Compare Fallout 4 - Nuka World (DLC) prices across trusted key stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 8/30/2016. Available on PC, Xbox. Genres: Action, Single Player, Third Person, First Person, FPS / TPS, RPG.

A raider power fantasy set in a derelict theme park, Nuka-World is Fallout 4's final DLC and a genuinely mixed bag: great setting, thin story, a lot of bullets.

Nuka-World drops you into the ruins of a massive pre-war amusement park taken over by three rival Raider gangs: the disciplined Operators, the feral Pack, and the cultish Disciples. Entry is not gentle. You arrive via monorail, get funneled straight into the Gauntlet - a trap-laden dungeon that functions as the park's blood-sport initiation - survive it, kill the current Overboss, and are immediately crowned his replacement. It is a very Bethesda opening: you are the chosen one before you have unpacked your bags. From there, your job is to clear each themed zone of the park (Kiddie Kingdom, Galactic Zone, Safari Adventure, Dry Rock Gulch, and the Bottling Plant) so your raider factions can move in and claim territory. The zones are the real draw here. Each one is stuffed with environmental storytelling, grim humor, and some genuinely inventive enemy variants - Gatorclaws (Deathclaw-alligator hybrids), Nukalurks glowing in rivers of irradiated soda, and ghoulified mascots in neon makeup that are somehow both funny and disturbing. The Grand Tour quest chain that ties the zones together is one of the longer quest lines in the whole of Fallout 4, and the side stories you find inside each section - a self-declared magician, a child raised by gorillas, the tragic lore of park founder John-Caleb Bradberton - carry more personality than most of the main game's faction quests. Here is where the RPG fan in me has to be honest, though. Nuka-World was partly built as a response to player feedback asking for a proper villain playthrough, and it does let you lean into that fantasy: you manage gang politics, dispatch raiders to pillage Commonwealth settlements, and intimidate traders into compliance. But the moral architecture is thin. The three factions hand out nearly identical repeatable tasks with no mechanical differentiation between them, and the "evil" path is less nuanced villainy and more a long corridor of headshots. The game locks the radio signal until level 30, and most reviewers agree you really want to be closer to level 50 before walking in, given the enemies' spongy health pools. Good-aligned players have one legitimate alternative ending - assassinating all three gang leaders to liberate the park and return it to the traders - but most of the content simply gates itself off if you take that route. The question of whether your choices matter has an honest answer: a little, but not nearly as much as the setting would suggest. What Nuka-World does well is atmosphere and density. The park itself is dripping in dark humor, Nuka-Cola corporate propaganda, and environmental detail that rewards slow exploration. You can restore power, ride a Ferris wheel, play skeeball for prizes, and unlock a functional indoor rollercoaster. Mechanically, the DLC adds new legendary weapons, new Power Armor paint jobs, a new companion, and the Raider Outpost system that lets you convert your Commonwealth settlements into raider territory - a feature that delights some players and horrifies others who spent fifty hours building. The Gauntlet remains replayable as well, letting you defend your Overboss title against fresh challengers, which is a nice touch. Runtime lands around ten to fifteen hours depending on how thoroughly you explore. The honest verdict is that Nuka-World is a setting in search of a story. The amusement park as a post-apocalyptic backdrop is a genuinely inspired idea, executed with real craft at the environmental level. The writing and faction systems do not hold up their end of the deal. Compared to Far Harbor, which gave you moral weight and actual consequences, this feels like a theme park ride: fun while it lasts, hollow on reflection. If you are already deep in Fallout 4 and want more Commonwealth to shoot your way through with fresh monster designs and one of the series' best-realized locations, Nuka-World delivers. If you came for a villain arc with Obsidian-style depth, you will be staring at the scaffolding behind the mascots. Monika, Scout Team

Fallout 4 - Nuka World (DLC)
ActionSingle PlayerThird PersonFirst PersonFPS / TPSRPG

Fallout 4 - Nuka World (DLC)

Add-on / DLC for Fallout 4 — view full game
Aug 30, 2016Bethesda Game StudiosBethesda Softworks
GamerScout Says

A raider power fantasy set in a derelict theme park, Nuka-World is Fallout 4's final DLC and a genuinely mixed bag: great setting, thin story, a lot of bullets.

PCXbox
Best Price Available
€4.00
at Eneba
Lowest tracked: €4.00
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GamerScout Verdict

Best for Fallout 4 completionists who want a great location to explore and can forgive a villain arc with almost no moral nuance.

