Compare Dead Island: Riptide Definitive Edition prices across trusted key stores and find the best deal. Developed by Techland. Published by Deep Silver. Released on 5/31/2016. Available on PC, Xbox. Genres: Action.

More zombie-smashing on a new tropical island, with four-player co-op and weapon crafting intact - but only fans of the first game will find enough here to justify the trip.

My honest take after spending time with Dead Island: Riptide Definitive Edition is that it sits in a rare category of game that is almost impossible to recommend or dismiss with a straight face. It picks up directly where the original Dead Island left off, stranding the same cast of immune survivors on the island of Palanai in Papua New Guinea after a military ship goes sideways. The setting shifts the geography toward waterways and jungle rather than beach resort, and boats become a new travel option alongside the usual trucks and jeeps. A fifth playable character, John Morgan, joins the roster of four returnees, and the level cap gets bumped from 50 to 70. On paper, that sounds like meaningful forward momentum. In practice, it is almost exactly the same game wearing a different shirt. The core loop will feel immediately familiar to anyone who touched the original: loot dead bodies for crafting materials and cash, find blueprints from quests or exploration, craft and repair weapons at workbenches, and wade through the undead to complete objectives. The melee combat is still the star of the show, with weighted swings that make a well-timed machete strike feel genuinely satisfying. Guns arrive earlier than in the first game, which is a small but noticeable quality-of-life shift. The Fury ability system - a character-specific overdrive that boosts damage and generates bonus XP through combat combos - carries over intact, as does the three-branch skill tree covering combat, survival, and fury. Weapons have better durability than in the original, and the community broadly agrees the overall balance is slightly tighter. New enemy types like the Drowner and boss-tier creatures such as the Ogre add some friction to familiar encounters. Base defense missions, where you hold a fortified position against incoming zombie waves while protecting NPC survivors, are the biggest structural addition. They land as a mixed bag: occasionally tense, often repetitive, and prone to spamming the tankiest enemy types right when patience is running thin. The Definitive Edition itself is a remaster running on Techland's Chrome Engine 5, with a fully redone lighting system and improved shadow quality. Side by side with the 2013 original, the visual jump is real. The tropical environments are genuinely attractive at times, which makes the rougher edges hurt more - because a lot of rough edges survived the remaster intact. Quest tracking on the minimap still disappears without warning. The boat traversal, touted as a headline addition, works inconsistently, with zombies outpacing watercraft in ways that make the water routes feel like an afterthought. Fetch quest design - go here, bring back that, repeat - is the dominant mission template from start to finish. The story, continuing a paper-thin B-movie survival narrative, does little to give those fetch quests any weight. Where Riptide finds its groove is in four-player online co-op, and that has always been true. Splitting the chaos across a squad smooths over a lot of the friction, and being able to drop into a session matched to your own story progression means you are never thrown into the deep end mid-campaign. Save imports from Dead Island Definitive Edition work, so veterans can carry a high-level character straight in. Solo, the game is a slow grind through familiar systems with a story that rarely gives you a reason to care. With friends and a low-pressure session mentality, there is a couch-adjacent comfort to the repetition - the kind of game you half-play while talking, looting everything that is not bolted down. The community verdict after years of play is fairly settled: if you finished the first game and want more of the same, Riptide delivers exactly that and little else. If you bounced off Dead Island, nothing here will change your mind. If you have played Techland's later work in Dying Light, the movement, AI, and quest design here will feel like a significant step back. The 71 percent positive rating on Steam tells the story cleanly - it is a game that satisfies a specific appetite without doing much to earn new fans. Alex, Scout Team

Dead Island: Riptide Definitive Edition

Dead Island: Riptide Definitive Edition

May 31, 2016TechlandDeep Silver
GamerScout Says

More zombie-smashing on a new tropical island, with four-player co-op and weapon crafting intact - but only fans of the first game will find enough here to justify the trip.

PCXbox
Best Price Available
€0.00
at N/A

GamerScout Verdict

Solid second helping for Dead Island fans who want more co-op zombie crafting; a hard skip if you bounced off the original or already own Dying Light.

