
Electrician Simulator - Smart Devices
A calm, procedural job sim where the real skill is killing the circuit before you touch it. Small loop, honest teaching, and a ceiling you will hit if you binge it.
GamerScout Verdict
Best for sim players who want a checklist, a screwdriver and no failure spiral, provided you ration it instead of bingeing it.
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About Electrician Simulator - Smart Devices
I got about two hours in before I stopped treating the breaker panel as a formality. The job was a tired outlet in a customer's hallway, four screws and a swap, and I had already done a dozen like it. Then I caught myself reaching for the terminals with the circuit still live, and the rhythm of the whole thing clicked into place. This is a game about procedure. Not speed, not score, just the same handful of steps in the same order until that order becomes muscle memory. That is a strange thing to enjoy. I enjoyed it more than I expected to. Mechanically the loop is small and honest. You take work inside people's homes: fitting outlets, pulling cable along walls, swapping dead bulbs, fixing tired hardware, and rebuilding broken appliances from their component parts. Every contract resolves into the same four beats, which are diagnose, disassemble, replace, then reassemble and test, and the entire design question is whether those four beats survive dozens of repetitions. It released in September 2022 from Take IT Studio, published under the PlayWay and Gaming Factory banners, and it sits squarely in the first-person job-sim family that shelf has been stocking for years. The difference is that electricity hands the fiction real stakes. A misplaced screw in a PC-assembly sim costs you nothing. Here the game keeps insisting, correctly, that you verify twice before you commit. Now the numbers, because that is how I read any store page. Roughly 4,450 Steam reviews sitting at 80 percent positive is a very specific shape for a simulator. It is not the 95 percent of a game that nails one idea perfectly, and it is nowhere near the 60 percent of a sim that shipped in pieces. Eighty is usually what you get when the core loop is solid and the edges are rough: finicky interaction prompts, an occasional object that will not seat where you clearly aimed it, task text that assumes vocabulary you have not learned yet. Anyone who has played a PlayWay-adjacent sim knows that texture already. The encouraging read is that the friction here is cosmetic rather than structural. The fundamentals hold up, and that is the harder half to get right. What it does not offer is a system to optimise, and I should be upfront about that because optimising systems is basically my whole personality. There is no supply chain to balance, no branching build order, no AI counterpart making decisions you have to answer. The complexity lives in your hands and your attention rather than in a spreadsheet, so if you arrived hoping for a management layer underneath the wiring, calibrate down now. It is also single-player only, which is the omission I feel hardest. Two people on one job, one at the panel and one at the outlet, calling readings back and forth, is a co-op game somebody should build and this is not it. Achievements, trading cards, cloud saves and family sharing are all present, but the social layer stops at comparing unlock lists. PC only, too, so there is no couch option. Who it is for, then. Anyone who wants a two-hour-a-night game with a clear checklist and no failure spiral, and anyone who has ever wondered what is actually sitting behind their own wall plate. The teaching is genuine. I came away noticeably less intimidated by a consumer unit, which is more than most games can claim as a takeaway. Treat it as a calm procedural trade sim with a modest ceiling rather than a deep management title, work the early contracts slowly instead of sprinting the achievement list, and it holds for a long stretch. Rush it and you will be calling it repetitive by hour four. Ration it and it is one of the more competent entries on a very crowded shelf.

Strategy & simulation
Tags
System Requirements
Minimum
- OS
- Windows 10 64bit
- Processor
- Intel Core i5-8400 / AMD Ryzen 5 1600
- Memory
- 8 GB RAM
- Graphics
- GeForce GTX 970 / AMD Radeon RX 580
- DirectX
- Version 9.0c…
Recommended
- OS
- Windows 10 64bit
- Processor
- AMD Ryzen 5 1600
- Memory
- 16 GB RAM
- Graphics
- GeForce GTX 1060 6GB
- DirectX
- Version 9.0c
- Storage
- 4 GB available space…
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Reviews & Ratings
Game Info
- Developer
- Take IT Studio!
- Publisher
- Gaming Factory, Ultimate Games S.A., PlayWay S.A.
- Release Date
- Sep 21, 2022