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Nuka World (DLC) Steam KeyGlobalSteam KeyKey
€4.00
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Nuka World (DLC) Steam KeyEurope (EU)Steam KeyKey
€4.27
Priced in EUR by the store
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StandardGlobalSteam KeyKey
€4.43-56%
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Price History

Lowest tracked
€4.009 Jun 2026
Current best
€4.00
Lowest since we started tracking
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€3.70€3.92€4.13€4.355 Jun24 Jun12 Jul31 Jul18 Aug
5 Jun — 18 Aug
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About Fallout 4 - Nuka World (DLC)

Nuka-World drops you into the ruins of a massive pre-war amusement park taken over by three rival Raider gangs: the disciplined Operators, the feral Pack, and the cultish Disciples. Entry is not gentle. You arrive via monorail, get funneled straight into the Gauntlet - a trap-laden dungeon that functions as the park's blood-sport initiation - survive it, kill the current Overboss, and are immediately crowned his replacement. It is a very Bethesda opening: you are the chosen one before you have unpacked your bags. From there, your job is to clear each themed zone of the park (Kiddie Kingdom, Galactic Zone, Safari Adventure, Dry Rock Gulch, and the Bottling Plant) so your raider factions can move in and claim territory. The zones are the real draw here. Each one is stuffed with environmental storytelling, grim humor, and some genuinely inventive enemy variants - Gatorclaws (Deathclaw-alligator hybrids), Nukalurks glowing in rivers of irradiated soda, and ghoulified mascots in neon makeup that are somehow both funny and disturbing. The Grand Tour quest chain that ties the zones together is one of the longer quest lines in the whole of Fallout 4, and the side stories you find inside each section - a self-declared magician, a child raised by gorillas, the tragic lore of park founder John-Caleb Bradberton - carry more personality than most of the main game's faction quests. Here is where the RPG fan in me has to be honest, though. Nuka-World was partly built as a response to player feedback asking for a proper villain playthrough, and it does let you lean into that fantasy: you manage gang politics, dispatch raiders to pillage Commonwealth settlements, and intimidate traders into compliance. But the moral architecture is thin. The three factions hand out nearly identical repeatable tasks with no mechanical differentiation between them, and the "evil" path is less nuanced villainy and more a long corridor of headshots. The game locks the radio signal until level 30, and most reviewers agree you really want to be closer to level 50 before walking in, given the enemies' spongy health pools. Good-aligned players have one legitimate alternative ending - assassinating all three gang leaders to liberate the park and return it to the traders - but most of the content simply gates itself off if you take that route. The question of whether your choices matter has an honest answer: a little, but not nearly as much as the setting would suggest. What Nuka-World does well is atmosphere and density. The park itself is dripping in dark humor, Nuka-Cola corporate propaganda, and environmental detail that rewards slow exploration. You can restore power, ride a Ferris wheel, play skeeball for prizes, and unlock a functional indoor rollercoaster. Mechanically, the DLC adds new legendary weapons, new Power Armor paint jobs, a new companion, and the Raider Outpost system that lets you convert your Commonwealth settlements into raider territory - a feature that delights some players and horrifies others who spent fifty hours building. The Gauntlet remains replayable as well, letting you defend your Overboss title against fresh challengers, which is a nice touch. Runtime lands around ten to fifteen hours depending on how thoroughly you explore. The honest verdict is that Nuka-World is a setting in search of a story. The amusement park as a post-apocalyptic backdrop is a genuinely inspired idea, executed with real craft at the environmental level. The writing and faction systems do not hold up their end of the deal. Compared to Far Harbor, which gave you moral weight and actual consequences, this feels like a theme park ride: fun while it lasts, hollow on reflection. If you are already deep in Fallout 4 and want more Commonwealth to shoot your way through with fresh monster designs and one of the series' best-realized locations, Nuka-World delivers. If you came for a villain arc with Obsidian-style depth, you will be staring at the scaffolding behind the mascots.

Monika
Monika · Scout Team

RPGs

Tags

steamRaider Faction SystemOpen-World ExplorationVillain PlaythroughPost-Apocalyptic SettingNew Enemy VariantsSettlement ConquestLevel-Gated ContentRepeatable Radiant Quests

System Requirements

Minimum

Memory
8 GB
Graphics
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB
Processor
Intel Core i5-2300 2.8 GHz / AMD Phenom II X4 945 3.0 GHz
System requirements
Windows 7 64Bit

Recommended

Memory
8 GB
Graphics
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB
Processor
Intel Core i7 4790 3.6 GHz / AMD FX-9590 4.7 GHz
System requirements
Windows 8.1 64Bit

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Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
Aug 30, 2016

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Frequently asked questions about Fallout 4 - Nuka World (DLC)

How much does Fallout 4 - Nuka World (DLC) cost?

As of 18 August 2026, the cheapest in-stock offer for Fallout 4 - Nuka World (DLC) is €4.00 at Eneba, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fallout 4 - Nuka World (DLC) cheapest?

The lowest in-stock price we track for Fallout 4 - Nuka World (DLC) is €4.00 at Eneba (18 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fallout 4 - Nuka World (DLC) available on?

Fallout 4 - Nuka World (DLC) is available on PC, Xbox.

When was Fallout 4 - Nuka World (DLC) released?

Fallout 4 - Nuka World (DLC) was released on 30 August 2016.

Who developed Fallout 4 - Nuka World (DLC)?

Fallout 4 - Nuka World (DLC) was developed by Bethesda Game Studios and published by Bethesda Softworks.