
Farming Simulator 25 - Beans & Alpacas Edition
A logistics optimiser in tractor costume: excellent if you enjoy cost-per-hectare maths and long quiet shifts, hollow if you need goals, threat or an ending.
GamerScout Verdict
Best for planners who want a calm, systems-deep logistics sim and can forgive weak hired-worker AI and a shallow tutorial.
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About Farming Simulator 25 - Beans & Alpacas Edition
This is for the player who wants a spreadsheet with wheels on it, and it is emphatically not for anyone who needs a story, a threat, or a win condition. Farming Simulator 25 is a logistics management game wearing agricultural cosplay. You are optimising crop rotation, machinery utilisation, field shape and loan interest, and the actual driving is just the interface you use to execute those decisions. If the phrase "move commodity A to processing point B at the lowest cost per hectare" sounds like a chore, nothing in the 87 percent positive rating across roughly 57,000 Steam reviews is going to change your mind. If it sounded relaxing, you are the target audience and you should stop reading and go clear your weekend. The decision space is deeper than the genre's reputation suggests. A field is not a field: it has an area figure, a soil state, a distance to your silo, and a crop that either fits your rotation or quietly taxes your yield next season. Rice is the clearest example of GIANTS actually adding a new system rather than a new model, because paddy fields need levelling and water management, which means a chunk of capital and machinery that does nothing for your grain operation. Green beans, and the widened livestock roster this particular edition takes its name from, work the same way. Every addition is a branch in the build order, not a cosmetic. The genuinely interesting layer is production chains, where raw output becomes flour, then bread, then a margin that dwarfs selling wheat raw, at the cost of buildings, upkeep and haulage you now have to schedule around harvest windows. Here is the part people get wrong. A game that will happily absorb 200 hours is still a good beginner purchase if you approach it correctly. Start on the assisted preset with a stocked farm, ignore livestock entirely for your first ten hours, and run nothing but contract work on other people's fields using leased equipment. That single strategy teaches you the economy, the machine categories and the time cost of every operation without ever risking your own balance sheet. Buy your first field only when you can state, out loud, what it will earn per season. Newcomers who instead buy a combine in hour one end up bankrupt and blame the game. The tutorial does not tell you any of this, which is my main structural complaint: it explains controls competently and economics barely at all. Where it disappoints is the AI and the seams. Hired workers remain the weakest system in the package. They will path badly around obstacles, refuse awkward field corners, and occasionally cost you more in fuel and re-dos than doing the run yourself, which is a real problem in a game whose entire late game is delegation. Mission and contract variety thins out fast once you have seen the pool. Vehicle physics are convincing right up until a trailer decides that a fence post is a wall. And the perennial GIANTS pattern applies here too: the base package is solid, the ModHub is where it becomes the game people put four figures of hours into, and cross-platform mod availability is still narrower than what PC users can install directly. Treat mods as part of the purchase rather than a bonus, because the vanilla map and machine rosters get familiar sooner than the systems do. Multiplayer is the underrated feature and the reason I would nudge fence-sitters toward yes. Co-op here is genuine division of labour rather than a novelty. One person runs the harvester, one runs the unloader, one manages sales timing and the production buildings, and a four-hour session becomes something closer to a shift than a game. It is also the best possible tutorial, because a competent friend will teach you the economy faster than any in-game menu will. Buy it if you want a systems sim that rewards planning and never punishes you for putting it down for a month. Skip it if you expect the AI helpers to run your farm while you watch.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 64bit
- Processor
- Intel Core i5-6400, AMD Ryzen 5 1400, or better
- Memory
- 8 GB RAM
- Graphics
- Nvidia GeForce GTX 1050Ti, AMD Radeon RX 470 graph…
Recommended
- OS
- Windows 10 64bit
- Processor
- Intel Core i7-10700, AMD Ryzen 7 3800X, or better
- Memory
- 12 GB RAM
- Graphics
- Nvidia GeForce RTX 2070, AMD Radeon RX 5700…
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Reviews & Ratings
Game Info
- Developer
- GIANTS Software
- Publisher
- GIANTS Software
- Release Date
- Nov 12, 2024
