Compare Dying Light: The Beast Deluxe Edition prices across trusted key stores and find the best deal. Developed by Techland. Published by Techland. Released on 9/18/2025. Available on PC, Xbox. Genres: Action, Adventure, RPG.

Kyle Crane is back, angrier and considerably less human, and the Dying Light series has never felt this focused or frightening because of it.

I went into Castor Woods expecting a padded cash-grab built on the bones of a cancelled DLC, and came out roughly fifteen hours later genuinely unsettled in a way the Dying Light series has not managed since the first game's Volatile-choked nights. That alone is worth noting. Techland started The Beast as a Dying Light 2 expansion, and the seams are occasionally visible, but the team used that extra development time to sand down what made the sequel frustrating and lean hard into what made the original matter. The setup is blunt in a good way: Kyle Crane has spent thirteen years as a lab animal for a villain called The Baron, and the mutation that was slowly killing him in The Following has now fused with whatever horrors the Baron's experiments introduced. He escapes, he is angry, and Castor Woods, a dense forested region that trades the series' trademark urban sprawl for mountainous terrain and claustrophobic treelines, becomes his hunting ground. The map is smaller than Dying Light 2's sprawling city, but considerably denser and more atmospheric. Parkour still drives traversal, though the woodland environment forces you off the rooftops you might rely on from muscle memory, mixing in vehicles and careful ground movement to keep exploration feeling varied. The skill system is split across four trees: Power, Agility, Survival, and Beast. The first three work on standard skill points earned through combat, parkour, and quests. Beast points are different: they unlock only by defeating Chimera bosses tied to the main story, and there is no respec option, so every point is permanent. That design choice has teeth. Builds diverge meaningfully depending on whether you lean into the Apex Predator path for extended Beast Mode uptime, pair Agility's Dash and Vault Kick with the Power tree's Efficient Fighting for a melee hybrid, or stack the Survival tree's Stealth Expert and Camouflage skills to slip past Volatiles undetected. Beast Mode itself, the ability to briefly shift into something feral and tear through crowds, is gated carefully enough that it never trivializes encounters the way late-game power spikes often do in open-world RPGs. Nighttime doubles your XP gains but returns Volatiles to the genuinely threatening predators they were in the original, which creates a risk-reward tension that feels alive rather than mechanical. Where the game stumbles is mostly in writing. The story is told with real craft and the third-person cutscenes give Crane more legible humanity than any previous entry, but the supporting cast rarely rises above functional. Side quests trend toward fetch-and-fight structures that exist to pad the runtime rather than deepen the world, and the human-enemy combat, while improved, still feels looser and less satisfying than fighting the infected. The opening hours are also slower than they should be, front-loading exposition at the expense of the survival tension the rest of the game earns. Players who bounced off Dying Light 2's story problems should know the writing here is better, but do not arrive expecting Disco Elysium-tier branching choices or faction consequences that linger. For anyone who felt the series lost its nerve with the sequel, The Beast is Techland demonstrating they still know what made that first sleepless night in Harran matter. Monika, Scout Team

Dying Light: The Beast Deluxe Edition

Dying Light: The Beast Deluxe Edition

Sep 18, 2025Techland
GamerScout Says

Kyle Crane is back, angrier and considerably less human, and the Dying Light series has never felt this focused or frightening because of it.

PCXbox
Best Price Available
€49.82
at Gamivo
Lowest tracked: €49.60
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GamerScout Verdict

Best for lapsed Dying Light fans who want the original's horror focus back, and can forgive a thin supporting cast.

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Edition:
GamivoBest price
DeluxeGlobalSteam KeyKey
€49.82
Priced in EUR by the store
Buy
DeluxeGlobalSteam KeyKey
€49.99
Priced in EUR by the store
Buy
DeluxeEurope (EU)Steam KeyKey
€50.09
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€52.53-25%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€49.6024 Aug 2026
Current best
€49.82
Keyshops
€45.73€48.38€51.04€53.6922 Aug23 Aug24 Aug25 Aug
Tracking prices since 22 Aug 2026
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About Dying Light: The Beast Deluxe Edition

