Compare Dungeons 2 - A Song of Sand and Fire prices across trusted key stores and find the best deal. Developed by Realmforge Studios. Published by Kalypso Media Digital. Released on 4/24/2015. Available on PC. Genres: RPG, Simulation, Strategy. Metacritic score: 70/100.

Three skirmish maps and a fire-themed antagonist for Dungeons 2 fans who've already wrung out the base game and want a desert-scorched reason to stay.

I'll be straight with you: this is a small DLC, and it knows it. Three new skirmish missions dropped into the existing Dungeons 2 framework, a desert setting, a cast of fire-variant enemy units, and a boss figure in the shape of an Insane Fire Priestess who commands her fanatics to torch anything that breathes or shambles. If you walked into this expecting a campaign expansion with voiced narration and a fresh story arc, you will be disappointed, and that disappointment is fair. The lack of any narrative wrapping around the new missions is the single most consistent criticism I've seen, and it lands. Dungeons 2 has a legitimately funny narrator, and stripping that element away for these skirmish maps makes the whole thing feel closer to a map pack than a proper expansion. That said, let's talk about what the DLC actually does well once you adjust your expectations to fit its scope. The three desert maps slot cleanly into the Skirmish menu alongside every other map in the game, which means all your usual rules, options, and difficulty settings apply. The fire-variant enemies bring genuine new pressure to encounters that might have started feeling routine if you've been grinding skirmish for a while. Fire Priestess units in particular hit harder than the standard mob roster and demand a quicker response in the above-ground combat layer, the half where Dungeons 2 switches from dungeon management into real-time strategy territory. If your minion deployment was getting sloppy, the desert maps will remind you to tighten up your mob compositions. For players still learning the base game's rhythm of dungeon building below and tactical skirmishing above, these maps add roughly ten hours of content with a difficulty curve that earns its keep. From a pure value-per-decision standpoint, which is how I judge any strategy add-on, the content density here is thin. There are no new unit types on your side, no new rooms to construct, no mechanics introduced that change how your dungeon economy works. What you get is terrain variety and enemy reskins with bespoke abilities. For the completionist Dungeons 2 player who has exhausted the base game's skirmish pool and the earlier DLC releases, this fills a gap without shaking the table. For anyone still mid-campaign, I'd hold off and come back to it when you actually want fresh maps rather than buying it hoping it will deepen the system. The base game's 82% positive reception on Steam reflects a genuinely solid dungeon-management sim that found its footing where the original Dungeons title stumbled. This DLC does not move that needle in either direction. It is a modest side dish for an audience that already bought into the meal. If you are bundle-shopping and this comes bundled with the base game and the other DLC chapters, the calculation changes entirely and the package becomes a reasonable afternoon commitment. Standalone, weigh whether three desert skirmish maps is the specific thing missing from your session queue right now. Diego, Scout Team

Dungeons 2 - A Song of Sand and Fire

Dungeons 2 - A Song of Sand and Fire

Apr 24, 2015Realmforge StudiosKalypso Media Digital
GamerScout Says

Three skirmish maps and a fire-themed antagonist for Dungeons 2 fans who've already wrung out the base game and want a desert-scorched reason to stay.

PC
Best Price Available
€0.40-87%
at YuPlay
Lowest tracked: €0.40
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GamerScout Verdict

Worth it only in a bundle or if you have exhausted Dungeons 2's base skirmish pool and want three more desert maps.

Compare Prices(4 stores)

YuPlayBest price
StandardGlobalSteam KeyKey
€0.40-87%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.74-75%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€0.75-75%
Priced in EUR by the store
Buy
StandardEurope (EU)Steam KeyKey
€0.99-75%
Priced in EUR by the store
Buy

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Price History

Lowest tracked
€0.4016 Aug 2026
Current best
€0.40
Lowest since we started tracking
Keyshops
€0.37€0.39€0.41€0.4316 Aug21 Aug27 Aug1 Sept6 Sept
Tracking prices since 16 Aug 2026
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Screenshots & Media

