
Esport Manager
A roster sim that hands you three real decisions per season and then asks you to click through eight more matches. Fine for a weekend, thin for a campaign.
GamerScout Verdict
A four-hour roster toy for light management fans, not a campaign sim - the decision tree runs dry by season two.
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Screenshots & Media
About Esport Manager
Season two, and I caught myself scrolling the text feed of a bo3 without reading it, because I already knew the result. My star AWPer had maxed his training stats in month four, my sponsor slots were locked in, and the only lever left was picking which tournament to enter. That is the exact moment Esport Manager stops being a management game and starts being a slideshow. The roster building up front is genuinely fun: scouting cheap talent, balancing morale against practice hours, watching a bought-low player click with the squad. It just resolves too fast. There is no financial pressure worth modelling, no rival org AI making moves that force you to react, and no depth in the match engine beyond text logs you cannot influence mid-game. Credit where it is due, this 2018 release from InImages never pretends to be a Football Manager rival, and at four or five hours a playthrough it does not overstay. The mixed Steam reception is fair rather than harsh. If you want a light tournament-mode sim to run alongside a podcast, it works. If you came for late-game systems, a mod scene, or an AI that punishes a bad build order, look elsewhere.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- Intel Core i3
- Memory
- 2 GB RAM
- Graphics
- NVidia GeForce GTX 450
- DirectX
- Version 11
- Storage
- 1 GB available space
Recommended
- Processor
- Intel Core i5
- Memory
- 4 MB RAM
- Graphics
- NVidia GeForce GTX 560
- DirectX
- Version 11
- Storage
- 1 GB available space
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Reviews & Ratings
Game Info
- Developer
- InImages
- Publisher
- Manager Games S.A.
- Release Date
- Jun 18, 2018

