Compare Starfield and Pre-Order Bonus prices across trusted key stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 9/6/2023. Available on PC. Genres: RPG.

Bethesda's first new universe in 25 years drops you into a hand-crafted sci-fi RPG with over 1,000 planets, serious ship-building depth, and faction intrigue worth your time. The cosmos is bigger than it is alive, but the story pulls harder than Skyrim ever did.

Starfield is a first-person RPG from Bethesda Game Studios, the studio behind Skyrim and Fallout 4, and it runs on their new Creation Engine 2. You begin as a miner who touches an alien artifact and gets swept up into Constellation, a group of space explorers chasing mysterious objects scattered across the galaxy. That premise sounds modest, but the main story and its companion characters genuinely deliver some of the strongest writing Bethesda has ever committed to. The central narrative has real stakes, the faction storylines are inviting, and a few side quests are the kind of tight, self-contained vignettes you remember weeks later. Coming from someone who has sat through more dialogue trees than she cares to admit, the writing here rewards attention in ways that Oblivion and Fallout 4 mostly did not. The mechanical skeleton is wide. Five skill trees cover Physical, Social, Combat, Science, and Tech, each holding 16 skills upgradable through four levels, which adds up to something genuinely large. Leveling requires more than just accumulating XP though: unlocking higher skill ranks means completing specific tasks tied to that skill, so if you want better ship weapons systems you actually need to be out there shooting down enemies. It slows down min-maxing in a way that feels intentional and mostly earns its friction. Character traits picked at creation add flavor without being game-warping. True build diversity, the kind where a stealth character and a persuasion-focused diplomat feel mechanically distinct all the way through, is not fully there. Too many missions collapse into gunfights regardless of how many points you have sunk into Stealth or Persuasion, which is a genuine weakness for anyone hoping to roleplay around combat rather than through it. Gunplay is the best Bethesda has shipped: punchy, varied across ballistic, energy, and laser categories, and elevated by a jetpack that makes firefights feel dynamic in a way the studio has never managed before. Ship building is where the game unexpectedly shines. Module layouts are reflected in the walkable interior of your vessel, so structural choices affect crew capacity and real in-game spaces. You can target enemy shields, engines, and grav drives in space combat using a system that echoes Fallout's VATS, then board and take the ship for yourself. Outpost construction on planetary surfaces ties into a resource and research loop borrowed from Fallout 4, useful for dedicated crafters and easy to ignore for everyone else. The 1,000-planet scope is the most divisive design choice in the game. Curated cities like New Atlantis and Neon are dense and atmospheric. Procedurally generated planetary surfaces are frequently barren, with repeated point-of-interest structures that break immersion hard once you recognize the same lab layout on a moon three star systems away. The game is at its best when it is guiding you toward handcrafted content and at its most tedious when you go looking for organic discovery in genuinely empty space. A New Game Plus mechanic ties into the main story in a structurally clever way, and the game actively encourages at least one NG+ run as part of its thematic arc. Post-launch, Bethesda has acknowledged community criticism around exploration depth and the Shattered Space DLC received a cooler reception from players hoping for something with more breadth. The modding community, as with every Bethesda title, will likely extend this game's life considerably beyond what the base content offers. If you are already fatigued by the Bethesda formula, Starfield will not convert you. If you have patience for a slow ignition and genuine affection for faction politics, spaceship tinkering, and sci-fi worldbuilding with real lore behind it, this universe has more going on inside it than its procedural surface suggests. Monika, Scout Team

Starfield and Pre-Order Bonus

Starfield and Pre-Order Bonus

Add-on / DLC for Starfield — view full game
Sep 6, 2023Bethesda Game StudiosBethesda Softworks
GamerScout Says

Bethesda's first new universe in 25 years drops you into a hand-crafted sci-fi RPG with over 1,000 planets, serious ship-building depth, and faction intrigue worth your time. The cosmos is bigger than it is alive, but the story pulls harder than Skyrim ever did.

PC
Best Price Available
€0.00
at N/A
Historical low: €48.99

GamerScout Verdict

Best for patient RPG fans who want faction intrigue and ship-tinkering; frustrating for those expecting seamless open-world exploration.

