Compare Far Cry Primal Apex Edition prices across trusted key stores and find the best deal. Developed by Ubisoft. Published by Ubisoft. Released on 2/29/2016. Available on PC, Xbox. Genres: Action, Adventure. Metacritic score: 74/100.

Trade the assault rifle for a tamed sabretooth and a burning spear. Rough opening hours, twenty great ones after, then the map-clearing chores show up.

I needed a solid two hours with Far Cry Primal before it gave me anything back. The opening hands you a wooden club, takes away every firearm the series has spent a decade teaching you to lean on, and turns you loose in Oros with a spear that stays wherever you threw it and a bow you will miss with over and over. No vehicles, no gun shops, no villain monologuing at you through a stolen radio. Just cold, hunger, animals that run faster than you do, and a lot of crouching in tall grass while you work out what the crafting menu actually wants from you. If you bounce off during that stretch, I understand. If you stay, the next twenty hours are the most distinct thing Ubisoft has done with this template. What you are playing is Far Cry's open world architecture rebuilt for the Stone Age. You are Takkar, a Wenja hunter trying to reassemble a scattered tribe while two rival tribes, the cannibal Udam and the fire-worshipping Izila, press in from either side. The loop is familiar in outline: scout, tag enemies, take camps, upgrade your kit, push the safe zone outward. What changes is the vocabulary. Instead of scopes and silencers you get spears, clubs, a few flavours of bow, thrown bombs and, above all, fire. Almost everything can be set alight, and burning things is not a gimmick, it is a real tactical layer. Grass catches. It spreads. Enemy camps panic. I lost a raid once because I lit an arrow upwind of my own approach route. The taming is the reason to play. Bait a wild animal, hold the button while it decides whether you count as food, and it follows you. Wolves scout and harry. Badgers are tiny psychopaths. A bear soaks an entire camp's attention while you pick off stragglers from a ridge. The sabretooth, once you have one, is a silent murder machine that can clear an outpost on its own if you point it at the right guard first. On top of that sits your owl, which replaces the binoculars and the drone: you fly it out, mark enemies, and later drop a diving kill or a bomb from above. Pairing an owl marking pass with a sabretooth flank is the best thing in the game and it never got old for me. Progression runs through your village. Rescue specialists (a shaman, a hunter, a crafter, a fighter) and each unlocks a branch of gear, then feed them people and materials to raise their huts further. It is a clean, readable upgrade path, and the hunting that feeds it stays enjoyable because skinning a rhino is genuinely dangerous work. Worth flagging too: everyone speaks a constructed prehistoric language with subtitles. That sounds like a stunt and it works beautifully. Nobody quips, nobody winks at the camera, and the sound design (wind, insects, something enormous roaring in the dark) carries more atmosphere than the plot ever does. Day and night matter here as well, since the predators that own the map after sunset are not the ones you handled at noon. Where it falls down is exactly where you would guess. Around the two-thirds mark the checklist arrives: interchangeable bonfires, interchangeable camps, hostage rescues that repeat their script, collectibles scattered for the sake of being scattered. The story is mostly a delivery system for the next region, and the two rival tribes blur together once you have a good bow. Combat feels deep for ten hours and thin by thirty, because there is a ceiling on what three melee options and one animal can do. The Apex Edition folds in the bonus content, including the short missions where you control a mammoth, and that is a fun novelty rather than a reason to pick this bundle over the plain version. Play it if you want an open world with real texture and you can forgive a structure that runs out of ideas before it runs out of map. Skip it if what you love about Far Cry is the shooting, because none of that is here, deliberately. Treat it as a twenty-five hour game that happens to hold forty hours of content, walk away when the camps start feeling like homework, and you will remember it fondly. Alex, Scout Team

Far Cry Primal Apex Edition

Far Cry Primal Apex Edition

Feb 29, 2016Ubisoft
GamerScout Says

Trade the assault rifle for a tamed sabretooth and a burning spear. Rough opening hours, twenty great ones after, then the map-clearing chores show up.

PCXbox
Best Price Available
€7.39
at Gamivo
Lowest tracked: €7.14
Track this price

GamerScout Verdict

Best for open-world fans who want a sabretooth instead of a sniper rifle and can quit before the camp clearing turns into homework.

Compare Prices(3 stores)

Edition:
GamivoBest price
ApexGlobalUbisoft ConnectKey
€7.39
Priced in EUR by the store
Buy
ApexEurope (EU)Ubisoft ConnectKey
€7.51
Priced in EUR by the store
Buy
ApexEMEAUbisoft ConnectKey
€7.77
Priced in EUR by the store
Buy
StandardEurope (EU)Ubisoft ConnectKey
€9.08-83%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€7.145 Sept 2026
Current best
€7.39
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€6.74€7.13€7.52€7.915 Sept6 Sept7 Sept
Tracking prices since 5 Sept 2026
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Screenshots & Media

