Compare Fallout 4 Far Harbor (DLC) key prices across trusted key stores and find the best deal. Developed by Bethesda Game Studios. Published by Bethesda Softworks. Released on 5/19/2016. Available on PC, Xbox. Genres: Action, Single Player, Third Person, First Person, FPS / TPS, RPG.

Far Harbor is Fallout 4's meatiest DLC: a fog-choked island, three factions with genuinely competing interests, and more moral gray area than the base game managed in its entire runtime.

Far Harbor is a full-scale expansion for Fallout 4, not a content drop. You board a boat north of the Commonwealth after picking up a missing-persons case through Valentine's Detective Agency, and you land on a radioactive, fog-smothered island off the coast of Maine where three factions are circling each other with knives out. The Harbormen of Far Harbor are clinging to their fishing village as the irradiated fog slowly swallows it. The Children of Atom, a radiation-worshipping cult operating out of an underground dry dock beside a nuclear submarine, see that same fog as a sacred gift. And Acadia, a hidden inland colony, shelters synths who just want to be left alone. DiMA, Acadia's leader, turns out to have buried some deeply uncomfortable secrets in his own memory, and pulling on that thread is where the writing gets genuinely interesting. The faction system here is the closest Fallout 4 ever came to the moral complexity that made earlier entries in the series so compelling. Peaceful resolutions carry real costs, like exposing secrets or poisoning relationships with other groups, while violent shortcuts can collapse alliances you did not realize you needed. You can broker an uneasy peace, wipe all three factions off the map, or call in the Institute or Brotherhood of Steel from the main game to deal with Acadia on your behalf. Each path yields different faction-specific perks: the Protector of Acadia perk grants a burst of damage and energy resistance at low health, Atom's Bulwark scales with your accumulated rads, and the Harbor Survivalist route hands you the Defender's Harpoon Gun. Your build and your moral appetite both matter to which ending feels satisfying. The island itself is the best environment Bethesda shipped with Fallout 4. The perpetual fog limits sight lines in outdoor combat in a way that actually creates tension, and the density of unique locations rewards exploration over fast-traveling. New weapons and higher-level armor are scattered throughout, and companion Old Longfellow, a functional alcoholic fisherman, is a decent combat pick early on even if he does not have the narrative depth of Nick Valentine, who has his own special dialogue woven into the main quest if you bring him along. The expansion also introduces laser-redirection puzzles and block-building sections that are entirely new mechanics for the series. Opinions on those are split, and the lead designer himself later admitted the puzzles were a sore spot in hindsight. They are optional in the later stages, which softens the sting. The base game's bugs follow you across the water, so expect the occasional animation glitch and the usual Bethesda jank. Radiation management is also more demanding than anywhere in the main game: there are zones pumping out upward of 20 rads per second, and stocking RadAway before you arrive is not optional advice. The Aquaboy or Aquagirl perk is genuinely useful here given how much of the island involves swimming. Plan accordingly. Side quests thin out after the main story wraps, which is the one structural complaint that sticks. If the base game left you cold on Fallout 4's writing, Far Harbor is the correction. If you already loved the base game, it is a significant chunk of new territory with real replay value across multiple faction allegiances. Either way, it is the expansion the series needed. Monika, Scout Team

Fallout 4 Far Harbor (DLC) key
ActionSingle PlayerThird PersonFirst PersonFPS / TPSRPG

Fallout 4 Far Harbor (DLC) key

Add-on / DLC for Fallout 4 — view full game
May 19, 2016Bethesda Game StudiosBethesda Softworks
GamerScout Says

Far Harbor is Fallout 4's meatiest DLC: a fog-choked island, three factions with genuinely competing interests, and more moral gray area than the base game managed in its entire runtime.

PCXbox
Best Price Available
€5.58-63%
at YuPlay
Lowest tracked: €5.49
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GamerScout Verdict

The expansion Fallout 4 should have been from the start, built for players who want faction decisions with real weight and a world worth reading.

