tower defense title with genuine build decisions, three difficulty layers, and enough mode variety to break the campaign monotony, Fieldrunners 2 delivers that without much fat. Diego, Scout Team

 Fieldrunners 2
ActionStrategyCasual

Fieldrunners 2

Jan 10, 2013Subatomic Studios LLC
GamerScout Says

A polished tower defense romp with 25 tower types, dynamic enemy pathing, and enough mode variety to keep genre veterans busy well past the campaign's 20-hour mark.

PC
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Screenshots & Media

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About Fieldrunners 2

I went into Fieldrunners 2 expecting a straightforward mobile port dressed up for Steam, and the first few levels almost confirmed that suspicion. Then wave 40 hit on a freeform map, a helicopter slipped past my laser corridor, and I found myself rebuilding my entire layout from scratch at 1 AM. That's the loop this game sells, and it does it with more mechanical range than most casual tower defense titles dare to attempt. The core structure sits on a campaign of around 25 levels spread across a world map you unlock progressively, each offering three difficulty tiers: Casual, Tough, and Heroic, plus an Endless mode you can drop into after clearing any stage. Map variety is the real headline: some levels give you open grids to sculpt death mazes freely, others lock enemies to predefined paths and ask you to optimise tower placement within those constraints. Sudden Death maps throw an unrelenting parade of enemies at a fixed timer, while Puzzle maps strip your budget to a handful of towers and ask you to redirect units into specific kill zones. These are not novelty distractions. Time Trial in particular punishes passive play hard: pausing to think still burns the clock, so build-order instincts matter more than in the main campaign. The tower roster is where Fieldrunners 2 earns genuine depth. With 25 weapon types unlocked via in-game stars and coins, ranging from Machine Gun and Flamethrower basics through to Spark, Hive, Polymorph, and Slow Link towers, there is real build variety here. The community debates around tower synergies have been going since 2013 and they are not wrong to: pairing a slow-heavy Ice or Polymorph tower with high-DPS Spark towers at U-bend chokepoints creates meaningfully different outcomes than stacking raw damage. The Power Tower's diminishing returns scaling has frustrated players for years, and it is a fair criticism: roughly half the tower list sees competitive use, and you will feel the dead weight of the weaker unlocks if you are spending coins carelessly. A useful early buy order: Ice tower first, then Spark or Flamethrower, and save Plague and Gas for much later. The dynamic enemy pathing, where soldiers, tanks, and motorcycles reroute in real time around your placements rather than marching dumbly into flamethrowers, adds a genuine AI wrinkle that keeps freeform maze-building honest. For newcomers to the genre, Fieldrunners 2 is actually a reasonable entry point. The tutorial covers basics without condescending, the Casual difficulty provides room to experiment, and the Rewind consumable (buy it early) lets you step back a couple of waves if a late-stage leak would otherwise force a full restart on a 40-minute map. Veterans will find the Heroic tier plus Endless mode on hard maps to be where the real optimisation lives. The Metacritic score of 73 reflects the honest consensus: this is a refined, well-paced tower defense game that adds nothing genre-defining, but executes its fundamentals with care. The cartoonish hand-painted art holds up well on PC, and performance is smooth even on modest hardware. What it lacks: no multiplayer, no mod support, no post-launch content to speak of. If you want a living game with a community constantly pushing new challenge runs, look elsewhere. If you want a single-player tower defense title with genuine build decisions, three difficulty layers, and enough mode variety to break the campaign monotony, Fieldrunners 2 delivers that without much fat. Diego, Scout Team

Tags

singleplayertier:aaaTower DefenseMaze BuildingDynamic PathingEndless ModeDifficulty TiersConsumable ItemsTower SynergiesTime Trial

Steam Deck & Linux

Steam Deck PlayableProtonDB Platinum

Valve rates this game Steam Deck Playable. Runs flawlessly on Linux out of the box. Based on 13 ProtonDB community reports.

System Requirements

Minimum

OS
Windows XP Service Pack 3
Memory
1 GB RAM
Graphics
OpenGL 1.5 compliant with 256 MB of video RAM, no shader support necessary
Processor
Single-core 2.2 GHz
Hard Drive
550 MB HD space

Recommended

OS
Windows Vista or 7
Memory
2 GB RAM
Graphics
OpenGL 1.5 compliant with 512 MB of video RAM, no shader support necessary
Processor
Dual-core 2.4 GHz
Hard Drive
550 MB HD space

Community Discussion

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Reviews & Ratings

Metacritic
73

Game Info

Developer
Subatomic Studios LLC
Publisher
Subatomic Studios LLC
Release Date
Jan 10, 2013

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Frequently asked questions about Fieldrunners 2

Where can I buy Fieldrunners 2 cheapest?

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What platforms is Fieldrunners 2 available on?

Fieldrunners 2 is available on PC.

When was Fieldrunners 2 released?

Fieldrunners 2 was released on 10 January 2013.

Who developed Fieldrunners 2?

Fieldrunners 2 was developed by Subatomic Studios LLC.

Is Fieldrunners 2 worth buying?

Fieldrunners 2 holds a Metacritic score of 73/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.