Compare Murder by Numbers prices across 50+ stores and find the best deal. Developed by Mediatonic. Published by The Irregular Corporation. Released on 3/6/2020. Available on PC. Genres: Adventure, Indie. Metacritic score: 79/100.

A cozy mystery visual novel where nonogram puzzles unlock crime scene clues, think Phoenix Wright meets picross, wrapped in a 90s pop aesthetic.

Murder by Numbers is a hybrid mystery-puzzle game that slots neatly between two genres without fully committing to either, and that turns out to be its greatest strength. You play as Honor Mizrahi, a TV actress whose detective show gets cancelled the same day her boss turns up dead. Alongside SCOUT, a little amnesiac robot with a talent for scanning crime scenes, you work through a series of murder cases, solving nonogram (picross-style) pixel puzzles to reveal photographic evidence, then using that evidence to press witnesses and suspects in classic visual novel dialogue sequences. The loop is simple, satisfying, and just clever enough to feel intentional rather than mechanical. The nonograms are the backbone, and Mediatonic calibrated them well. Early puzzles are gentle on-ramps; later ones ask for genuine logic and patience without tipping into frustration. Each completed grid reveals a crisp little sprite or object that feeds directly into the interrogation phase, so the puzzle solving never feels disconnected from the story. That connective tissue matters. When you finally produce a photograph of a suspicious footprint and watch a suspect's confidence crack, the payoff lands because you did the work to find it. Where the game truly earns its reviews is in its writing and its soundtrack. The tone is warm and a little camp, leaning hard into a stylised 90s television world full of soap opera melodrama and earnest characters. The dialogue is sharp, occasionally genuinely funny, and the central relationship between Honor and SCOUT is written with real affection. It is not a heavy mystery experience - the cases are self-contained and the culprits rarely shock - but the writing keeps you invested in the people rather than the whodunit mechanics. The music, composed by Maxi Molina, is a standout: jazzy, lightly bossa nova-inflected, with vocal tracks that sound like lost B-sides from a 90s Saturday morning cartoon. It is the kind of score you leave running after you close the game. The honest limitations are worth naming. The mystery itself is fairly linear - there is no fail state, no real deduction risk, and seasoned visual novel players may find the interrogation phases shallow compared to a game like Danganronpa or the Ace Attorney series. The nonogram difficulty plateaus rather than escalates dramatically toward the end. And at roughly six to eight hours total, some players will want more case variety than the four main chapters provide. This is a game that knows its scope and mostly respects it, but if you need mechanical depth or genuine narrative branching, you will feel the ceiling. For what it is, though, Murder by Numbers is a quietly accomplished small-scale release. It is the kind of game that gets recommended in a specific mood - a rainy afternoon, a recovery day, a week when you want something that is actually pleasant to spend time inside. The art direction is clean and expressive, SCOUT is immediately loveable, and the whole thing wraps up at exactly the right moment without overstaying its welcome. The 84% Steam rating reflects a genuine consensus rather than hype: people who found it found it, and they liked it. Kai, Scout Team

Murder by Numbers
AdventureIndie

Murder by Numbers

Mar 6, 2020MediatonicThe Irregular Corporation
GamerScout Says

A cozy mystery visual novel where nonogram puzzles unlock crime scene clues, think Phoenix Wright meets picross, wrapped in a 90s pop aesthetic.

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About Murder by Numbers

Murder by Numbers is a hybrid mystery-puzzle game that slots neatly between two genres without fully committing to either, and that turns out to be its greatest strength. You play as Honor Mizrahi, a TV actress whose detective show gets cancelled the same day her boss turns up dead. Alongside SCOUT, a little amnesiac robot with a talent for scanning crime scenes, you work through a series of murder cases, solving nonogram (picross-style) pixel puzzles to reveal photographic evidence, then using that evidence to press witnesses and suspects in classic visual novel dialogue sequences. The loop is simple, satisfying, and just clever enough to feel intentional rather than mechanical. The nonograms are the backbone, and Mediatonic calibrated them well. Early puzzles are gentle on-ramps; later ones ask for genuine logic and patience without tipping into frustration. Each completed grid reveals a crisp little sprite or object that feeds directly into the interrogation phase, so the puzzle solving never feels disconnected from the story. That connective tissue matters. When you finally produce a photograph of a suspicious footprint and watch a suspect's confidence crack, the payoff lands because you did the work to find it. Where the game truly earns its reviews is in its writing and its soundtrack. The tone is warm and a little camp, leaning hard into a stylised 90s television world full of soap opera melodrama and earnest characters. The dialogue is sharp, occasionally genuinely funny, and the central relationship between Honor and SCOUT is written with real affection. It is not a heavy mystery experience - the cases are self-contained and the culprits rarely shock - but the writing keeps you invested in the people rather than the whodunit mechanics. The music, composed by Maxi Molina, is a standout: jazzy, lightly bossa nova-inflected, with vocal tracks that sound like lost B-sides from a 90s Saturday morning cartoon. It is the kind of score you leave running after you close the game. The honest limitations are worth naming. The mystery itself is fairly linear - there is no fail state, no real deduction risk, and seasoned visual novel players may find the interrogation phases shallow compared to a game like Danganronpa or the Ace Attorney series. The nonogram difficulty plateaus rather than escalates dramatically toward the end. And at roughly six to eight hours total, some players will want more case variety than the four main chapters provide. This is a game that knows its scope and mostly respects it, but if you need mechanical depth or genuine narrative branching, you will feel the ceiling. For what it is, though, Murder by Numbers is a quietly accomplished small-scale release. It is the kind of game that gets recommended in a specific mood - a rainy afternoon, a recovery day, a week when you want something that is actually pleasant to spend time inside. The art direction is clean and expressive, SCOUT is immediately loveable, and the whole thing wraps up at exactly the right moment without overstaying its welcome. The 84% Steam rating reflects a genuine consensus rather than hype: people who found it found it, and they liked it. Kai, Scout Team

Tags

steamNonogramPicrossVisual NovelCozy MysteryPixel ArtShort PlaythroughStory-DrivenWholesome

System Requirements

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Reviews & Ratings

Metacritic
79
Steam
84%(1,662)

Game Info

Developer
Mediatonic
Publisher
The Irregular Corporation
Release Date
Mar 6, 2020

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