I went into Castor Woods expecting a padded cash-grab built on the bones of a cancelled DLC, and came out roughly fifteen hours later genuinely unsettled in a way the Dying Light series has not managed since the first game's Volatile-choked nights. That alone is worth noting. Techland started The Beast as a Dying Light 2 expansion, and the seams are occasionally visible, but the team used that extra development time to sand down what made the sequel frustrating and lean hard into what made the original matter. The setup is blunt in a good way: Kyle Crane has spent thirteen years as a lab animal for a villain called The Baron, and the mutation that was slowly killing him in The Following has now fused with whatever horrors the Baron's experiments introduced. He escapes, he is angry, and Castor Woods, a dense forested region that trades the series' trademark urban sprawl for mountainous terrain and claustrophobic treelines, becomes his hunting ground. The map is smaller than Dying Light 2's sprawling city, but considerably denser and more atmospheric. Parkour still drives traversal, though the woodland environment forces you off the rooftops you might rely on from muscle memory, mixing in vehicles and careful ground movement to keep exploration feeling varied. The skill system is split across four trees: Power, Agility, Survival, and Beast. The first three work on standard skill points earned through combat, parkour, and quests. Beast points are different: they unlock only by defeating Chimera bosses tied to the main story, and there is no respec option, so every point is permanent. That design choice has teeth. Builds diverge meaningfully depending on whether you lean into the Apex Predator path for extended Beast Mode uptime, pair Agility's Dash and Vault Kick with the Power tree's Efficient Fighting for a melee hybrid, or stack the Survival tree's Stealth Expert and Camouflage skills to slip past Volatiles undetected. Beast Mode itself, the ability to briefly shift into something feral and tear through crowds, is gated carefully enough that it never trivializes encounters the way late-game power spikes often do in open-world RPGs. Nighttime doubles your XP gains but returns Volatiles to the genuinely threatening predators they were in the original, which creates a risk-reward tension that feels alive rather than mechanical. Where the game stumbles is mostly in writing. The story is told with real craft and the third-person cutscenes give Crane more legible humanity than any previous entry, but the supporting cast rarely rises above functional. Side quests trend toward fetch-and-fight structures that exist to pad the runtime rather than deepen the world, and the human-enemy combat, while improved, still feels looser and less satisfying than fighting the infected. The opening hours are also slower than they should be, front-loading exposition at the expense of the survival tension the rest of the game earns. Players who bounced off Dying Light 2's story problems should know the writing here is better, but do not arrive expecting Disco Elysium-tier branching choices or faction consequences that linger. For anyone who felt the series lost its nerve with the sequel, The Beast is Techland demonstrating they still know what made that first sleepless night in Harran matter.

Monika
Monika · Scout Team

RPGs

Tags

auto-admittedBeast ModeSkill Tree BuildsNo RespecDay-Night TensionParkour TraversalChimera BossesSurvival HorrorStandalone SequelOpen-World RPG

System Requirements

Minimum

OS
Windows 10 or newer
Processor
Intel i5-9600K / AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GeForce 1060 / AMD Radeon 5500 XT / Intel ARC A750 S…

Recommended

OS
Windows 10 or newer
Processor
Intel i5-13400F / AMD Ryzen 7 7700
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 3070 TI / AMD Radeon 6750 XT / Intel…

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Reviews & Ratings

Steam
87%(70,686)

Game Info

Developer
Techland
Publisher
Techland
Release Date
Sep 18, 2025

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportDualShock Controller SupportDualSense Controller Support+3 more

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Frequently asked questions about Dying Light: The Beast Deluxe Edition

How much does Dying Light: The Beast Deluxe Edition cost?

As of 25 August 2026, the cheapest in-stock offer for Dying Light: The Beast Deluxe Edition is €49.82 at Gamivo, out of 8 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dying Light: The Beast Deluxe Edition cheapest?

The lowest in-stock price we track for Dying Light: The Beast Deluxe Edition is €49.82 at Gamivo (25 August 2026). We compare 8 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dying Light: The Beast Deluxe Edition available on?

Dying Light: The Beast Deluxe Edition is available on PC, Xbox.

When was Dying Light: The Beast Deluxe Edition released?

Dying Light: The Beast Deluxe Edition was released on 18 September 2025.

Who developed Dying Light: The Beast Deluxe Edition?

Dying Light: The Beast Deluxe Edition was developed by Techland.