Compare Dying Light - Bad Blood Steam Key prices across 50+ stores and find the best deal. Developed by Techland. Published by Techland Publishing. Released on 9/13/2018. Available on PC. Genres: Action, Single Player, Multiplayer, Co-op, First Person, Virtual Reality, Horror, FPS / TPS, Adventure, RPG.

Techland's zombie parkour universe gets a compact battle royale twist: 12 players, one helicopter, and a whole lot of undead standing between you and the exit. Fast, melee-heavy, and genuinely clever - when you can find a match.

Dying Light: Bad Blood takes Techland's beloved parkour-and-zombies sandbox and carves out a tighter, more combative experience from it. Marketed as a "Brutal Royale", it drops 12 players into a zombie-infested zone - think Harran's slums, vertical rooftops, crumbling walkways - with one brutally simple objective: collect enough blood samples from zombie nests and get out on the single helicopter that eventually lands. Only one seat is available. The melee-forward design is the game's strongest argument for existing. Where most battle royales push you into a bush to wait, Bad Blood punishes passivity hard. You need to actively raid guarded zombie nests, fight boss-tier enemies like the Demolisher and the Spitter for high-value sample drops, and level up a truncated in-match skill tree to stay competitive. Camping is a death sentence because the helicopter will simply leave without you if you haven't farmed enough samples to reach level 5. Weapons - machetes, sickles, modified bats - feel weighty and distinct, and the elemental upgrade system (shock, ice, and more) can be applied on the fly without diving into a menu, which keeps the pace sharp. Parkour is as fluid as ever, vaulting and wall-running both serving as genuine escape tools when a better-geared player shows up uninvited. The problems are real, though. The PvP combat, ported over from a game designed primarily around PvE, can feel stiff and oddly clunky at close quarters. Counter attacks (the Q-key parry window) add some depth, but the stamina-heavy duels slow to a crawl at exactly the moments the game needs them to crackle. There's also the elephant in the room: the player population. The concurrent player count has effectively flatlined years after launch, and matchmaking struggles to fill a lobby to the intended 12. Duo Mode was added post-launch along with challenge events and some content patches, but meaningful content updates slowed quickly and the cosmetic shop received more attention than balance work in the eyes of much of the community. For context: the Steam review aggregate sits at Mostly Positive across several thousand reviews, which is a reasonably honest verdict. Players who got in early and found full lobbies had a genuinely great time. The concept, a PvPvE hybrid where zombie-farming and player-killing feed the same progression loop, is legitimately original and scratches an itch that no other game quite reaches. Importantly, Bad Blood is a standalone title so you don't need the original Dying Light to play it, though veterans of the base game will feel at home immediately. New players may find the lack of a proper tutorial disorienting, and the recycled engine and visual assets mean the game always feels more like an ambitious side-mode than a fully fleshed-out standalone release. The honest recommendation here is circumstantial. If you can coordinate a group to play with, or buy in during a community event that drives player numbers up, Bad Blood delivers some of the most kinetic, nerve-shredding short-session competitive play its genre has to offer. Solo queuing blind in 2025 and hoping for a full 12-person match is a lottery you will probably lose, and a half-empty lobby on an oversized map is a hollow experience. The bones are excellent. The living population to put meat on them is the real question mark. Monika, Scout Team

Dying Light - Bad Blood Steam Key
ActionSingle PlayerMultiplayerCo-opFirst PersonVirtual RealityHorrorFPS / TPSAdventureRPG

Dying Light - Bad Blood Steam Key

Sep 13, 2018TechlandTechland Publishing
GamerScout Says

Techland's zombie parkour universe gets a compact battle royale twist: 12 players, one helicopter, and a whole lot of undead standing between you and the exit. Fast, melee-heavy, and genuinely clever - when you can find a match.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Dying Light - Bad Blood Steam Key

Dying Light: Bad Blood takes Techland's beloved parkour-and-zombies sandbox and carves out a tighter, more combative experience from it. Marketed as a "Brutal Royale", it drops 12 players into a zombie-infested zone - think Harran's slums, vertical rooftops, crumbling walkways - with one brutally simple objective: collect enough blood samples from zombie nests and get out on the single helicopter that eventually lands. Only one seat is available. The melee-forward design is the game's strongest argument for existing. Where most battle royales push you into a bush to wait, Bad Blood punishes passivity hard. You need to actively raid guarded zombie nests, fight boss-tier enemies like the Demolisher and the Spitter for high-value sample drops, and level up a truncated in-match skill tree to stay competitive. Camping is a death sentence because the helicopter will simply leave without you if you haven't farmed enough samples to reach level 5. Weapons - machetes, sickles, modified bats - feel weighty and distinct, and the elemental upgrade system (shock, ice, and more) can be applied on the fly without diving into a menu, which keeps the pace sharp. Parkour is as fluid as ever, vaulting and wall-running both serving as genuine escape tools when a better-geared player shows up uninvited. The problems are real, though. The PvP combat, ported over from a game designed primarily around PvE, can feel stiff and oddly clunky at close quarters. Counter attacks (the Q-key parry window) add some depth, but the stamina-heavy duels slow to a crawl at exactly the moments the game needs them to crackle. There's also the elephant in the room: the player population. The concurrent player count has effectively flatlined years after launch, and matchmaking struggles to fill a lobby to the intended 12. Duo Mode was added post-launch along with challenge events and some content patches, but meaningful content updates slowed quickly and the cosmetic shop received more attention than balance work in the eyes of much of the community. For context: the Steam review aggregate sits at Mostly Positive across several thousand reviews, which is a reasonably honest verdict. Players who got in early and found full lobbies had a genuinely great time. The concept, a PvPvE hybrid where zombie-farming and player-killing feed the same progression loop, is legitimately original and scratches an itch that no other game quite reaches. Importantly, Bad Blood is a standalone title so you don't need the original Dying Light to play it, though veterans of the base game will feel at home immediately. New players may find the lack of a proper tutorial disorienting, and the recycled engine and visual assets mean the game always feels more like an ambitious side-mode than a fully fleshed-out standalone release. The honest recommendation here is circumstantial. If you can coordinate a group to play with, or buy in during a community event that drives player numbers up, Bad Blood delivers some of the most kinetic, nerve-shredding short-session competitive play its genre has to offer. Solo queuing blind in 2025 and hoping for a full 12-person match is a lottery you will probably lose, and a half-empty lobby on an oversized map is a hollow experience. The bones are excellent. The living population to put meat on them is the real question mark. Monika, Scout Team

Tags

steamBrutal RoyalePvPvEMelee-FocusedParkour CombatSample FarmingExtraction MechanicLobby DependentWeapon ModdingSmall Lobby BR

System Requirements

Minimum

Memory
4 GB RAM
Storage
40 GB
Graphics
1 GB VRAM - NVIDIA GeForce GTX 560 / AMD Radeon HD 6870
Processor
Intel Core i5-2500 3.3 GHz / AMD FX-8320 3.5 GHz
Additional Notes
64-bit OS
System requirements
Windows 7 / Windows 8 / Windows 8.1

Recommended

Memory
8 GB RAM
Storage
40 GB
Graphics
2 GB VRAM - NVIDIA GeForce GTX 780 / AMD Radeon R9 290
Processor
Intel Core i5-4670K 3.4 GHz / AMD FX-8350 4.0 GHz
System requirements
Windows 7 / Windows 8 / Windows 8.1

Reviews & Ratings

No ratings available

Game Info

Developer
Techland
Publisher
Techland Publishing
Release Date
Sep 13, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

More from Techland