
Far Cry Primal Apex Edition
Trade the assault rifle for a tamed sabretooth and a burning spear. Rough opening hours, twenty great ones after, then the map-clearing chores show up.
GamerScout Verdict
Best for open-world fans who want a sabretooth instead of a sniper rifle and can quit before the camp clearing turns into homework.
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About Far Cry Primal Apex Edition
I needed a solid two hours with Far Cry Primal before it gave me anything back. The opening hands you a wooden club, takes away every firearm the series has spent a decade teaching you to lean on, and turns you loose in Oros with a spear that stays wherever you threw it and a bow you will miss with over and over. No vehicles, no gun shops, no villain monologuing at you through a stolen radio. Just cold, hunger, animals that run faster than you do, and a lot of crouching in tall grass while you work out what the crafting menu actually wants from you. If you bounce off during that stretch, I understand. If you stay, the next twenty hours are the most distinct thing Ubisoft has done with this template. What you are playing is Far Cry's open world architecture rebuilt for the Stone Age. You are Takkar, a Wenja hunter trying to reassemble a scattered tribe while two rival tribes, the cannibal Udam and the fire-worshipping Izila, press in from either side. The loop is familiar in outline: scout, tag enemies, take camps, upgrade your kit, push the safe zone outward. What changes is the vocabulary. Instead of scopes and silencers you get spears, clubs, a few flavours of bow, thrown bombs and, above all, fire. Almost everything can be set alight, and burning things is not a gimmick, it is a real tactical layer. Grass catches. It spreads. Enemy camps panic. I lost a raid once because I lit an arrow upwind of my own approach route. The taming is the reason to play. Bait a wild animal, hold the button while it decides whether you count as food, and it follows you. Wolves scout and harry. Badgers are tiny psychopaths. A bear soaks an entire camp's attention while you pick off stragglers from a ridge. The sabretooth, once you have one, is a silent murder machine that can clear an outpost on its own if you point it at the right guard first. On top of that sits your owl, which replaces the binoculars and the drone: you fly it out, mark enemies, and later drop a diving kill or a bomb from above. Pairing an owl marking pass with a sabretooth flank is the best thing in the game and it never got old for me. Progression runs through your village. Rescue specialists (a shaman, a hunter, a crafter, a fighter) and each unlocks a branch of gear, then feed them people and materials to raise their huts further. It is a clean, readable upgrade path, and the hunting that feeds it stays enjoyable because skinning a rhino is genuinely dangerous work. Worth flagging too: everyone speaks a constructed prehistoric language with subtitles. That sounds like a stunt and it works beautifully. Nobody quips, nobody winks at the camera, and the sound design (wind, insects, something enormous roaring in the dark) carries more atmosphere than the plot ever does. Day and night matter here as well, since the predators that own the map after sunset are not the ones you handled at noon. Where it falls down is exactly where you would guess. Around the two-thirds mark the checklist arrives: interchangeable bonfires, interchangeable camps, hostage rescues that repeat their script, collectibles scattered for the sake of being scattered. The story is mostly a delivery system for the next region, and the two rival tribes blur together once you have a good bow. Combat feels deep for ten hours and thin by thirty, because there is a ceiling on what three melee options and one animal can do. The Apex Edition folds in the bonus content, including the short missions where you control a mammoth, and that is a fun novelty rather than a reason to pick this bundle over the plain version. Play it if you want an open world with real texture and you can forgive a structure that runs out of ideas before it runs out of map. Skip it if what you love about Far Cry is the shooting, because none of that is here, deliberately. Treat it as a twenty-five hour game that happens to hold forty hours of content, walk away when the camps start feeling like homework, and you will remember it fondly.

Catch-all
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System Requirements
Minimum
- OS
- Windows 10 (64-bit versions only)
- Processor
- Intel Core i3-550 | AMD Phenom II X4 955 or equivalent
- Memory
- 4 GB RAM
- Graphics
- NVIDIA GeForce GTX 460 (1GB VRAM) | AMD Radeon HD 5770 (1GB VRAM) or equival…
Recommended
- OS
- Windows 10 (64-bit versions only)
- Processor
- Intel Core i7-2600K | AMD FX-8350 or equivalent
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GeForce GTX 780 | AMD Radeon R9 280X or equivalent
- Storage
- 20 GB avail…
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Game Info
- Developer
- Ubisoft
- Publisher
- Ubisoft
- Release Date
- Feb 29, 2016