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Price History

Historical low
€48.995 Jun 2026
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€45.07€47.68€50.30€52.915 Jun15 Jun25 Jun5 Jul15 Jul
5 Jun — 15 Jul
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About Starfield and Pre-Order Bonus

Starfield is a first-person RPG from Bethesda Game Studios, the studio behind Skyrim and Fallout 4, and it runs on their new Creation Engine 2. You begin as a miner who touches an alien artifact and gets swept up into Constellation, a group of space explorers chasing mysterious objects scattered across the galaxy. That premise sounds modest, but the main story and its companion characters genuinely deliver some of the strongest writing Bethesda has ever committed to. The central narrative has real stakes, the faction storylines are inviting, and a few side quests are the kind of tight, self-contained vignettes you remember weeks later. Coming from someone who has sat through more dialogue trees than she cares to admit, the writing here rewards attention in ways that Oblivion and Fallout 4 mostly did not. The mechanical skeleton is wide. Five skill trees cover Physical, Social, Combat, Science, and Tech, each holding 16 skills upgradable through four levels, which adds up to something genuinely large. Leveling requires more than just accumulating XP though: unlocking higher skill ranks means completing specific tasks tied to that skill, so if you want better ship weapons systems you actually need to be out there shooting down enemies. It slows down min-maxing in a way that feels intentional and mostly earns its friction. Character traits picked at creation add flavor without being game-warping. True build diversity, the kind where a stealth character and a persuasion-focused diplomat feel mechanically distinct all the way through, is not fully there. Too many missions collapse into gunfights regardless of how many points you have sunk into Stealth or Persuasion, which is a genuine weakness for anyone hoping to roleplay around combat rather than through it. Gunplay is the best Bethesda has shipped: punchy, varied across ballistic, energy, and laser categories, and elevated by a jetpack that makes firefights feel dynamic in a way the studio has never managed before. Ship building is where the game unexpectedly shines. Module layouts are reflected in the walkable interior of your vessel, so structural choices affect crew capacity and real in-game spaces. You can target enemy shields, engines, and grav drives in space combat using a system that echoes Fallout's VATS, then board and take the ship for yourself. Outpost construction on planetary surfaces ties into a resource and research loop borrowed from Fallout 4, useful for dedicated crafters and easy to ignore for everyone else. The 1,000-planet scope is the most divisive design choice in the game. Curated cities like New Atlantis and Neon are dense and atmospheric. Procedurally generated planetary surfaces are frequently barren, with repeated point-of-interest structures that break immersion hard once you recognize the same lab layout on a moon three star systems away. The game is at its best when it is guiding you toward handcrafted content and at its most tedious when you go looking for organic discovery in genuinely empty space. A New Game Plus mechanic ties into the main story in a structurally clever way, and the game actively encourages at least one NG+ run as part of its thematic arc. Post-launch, Bethesda has acknowledged community criticism around exploration depth and the Shattered Space DLC received a cooler reception from players hoping for something with more breadth. The modding community, as with every Bethesda title, will likely extend this game's life considerably beyond what the base content offers. If you are already fatigued by the Bethesda formula, Starfield will not convert you. If you have patience for a slow ignition and genuine affection for faction politics, spaceship tinkering, and sci-fi worldbuilding with real lore behind it, this universe has more going on inside it than its procedural surface suggests.

Monika
Monika · Scout Team

RPGs

Tags

steamShip BuilderNew Game PlusFaction QuestsJetpack CombatOutpost BuildingPersuasion SystemSkill Challenge UnlockSpace DogfightingHard Sci-Fi Setting

System Requirements

Minimum

Memory
16 GB
DirectX
12
Storage
125 GB
Graphics
AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
Processor
AMD Ryzen 5 2600X, Intel Core i7-6800K
System requirements
Windows 10 version 21H1 (10.0.19043)

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Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
Sep 6, 2023

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How much does Starfield and Pre-Order Bonus cost?

Starfield and Pre-Order Bonus pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

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What platforms is Starfield and Pre-Order Bonus available on?

Starfield and Pre-Order Bonus is available on PC.

When was Starfield and Pre-Order Bonus released?

Starfield and Pre-Order Bonus was released on 6 September 2023.

Who developed Starfield and Pre-Order Bonus?

Starfield and Pre-Order Bonus was developed by Bethesda Game Studios and published by Bethesda Softworks.