
Fantasy General II Complete Edition
The bundle that turns a very good hex wargame into a 100-hour roster project. Buy it if persistent, scarred veteran units are the hook; start standard if hex math is new to you.
GamerScout Verdict
Best for hex wargame veterans who plan three missions ahead; newcomers can start standard and lose nothing but the expansions.
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About Fantasy General II Complete Edition
Your army remembers everything, and that one design choice is why the Complete Edition is worth owning rather than sampling. Units that live through a battle carry their experience, their upgrades and their accumulated damage into the next mission, so a spear block you rescued on map three is still holding a chokepoint twenty missions later, doing work no fresh recruit can match. I stopped planning individual fights within about two hours and started planning which of my six core stacks I was willing to bleed in order to keep the other five whole. That is the actual game. What this package adds over the standard release is campaign content, and in a game built on persistent rosters that matters more than it sounds. You get the base fantasy campaign plus the bundled expansion campaigns, and everything the standard version already carries comes along: the scenario and level editor, online PvP, Steam Cloud saves, achievements and trading cards. Nothing in here is a wallpaper folder or a four-track soundtrack padding out a store listing. The extras are missions and armies, content you consume at the same pace as the base campaign rather than shelve after one look. Two caveats worth knowing up front. It is PC only, and the multiplayer scene is small and patient rather than a queue you drop into for a quick twenty minutes. So who should take the bundle and who should not. If you already know you like this lineage of hex wargame, the Panzer General school where the campaign is one long attrition arithmetic problem, take the Complete Edition and never think about it again. The expansion campaigns assume fluency. They open with tighter supply, nastier terrain and force compositions that punish the lazy hammer-of-heavy-infantry approach that gets you through the early base campaign. If hex grids and unit-versus-terrain modifier tables are new territory, the standard edition is genuinely enough. The base campaign alone is dozens of hours and you will know within the first six whether the loop grabs you. Here is my usual argument for why a long strategy game is a reasonable beginner purchase, and it holds here. The campaign teaches by consequence rather than by lecture. Lose a veteran archer unit and you feel it three missions later when there is nothing to soften a fortified position, which teaches scouting and range discipline faster than any tooltip. Difficulty settings and free saves let you replay a mission you botched without restarting a fifteen-hour campaign, and the replacement system does the rest of the tutoring: topping a mauled unit back up with green recruits drags its average experience down, so you learn quickly that preserving a unit beats replacing it. Newcomers should budget the first campaign as the tutorial, run one difficulty step below where pride suggests, and treat the expansion content as the real test. On that plan the bundle is a beginner-friendly purchase, just a slow one. What does not land. The AI defends terrain competently and will absolutely punish an exposed flank, but it rarely surprises you once you have read the shape of a mission, and on later maps it leans on numbers and reinforcement timers instead of cleverness. Army management gets fiddly as the roster grows past a couple of dozen units, and there is more scrolling and manual upkeep than a 2019 release really needs. Some missions gate on a specific counter-unit, so the campaign quietly punishes an army built entirely to one taste. Very Positive at 81 percent across nearly 2,000 reviews and an 80 on Metacritic is about right. This is a smart, sturdy wargame with rough edges, not a landmark. But the Complete Edition is the correct shape of bundle: all campaign, no shelf-filler, plus an editor with an actual community behind it. If you want a strategy game you can live inside for a season and keep coming back to via custom scenarios, this is the version to own.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Dual Core CPU 2.5Ghz Intel Core I2xxx or equivalent AMD CPU
- Memory
- 4 GB RAM
- Graphics
- dx11 graphics card with dedica…
Recommended
- OS
- Windows 10 (64 bit)
- Processor
- Quad Core CPU 2.5Ghz Intel Core I2xxx or AMD Zen
- Memory
- 8 GB RAM
- Graphics
- GTX 1060 3gb / AMD RX470 4GB or higher Di…
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Game Info
- Developer
- Owned by Gravity
- Publisher
- Slitherine Ltd.
- Release Date
- Sep 5, 2019