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About Dead Island: Riptide Definitive Edition

My honest take after spending time with Dead Island: Riptide Definitive Edition is that it sits in a rare category of game that is almost impossible to recommend or dismiss with a straight face. It picks up directly where the original Dead Island left off, stranding the same cast of immune survivors on the island of Palanai in Papua New Guinea after a military ship goes sideways. The setting shifts the geography toward waterways and jungle rather than beach resort, and boats become a new travel option alongside the usual trucks and jeeps. A fifth playable character, John Morgan, joins the roster of four returnees, and the level cap gets bumped from 50 to 70. On paper, that sounds like meaningful forward momentum. In practice, it is almost exactly the same game wearing a different shirt. The core loop will feel immediately familiar to anyone who touched the original: loot dead bodies for crafting materials and cash, find blueprints from quests or exploration, craft and repair weapons at workbenches, and wade through the undead to complete objectives. The melee combat is still the star of the show, with weighted swings that make a well-timed machete strike feel genuinely satisfying. Guns arrive earlier than in the first game, which is a small but noticeable quality-of-life shift. The Fury ability system - a character-specific overdrive that boosts damage and generates bonus XP through combat combos - carries over intact, as does the three-branch skill tree covering combat, survival, and fury. Weapons have better durability than in the original, and the community broadly agrees the overall balance is slightly tighter. New enemy types like the Drowner and boss-tier creatures such as the Ogre add some friction to familiar encounters. Base defense missions, where you hold a fortified position against incoming zombie waves while protecting NPC survivors, are the biggest structural addition. They land as a mixed bag: occasionally tense, often repetitive, and prone to spamming the tankiest enemy types right when patience is running thin. The Definitive Edition itself is a remaster running on Techland's Chrome Engine 5, with a fully redone lighting system and improved shadow quality. Side by side with the 2013 original, the visual jump is real. The tropical environments are genuinely attractive at times, which makes the rougher edges hurt more - because a lot of rough edges survived the remaster intact. Quest tracking on the minimap still disappears without warning. The boat traversal, touted as a headline addition, works inconsistently, with zombies outpacing watercraft in ways that make the water routes feel like an afterthought. Fetch quest design - go here, bring back that, repeat - is the dominant mission template from start to finish. The story, continuing a paper-thin B-movie survival narrative, does little to give those fetch quests any weight. Where Riptide finds its groove is in four-player online co-op, and that has always been true. Splitting the chaos across a squad smooths over a lot of the friction, and being able to drop into a session matched to your own story progression means you are never thrown into the deep end mid-campaign. Save imports from Dead Island Definitive Edition work, so veterans can carry a high-level character straight in. Solo, the game is a slow grind through familiar systems with a story that rarely gives you a reason to care. With friends and a low-pressure session mentality, there is a couch-adjacent comfort to the repetition - the kind of game you half-play while talking, looting everything that is not bolted down. The community verdict after years of play is fairly settled: if you finished the first game and want more of the same, Riptide delivers exactly that and little else. If you bounced off Dead Island, nothing here will change your mind. If you have played Techland's later work in Dying Light, the movement, AI, and quest design here will feel like a significant step back. The 71 percent positive rating on Steam tells the story cleanly - it is a game that satisfies a specific appetite without doing much to earn new fans.

Alex
Alex · Scout Team

Catch-all

Tags

auto-admittedZombie SurvivalFour-Player Co-opWeapon CraftingBase DefenseMelee-FocusedOpen-World RPGSave ImportFetch-Quest Heavy

System Requirements

Minimum

Processor
Intel® Core™ i5-2500 @3.3 GHz / AMD FX-8320 @3.5 GHz
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 560 Ti /…

Recommended

Processor
Intel® Core™ i5-4670K @3.4 GHz / AMD FX-8350 @4.0 GHz
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 780…

Keep exploring

Community Discussion

Be the first to comment on Dead Island: Riptide Definitive Edition.

Reviews & Ratings

Steam
71%(12,863)

Game Info

Developer
Techland
Publisher
Deep Silver
Release Date
May 31, 2016

Features

Single-playerMultiplayerCo-opOnline Co OpSteam AchievementsFull controller supportSteam Trading CardsCaptions available+3 more

Price Alert

Get notified when the price drops below your target!

Create Alert

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Techland

Buy smarter: helpful guides

Looking for more? See games like Dead Island: Riptide Definitive Edition →

Frequently asked questions about Dead Island: Riptide Definitive Edition

How much does Dead Island: Riptide Definitive Edition cost?

Dead Island: Riptide Definitive Edition pricing changes often and varies by store, edition and region. The live price table on this page compares the cheapest in-stock offers from trusted key stores like Eneba and Kinguin, so you always see the current lowest price before you buy.

Where can I buy Dead Island: Riptide Definitive Edition cheapest?

Compare Dead Island: Riptide Definitive Edition prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Dead Island: Riptide Definitive Edition available on?

Dead Island: Riptide Definitive Edition is available on PC, Xbox.

When was Dead Island: Riptide Definitive Edition released?

Dead Island: Riptide Definitive Edition was released on 31 May 2016.

Who developed Dead Island: Riptide Definitive Edition?

Dead Island: Riptide Definitive Edition was developed by Techland and published by Deep Silver.