Compare Prices(2 stores)

Edition:
YuPlayBest price
StandardGlobalSteam KeyKey
€5.58-63%
Priced in EUR by the store
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DLCEurope (EU)Steam KeyKey
€6.99-53%
Priced in EUR by the store
Buy
DLCGlobalSteam KeyKey
€6.99-53%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€5.494 Jul 2026
Current best
€5.58
Keyshops
€5.21€5.51€5.81€6.115 Jun23 Jun12 Jul30 Jul17 Aug
5 Jun — 17 Aug
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About Fallout 4 Far Harbor (DLC) key

Far Harbor is a full-scale expansion for Fallout 4, not a content drop. You board a boat north of the Commonwealth after picking up a missing-persons case through Valentine's Detective Agency, and you land on a radioactive, fog-smothered island off the coast of Maine where three factions are circling each other with knives out. The Harbormen of Far Harbor are clinging to their fishing village as the irradiated fog slowly swallows it. The Children of Atom, a radiation-worshipping cult operating out of an underground dry dock beside a nuclear submarine, see that same fog as a sacred gift. And Acadia, a hidden inland colony, shelters synths who just want to be left alone. DiMA, Acadia's leader, turns out to have buried some deeply uncomfortable secrets in his own memory, and pulling on that thread is where the writing gets genuinely interesting. The faction system here is the closest Fallout 4 ever came to the moral complexity that made earlier entries in the series so compelling. Peaceful resolutions carry real costs, like exposing secrets or poisoning relationships with other groups, while violent shortcuts can collapse alliances you did not realize you needed. You can broker an uneasy peace, wipe all three factions off the map, or call in the Institute or Brotherhood of Steel from the main game to deal with Acadia on your behalf. Each path yields different faction-specific perks: the Protector of Acadia perk grants a burst of damage and energy resistance at low health, Atom's Bulwark scales with your accumulated rads, and the Harbor Survivalist route hands you the Defender's Harpoon Gun. Your build and your moral appetite both matter to which ending feels satisfying. The island itself is the best environment Bethesda shipped with Fallout 4. The perpetual fog limits sight lines in outdoor combat in a way that actually creates tension, and the density of unique locations rewards exploration over fast-traveling. New weapons and higher-level armor are scattered throughout, and companion Old Longfellow, a functional alcoholic fisherman, is a decent combat pick early on even if he does not have the narrative depth of Nick Valentine, who has his own special dialogue woven into the main quest if you bring him along. The expansion also introduces laser-redirection puzzles and block-building sections that are entirely new mechanics for the series. Opinions on those are split, and the lead designer himself later admitted the puzzles were a sore spot in hindsight. They are optional in the later stages, which softens the sting. The base game's bugs follow you across the water, so expect the occasional animation glitch and the usual Bethesda jank. Radiation management is also more demanding than anywhere in the main game: there are zones pumping out upward of 20 rads per second, and stocking RadAway before you arrive is not optional advice. The Aquaboy or Aquagirl perk is genuinely useful here given how much of the island involves swimming. Plan accordingly. Side quests thin out after the main story wraps, which is the one structural complaint that sticks. If the base game left you cold on Fallout 4's writing, Far Harbor is the correction. If you already loved the base game, it is a significant chunk of new territory with real replay value across multiple faction allegiances. Either way, it is the expansion the series needed.

Monika
Monika · Scout Team

RPGs

Tags

steamFaction ChoicesMultiple EndingsMoral Gray AreasNew CompanionRadiation ManagementFog AtmospherePuzzle SectionsExploration-HeavyV.A.T.S. Combat

System Requirements

Minimum

Memory
8 GB RAM
Storage
30 GB
Graphics
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB
Processor
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz
System requirements
Windows 7/8/10 (64-bit)

Recommended

Memory
8 GB RAM
Storage
30 GB
Graphics
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB
System requirements
Windows 7/8/10 (64-bit)

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Game Info

Developer
Bethesda Game Studios
Publisher
Bethesda Softworks
Release Date
May 19, 2016

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Frequently asked questions about Fallout 4 Far Harbor (DLC) key

How much does Fallout 4 Far Harbor (DLC) key cost?

As of 17 August 2026, the cheapest in-stock offer for Fallout 4 Far Harbor (DLC) key is €5.58 at YuPlay, out of 5 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Fallout 4 Far Harbor (DLC) key cheapest?

The lowest in-stock price we track for Fallout 4 Far Harbor (DLC) key is €5.58 at YuPlay (17 August 2026). We compare 5 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Fallout 4 Far Harbor (DLC) key available on?

Fallout 4 Far Harbor (DLC) key is available on PC, Xbox.

When was Fallout 4 Far Harbor (DLC) key released?

Fallout 4 Far Harbor (DLC) key was released on 19 May 2016.

Who developed Fallout 4 Far Harbor (DLC) key?

Fallout 4 Far Harbor (DLC) key was developed by Bethesda Game Studios and published by Bethesda Softworks.