
Dungeons 2 - A Song of Sand and Fire
Three skirmish maps and a fire-themed antagonist for Dungeons 2 fans who've already wrung out the base game and want a desert-scorched reason to stay.
GamerScout Verdict
Worth it only in a bundle or if you have exhausted Dungeons 2's base skirmish pool and want three more desert maps.
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About Dungeons 2 - A Song of Sand and Fire
I'll be straight with you: this is a small DLC, and it knows it. Three new skirmish missions dropped into the existing Dungeons 2 framework, a desert setting, a cast of fire-variant enemy units, and a boss figure in the shape of an Insane Fire Priestess who commands her fanatics to torch anything that breathes or shambles. If you walked into this expecting a campaign expansion with voiced narration and a fresh story arc, you will be disappointed, and that disappointment is fair. The lack of any narrative wrapping around the new missions is the single most consistent criticism I've seen, and it lands. Dungeons 2 has a legitimately funny narrator, and stripping that element away for these skirmish maps makes the whole thing feel closer to a map pack than a proper expansion. That said, let's talk about what the DLC actually does well once you adjust your expectations to fit its scope. The three desert maps slot cleanly into the Skirmish menu alongside every other map in the game, which means all your usual rules, options, and difficulty settings apply. The fire-variant enemies bring genuine new pressure to encounters that might have started feeling routine if you've been grinding skirmish for a while. Fire Priestess units in particular hit harder than the standard mob roster and demand a quicker response in the above-ground combat layer, the half where Dungeons 2 switches from dungeon management into real-time strategy territory. If your minion deployment was getting sloppy, the desert maps will remind you to tighten up your mob compositions. For players still learning the base game's rhythm of dungeon building below and tactical skirmishing above, these maps add roughly ten hours of content with a difficulty curve that earns its keep. From a pure value-per-decision standpoint, which is how I judge any strategy add-on, the content density here is thin. There are no new unit types on your side, no new rooms to construct, no mechanics introduced that change how your dungeon economy works. What you get is terrain variety and enemy reskins with bespoke abilities. For the completionist Dungeons 2 player who has exhausted the base game's skirmish pool and the earlier DLC releases, this fills a gap without shaking the table. For anyone still mid-campaign, I'd hold off and come back to it when you actually want fresh maps rather than buying it hoping it will deepen the system. The base game's 82% positive reception on Steam reflects a genuinely solid dungeon-management sim that found its footing where the original Dungeons title stumbled. This DLC does not move that needle in either direction. It is a modest side dish for an audience that already bought into the meal. If you are bundle-shopping and this comes bundled with the base game and the other DLC chapters, the calculation changes entirely and the package becomes a reasonable afternoon commitment. Standalone, weigh whether three desert skirmish maps is the specific thing missing from your session queue right now.

Strategy & simulation
Tags
System Requirements
Minimum
- Processor
- AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
- Memory
- 3 GB RAM
- Graphics
- Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
- Sound Card
- Di…
Recommended
- Processor
- AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
- Memory
- 4 GB RAM
- Graphics
- AMD Radeon R7 265 or NVIDIA GeForce GTX 650
- Sound Card
- DirectX 9.0c compatible sound…
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Game Info
- Developer
- Realmforge Studios
- Publisher
- Kalypso Media Digital
- Release Date
- Apr 24, 2015




