Compare Fall Guys: Ultimate Knockout Steam key prices across 50+ stores and find the best deal. Developed by Mediatonic. Published by Devolver Digital. Released on 8/4/2020. Available on PC. Genres: Multiplayer.

Sixty jellybean people, one crown, zero guns. Fall Guys is a battle royale game show that trades TTK stats for spinning hammers and existential seesaw grief.

Fall Guys: Ultimate Knockout is Mediatonic's take on a televised elimination game show, built as a battle royale where the weapon is physics and the arena is a rotating pool of obstacle courses, survival stages, and team events. Up to 60 players per lobby (later scaled to 32 after post-launch tuning) run, jump, dive, and grab their way through four to five randomly selected rounds, each cutting the field until one bean stands on the podium wearing a crown. The round types matter: races like Hit Parade or Slime Climb reward clean movement and course knowledge; survival rounds like Block Party and Hex-A-Gone punish hesitation; team events are pure chaos that will test your patience with strangers in ways ranked shooters rarely manage. The grab mechanic is the game's sharpest edge and its sorest point, useful for tail-thief modes like Royal Fumble but notoriously inconsistent on registration, which has been a community complaint since day one. As a shooter specialist, I will be honest with you: this is not a game I loaded up expecting to care about. No netcode debates, no TTK spreadsheets, no movement meta. What surprised me is that the physics system - deliberately wobbly, ragdoll-forward, resistant to hyper-precise inputs - creates a different kind of skill expression. Course routing in races, platform positioning in Jump Showdown, knowing when NOT to grab in a crowded bottleneck: these are learnable edges that separate consistent qualifiers from chaff. The randomness is heavy and the team rounds can absolutely cost you a run you earned solo, but Mediatonic designed the luck ceiling in deliberately so losing rarely stings the way a bad ranked game does. That is either a feature or a problem depending on how competitive you are. The bigger context you need before buying a Steam key in 2025: Fall Guys went free-to-play in June 2022 under Epic Games, adopted a paid battle pass monetisation model, and added cross-platform play, a Ranked Knockout mode (launched April 2025), a level creator called Fall Guys Creative, and seasonal content drops that have grown the round pool to well over 70 levels. Steam concurrent numbers are modest these days - the game's Epic Games launcher version holds the bulk of the active playerbase. A Steam key gets you into the same game, but be aware the matchmaking funnel routes through Epic's ecosystem. Queue times on Steam in off-peak hours reflect that reality. For the party-game crowd or anyone who needs a low-friction multiplayer session between sweaty ranked queues, Fall Guys still delivers. The controls are four buttons and a stick. The matches run roughly 15 minutes when you survive deep. The cosmetics are cosmetics-only with no gameplay impact, though the battle pass cadence is ongoing. If you are buying for your household or a friend group that tolerates chaotic team modes, the fun-per-session ratio is genuinely solid. Hardcore shooter players wanting a ranked ladder with meaningful skill expression should temper expectations - Ranked Knockout exists now, but this is still built on 50-percent-luck DNA by design. Fred, Scout Team

Fall Guys: Ultimate Knockout Steam key
Multiplayer

Fall Guys: Ultimate Knockout Steam key

Aug 4, 2020MediatonicDevolver Digital
GamerScout Says

Sixty jellybean people, one crown, zero guns. Fall Guys is a battle royale game show that trades TTK stats for spinning hammers and existential seesaw grief.

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About Fall Guys: Ultimate Knockout Steam key

Fall Guys: Ultimate Knockout is Mediatonic's take on a televised elimination game show, built as a battle royale where the weapon is physics and the arena is a rotating pool of obstacle courses, survival stages, and team events. Up to 60 players per lobby (later scaled to 32 after post-launch tuning) run, jump, dive, and grab their way through four to five randomly selected rounds, each cutting the field until one bean stands on the podium wearing a crown. The round types matter: races like Hit Parade or Slime Climb reward clean movement and course knowledge; survival rounds like Block Party and Hex-A-Gone punish hesitation; team events are pure chaos that will test your patience with strangers in ways ranked shooters rarely manage. The grab mechanic is the game's sharpest edge and its sorest point, useful for tail-thief modes like Royal Fumble but notoriously inconsistent on registration, which has been a community complaint since day one. As a shooter specialist, I will be honest with you: this is not a game I loaded up expecting to care about. No netcode debates, no TTK spreadsheets, no movement meta. What surprised me is that the physics system - deliberately wobbly, ragdoll-forward, resistant to hyper-precise inputs - creates a different kind of skill expression. Course routing in races, platform positioning in Jump Showdown, knowing when NOT to grab in a crowded bottleneck: these are learnable edges that separate consistent qualifiers from chaff. The randomness is heavy and the team rounds can absolutely cost you a run you earned solo, but Mediatonic designed the luck ceiling in deliberately so losing rarely stings the way a bad ranked game does. That is either a feature or a problem depending on how competitive you are. The bigger context you need before buying a Steam key in 2025: Fall Guys went free-to-play in June 2022 under Epic Games, adopted a paid battle pass monetisation model, and added cross-platform play, a Ranked Knockout mode (launched April 2025), a level creator called Fall Guys Creative, and seasonal content drops that have grown the round pool to well over 70 levels. Steam concurrent numbers are modest these days - the game's Epic Games launcher version holds the bulk of the active playerbase. A Steam key gets you into the same game, but be aware the matchmaking funnel routes through Epic's ecosystem. Queue times on Steam in off-peak hours reflect that reality. For the party-game crowd or anyone who needs a low-friction multiplayer session between sweaty ranked queues, Fall Guys still delivers. The controls are four buttons and a stick. The matches run roughly 15 minutes when you survive deep. The cosmetics are cosmetics-only with no gameplay impact, though the battle pass cadence is ongoing. If you are buying for your household or a friend group that tolerates chaotic team modes, the fun-per-session ratio is genuinely solid. Hardcore shooter players wanting a ranked ladder with meaningful skill expression should temper expectations - Ranked Knockout exists now, but this is still built on 50-percent-luck DNA by design. Fred, Scout Team

Tags

steamParty Battle RoyalePhysics-BasedObstacle CourseTeam EventsRanked ModeCross-PlatformSeasonal ContentLevel CreatorShort Sessions

System Requirements

Minimum

Memory
8 GB RAM
Network
Broadband Internet connection
Storage
2 GB
Graphics
NVIDIA GTX 660 or AMD Radeon HD 7950
Processor
Intel Core i5 or AMD
Additional Notes
Gamepad Recommended
System requirements
Windows 10 64bit only

Reviews & Ratings

No ratings available

Game Info

Developer
Mediatonic
Publisher
Devolver Digital
Release Date
Aug 4, 2020

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