
Farming Simulator 2013: Marshall Trailers
A trailer pack, not a game. Only worth owning if you already log serious hours in FS13 and want more hauling capacity in your rotation.
GamerScout Verdict
For established Farming Simulator 2013 farms that need more hauling capacity. Everyone else should start with the base game.
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About Farming Simulator 2013: Marshall Trailers
The first hour of friction here is not the driving, it is realising what you actually bought. This is Marshall trailer equipment bolted into Farming Simulator 2013's shop, and nothing appears until you have the in-game funds to buy it. New players hit that wall immediately: you install it, load a save, and see nothing changed. Push through only if you have already worked out FS13's core loop of cultivate, sow, harvest, haul, sell, because the value of extra trailers is entirely a logistics question. More capacity per trip means fewer round trips to the silo, which means your harvester spends less time idling. That is the whole calculation. What disappoints is scope. There is no new mechanic, no new map, no AI behaviour change, nothing that alters decision-making beyond a slightly different spreadsheet of capacity versus cost. The mod scene for FS13 already supplies trailers for free, so the pitch rests on official polish and Steam integration (single-player, multiplayer co-op, cloud saves, achievements) rather than anything you cannot otherwise get. Sensible for a committed FS13 farm you are still expanding. Skip it if you are new, and buy the base game's later entries instead.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- AMD/INTEL 2.0 GHZ
- Memory
- 1024 MB RAM
- Graphics
- 256 MB OF VIDEO MEMORY ATI RADEON X1600/NVIDIA GEFORCE 7600/INTEL HD 2000 OR HIGHER
- Storage
- 100 M…
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Game Info
- Developer
- GIANTS Software
- Publisher
- GIANTS Software
- Release Date
- Apr 2, 2014