About Far Cry Primal Apex Edition

I needed a solid two hours with Far Cry Primal before it gave me anything back. The opening hands you a wooden club, takes away every firearm the series has spent a decade teaching you to lean on, and turns you loose in Oros with a spear that stays wherever you threw it and a bow you will miss with over and over. No vehicles, no gun shops, no villain monologuing at you through a stolen radio. Just cold, hunger, animals that run faster than you do, and a lot of crouching in tall grass while you work out what the crafting menu actually wants from you. If you bounce off during that stretch, I understand. If you stay, the next twenty hours are the most distinct thing Ubisoft has done with this template. What you are playing is Far Cry's open world architecture rebuilt for the Stone Age. You are Takkar, a Wenja hunter trying to reassemble a scattered tribe while two rival tribes, the cannibal Udam and the fire-worshipping Izila, press in from either side. The loop is familiar in outline: scout, tag enemies, take camps, upgrade your kit, push the safe zone outward. What changes is the vocabulary. Instead of scopes and silencers you get spears, clubs, a few flavours of bow, thrown bombs and, above all, fire. Almost everything can be set alight, and burning things is not a gimmick, it is a real tactical layer. Grass catches. It spreads. Enemy camps panic. I lost a raid once because I lit an arrow upwind of my own approach route. The taming is the reason to play. Bait a wild animal, hold the button while it decides whether you count as food, and it follows you. Wolves scout and harry. Badgers are tiny psychopaths. A bear soaks an entire camp's attention while you pick off stragglers from a ridge. The sabretooth, once you have one, is a silent murder machine that can clear an outpost on its own if you point it at the right guard first. On top of that sits your owl, which replaces the binoculars and the drone: you fly it out, mark enemies, and later drop a diving kill or a bomb from above. Pairing an owl marking pass with a sabretooth flank is the best thing in the game and it never got old for me. Progression runs through your village. Rescue specialists (a shaman, a hunter, a crafter, a fighter) and each unlocks a branch of gear, then feed them people and materials to raise their huts further. It is a clean, readable upgrade path, and the hunting that feeds it stays enjoyable because skinning a rhino is genuinely dangerous work. Worth flagging too: everyone speaks a constructed prehistoric language with subtitles. That sounds like a stunt and it works beautifully. Nobody quips, nobody winks at the camera, and the sound design (wind, insects, something enormous roaring in the dark) carries more atmosphere than the plot ever does. Day and night matter here as well, since the predators that own the map after sunset are not the ones you handled at noon. Where it falls down is exactly where you would guess. Around the two-thirds mark the checklist arrives: interchangeable bonfires, interchangeable camps, hostage rescues that repeat their script, collectibles scattered for the sake of being scattered. The story is mostly a delivery system for the next region, and the two rival tribes blur together once you have a good bow. Combat feels deep for ten hours and thin by thirty, because there is a ceiling on what three melee options and one animal can do. The Apex Edition folds in the bonus content, including the short missions where you control a mammoth, and that is a fun novelty rather than a reason to pick this bundle over the plain version. Play it if you want an open world with real texture and you can forgive a structure that runs out of ideas before it runs out of map. Skip it if what you love about Far Cry is the shooting, because none of that is here, deliberately. Treat it as a twenty-five hour game that happens to hold forty hours of content, walk away when the camps start feeling like homework, and you will remember it fondly.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedBeast TamingStone AgePrehistoricBow CombatMelee FocusedOutpost LiberationVillage UpgradesDay-Night CycleSurvival CraftingConstructed LanguageAnimal CompanionFire PropagationAerial ScoutingOpen World SandboxTribal WarfareStealth PredatorHuntingAtmosphericSingle-Player Campaign

System Requirements

Minimum

OS
Windows 10 (64-bit versions only)
Processor
Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 460 (1GB VRAM) | AMD Radeon HD 5770 (1GB VRAM) or equival…

Recommended

OS
Windows 10 (64-bit versions only)
Processor
Intel Core i7-2600K | AMD FX-8350 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 780 | AMD Radeon R9 280X or equivalent
Storage
20 GB avail…

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Community Discussion

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Reviews & Ratings

Metacritic
74
Steam
86%(41,166)

Game Info

Developer
Ubisoft
Publisher
Ubisoft
Release Date
Feb 29, 2016

Features

Single-playerSteam Trading CardsPartial Controller Support

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Frequently asked questions about Far Cry Primal Apex Edition

How much does Far Cry Primal Apex Edition cost?

As of 7 September 2026, the cheapest in-stock offer for Far Cry Primal Apex Edition is €7.39 at Gamivo, out of 9 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Far Cry Primal Apex Edition cheapest?

The lowest in-stock price we track for Far Cry Primal Apex Edition is €7.39 at Gamivo (7 September 2026). We compare 9 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Far Cry Primal Apex Edition available on?

Far Cry Primal Apex Edition is available on PC, Xbox.

When was Far Cry Primal Apex Edition released?

Far Cry Primal Apex Edition was released on 29 February 2016.

Who developed Far Cry Primal Apex Edition?

Far Cry Primal Apex Edition was developed by Ubisoft.

Is Far Cry Primal Apex Edition worth buying?

Far Cry Primal Apex Edition holds a Metacritic score of 74/100, making it one of the standout Action titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.