Screenshot

About Dungeons 2 - A Song of Sand and Fire

I'll be straight with you: this is a small DLC, and it knows it. Three new skirmish missions dropped into the existing Dungeons 2 framework, a desert setting, a cast of fire-variant enemy units, and a boss figure in the shape of an Insane Fire Priestess who commands her fanatics to torch anything that breathes or shambles. If you walked into this expecting a campaign expansion with voiced narration and a fresh story arc, you will be disappointed, and that disappointment is fair. The lack of any narrative wrapping around the new missions is the single most consistent criticism I've seen, and it lands. Dungeons 2 has a legitimately funny narrator, and stripping that element away for these skirmish maps makes the whole thing feel closer to a map pack than a proper expansion. That said, let's talk about what the DLC actually does well once you adjust your expectations to fit its scope. The three desert maps slot cleanly into the Skirmish menu alongside every other map in the game, which means all your usual rules, options, and difficulty settings apply. The fire-variant enemies bring genuine new pressure to encounters that might have started feeling routine if you've been grinding skirmish for a while. Fire Priestess units in particular hit harder than the standard mob roster and demand a quicker response in the above-ground combat layer, the half where Dungeons 2 switches from dungeon management into real-time strategy territory. If your minion deployment was getting sloppy, the desert maps will remind you to tighten up your mob compositions. For players still learning the base game's rhythm of dungeon building below and tactical skirmishing above, these maps add roughly ten hours of content with a difficulty curve that earns its keep. From a pure value-per-decision standpoint, which is how I judge any strategy add-on, the content density here is thin. There are no new unit types on your side, no new rooms to construct, no mechanics introduced that change how your dungeon economy works. What you get is terrain variety and enemy reskins with bespoke abilities. For the completionist Dungeons 2 player who has exhausted the base game's skirmish pool and the earlier DLC releases, this fills a gap without shaking the table. For anyone still mid-campaign, I'd hold off and come back to it when you actually want fresh maps rather than buying it hoping it will deepen the system. The base game's 82% positive reception on Steam reflects a genuinely solid dungeon-management sim that found its footing where the original Dungeons title stumbled. This DLC does not move that needle in either direction. It is a modest side dish for an audience that already bought into the meal. If you are bundle-shopping and this comes bundled with the base game and the other DLC chapters, the calculation changes entirely and the package becomes a reasonable afternoon commitment. Standalone, weigh whether three desert skirmish maps is the specific thing missing from your session queue right now.

Diego
Diego · Scout Team

Strategy & simulation

Tags

auto-admittedSkirmish MapsDLC Content PackDesert SettingFire EnemiesDungeon ManagementAbove-Ground RTSMinion Combat

System Requirements

Minimum

Processor
AMD or Intel, 3GHz Dual-Core or 2.6 GHz Quad-Core
Memory
3 GB RAM
Graphics
Intel HD4400, NVIDIA GeForce GT 440/GT 650M, AMD Radeon HD 7750/R5 255M
Sound Card
Di…

Recommended

Processor
AMD Quad-Core @ 3.8 GHz or Intel Quad-Core @ 3.2 GHz
Memory
4 GB RAM
Graphics
AMD Radeon R7 265 or NVIDIA GeForce GTX 650
Sound Card
DirectX 9.0c compatible sound…

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Reviews & Ratings

Metacritic
70
Steam
82%(5,275)

Game Info

Developer
Realmforge Studios
Publisher
Kalypso Media Digital
Release Date
Apr 24, 2015

Features

Single-playerMultiplayerCross Platform MultiplayerSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudFamily Sharing

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Frequently asked questions about Dungeons 2 - A Song of Sand and Fire

How much does Dungeons 2 - A Song of Sand and Fire cost?

As of 6 September 2026, the cheapest in-stock offer for Dungeons 2 - A Song of Sand and Fire is €0.40 at YuPlay, out of 4 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy Dungeons 2 - A Song of Sand and Fire cheapest?

The lowest in-stock price we track for Dungeons 2 - A Song of Sand and Fire is €0.40 at YuPlay (6 September 2026). We compare 4 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is Dungeons 2 - A Song of Sand and Fire available on?

Dungeons 2 - A Song of Sand and Fire is available on PC.

When was Dungeons 2 - A Song of Sand and Fire released?

Dungeons 2 - A Song of Sand and Fire was released on 24 April 2015.

Who developed Dungeons 2 - A Song of Sand and Fire?

Dungeons 2 - A Song of Sand and Fire was developed by Realmforge Studios and published by Kalypso Media Digital.

Is Dungeons 2 - A Song of Sand and Fire worth buying?

Dungeons 2 - A Song of Sand and Fire holds a Metacritic score of 70/100, making it one of the standout RPG titles. See the full reviews, ratings and how-long-to-beat times on this page to decide.