Compare DayZ Frostline prices across trusted key stores and find the best deal. Developed by Bohemia Interactive. Published by Bohemia Interactive. Released on 10/15/2024. Available on PC. Genres: Action, Adventure, Massively Multiplayer.

The cold wins more fights here than any rifle does. Superb if you want slow, cruel survival with real ballistics, rough news if you turned up for clean gunfights.

My third character died with a loaded rifle in his hands, and nobody shot him. I had crossed open snow for forty minutes in wet boots, and when a man in a hunting jacket stepped out of the treeline at sixty metres, my hands were shaking hard enough from the cold that three rounds went into the powder in front of his feet. He was not a better player than me. He was warmer than me. That trade, gunplay demoted to a subsystem of thermodynamics, is the whole proposition, and how you feel about it in the first six hours tells you whether the next two hundred are worth booking. This is a full-loot permadeath survival sandbox spread over eighty-three square kilometres of snowfield, coastline and dead industry, and it treats you with total indifference. No objectives, no ranked ladder, no match to queue into. You spawn with nothing, you find a rag and a dented can, and everything after that is your problem. Temperature is the core loop: layered clothing, soaked gear that stops insulating, fires that need dry tinder, a body that degrades in ways the interface barely bothers to explain. Bohemia then drops a server full of strangers into that space with proximity voice chat and no team markers, so most encounters open with a voice through the trees rather than a crosshair. As a shooter it is deliberately unfashionable, and I mean that as praise about half the time. Ballistics are properly simulated: bullet drop, zeroing on the rear sight, rounds that punch through a fence and still kill. Time to kill with a rifle round is effectively instant, so the fight is decided before either of you clicks, by who moved quieter, who checked the ridge, who was patient enough to sit for ten minutes watching a building. There is no movement tech to master, no slide cancel, nothing a lighter mouse or a 240hz panel will rescue. Sound discipline and geometry are the skill ceiling. When it lands, a two-man rooftop standoff out here is tenser than anything the hero shooters have managed in years, because you are not risking a round, you are risking a character you have fed and dressed across three evenings. Then there is the other half. Moment-to-moment netcode has never been this series' strength and the snow has not fixed it. I have eaten shots half a second after breaking line of sight, been hit through a doorframe by an infected, and watched inventory actions eat themselves on a busy server at the exact wrong time. The cold system, genuinely clever as a design, curdles into busywork once you have solved it, because the answer to nearly every environmental threat becomes the same checklist of dry socks, fire, and canned food. Loot cycling on populated servers turns into an hour of opening cupboards. And the ratio is brutal: for every standoff worth retelling, there are three sessions where you walk, freeze, and log out having met nobody. The split community reception reads as honest to me. About half the players wanted a survival simulator and got a good one, the rest wanted a shooter with weather and got a chore list. So who should actually be here? Anyone who loved Bohemia's earlier survival work and wants a meaner, colder version of it, ideally with two or three friends on voice and a modded server that trims the worst of the grind. Workshop support matters more than the vanilla experience, frankly, because community servers let you dial loot density, raiding rules and population until the thing fits the amount of life you can hand it. Coming from Tarkov, you will find the gunplay thinner and the downtime far longer. Coming from a battle royale, you will bounce off it in an evening. And if your schedule is two hours a night, three nights a week, know that this game wants the whole block and will still delete your progress over one bad decision at a river crossing. Fred, Scout Team

DayZ Frostline

DayZ Frostline

Oct 15, 2024Bohemia Interactive
GamerScout Says

The cold wins more fights here than any rifle does. Superb if you want slow, cruel survival with real ballistics, rough news if you turned up for clean gunfights.

PC
Best Price Available
€13.49-50%
at Steam
Track this price

GamerScout Verdict

For patient survival players who enjoy losing; skip it if you want gunfights on demand or a ladder to climb.

Compare Prices(2 stores)

SteamBest price
StandardEurope (EU)Steam KeyKey
€13.49-50%
Priced in EUR by the store
Buy
StandardGlobalSteam KeyKey
€16.58-39%
Priced in EUR by the store
Buy

Every store in this table quotes us in euros, so the EUR figure is the price the seller actually set, not our arithmetic — which is why EUR is also the currency we rank in. We only list an offer here when the store gives us its price in euros, so nothing in this table is a number we invented.

Pick USD, PLN, GBP, CAD or AUD in the header and we convert from EUR at the European Central Bank reference rate — converted amounts are prefixed with ~. Your bank or the store may apply a different rate at checkout. We never hide offers based on where you are: everyone sees this whole table.

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

About DayZ Frostline

My third character died with a loaded rifle in his hands, and nobody shot him. I had crossed open snow for forty minutes in wet boots, and when a man in a hunting jacket stepped out of the treeline at sixty metres, my hands were shaking hard enough from the cold that three rounds went into the powder in front of his feet. He was not a better player than me. He was warmer than me. That trade, gunplay demoted to a subsystem of thermodynamics, is the whole proposition, and how you feel about it in the first six hours tells you whether the next two hundred are worth booking. This is a full-loot permadeath survival sandbox spread over eighty-three square kilometres of snowfield, coastline and dead industry, and it treats you with total indifference. No objectives, no ranked ladder, no match to queue into. You spawn with nothing, you find a rag and a dented can, and everything after that is your problem. Temperature is the core loop: layered clothing, soaked gear that stops insulating, fires that need dry tinder, a body that degrades in ways the interface barely bothers to explain. Bohemia then drops a server full of strangers into that space with proximity voice chat and no team markers, so most encounters open with a voice through the trees rather than a crosshair. As a shooter it is deliberately unfashionable, and I mean that as praise about half the time. Ballistics are properly simulated: bullet drop, zeroing on the rear sight, rounds that punch through a fence and still kill. Time to kill with a rifle round is effectively instant, so the fight is decided before either of you clicks, by who moved quieter, who checked the ridge, who was patient enough to sit for ten minutes watching a building. There is no movement tech to master, no slide cancel, nothing a lighter mouse or a 240hz panel will rescue. Sound discipline and geometry are the skill ceiling. When it lands, a two-man rooftop standoff out here is tenser than anything the hero shooters have managed in years, because you are not risking a round, you are risking a character you have fed and dressed across three evenings. Then there is the other half. Moment-to-moment netcode has never been this series' strength and the snow has not fixed it. I have eaten shots half a second after breaking line of sight, been hit through a doorframe by an infected, and watched inventory actions eat themselves on a busy server at the exact wrong time. The cold system, genuinely clever as a design, curdles into busywork once you have solved it, because the answer to nearly every environmental threat becomes the same checklist of dry socks, fire, and canned food. Loot cycling on populated servers turns into an hour of opening cupboards. And the ratio is brutal: for every standoff worth retelling, there are three sessions where you walk, freeze, and log out having met nobody. The split community reception reads as honest to me. About half the players wanted a survival simulator and got a good one, the rest wanted a shooter with weather and got a chore list. So who should actually be here? Anyone who loved Bohemia's earlier survival work and wants a meaner, colder version of it, ideally with two or three friends on voice and a modded server that trims the worst of the grind. Workshop support matters more than the vanilla experience, frankly, because community servers let you dial loot density, raiding rules and population until the thing fits the amount of life you can hand it. Coming from Tarkov, you will find the gunplay thinner and the downtime far longer. Coming from a battle royale, you will bounce off it in an evening. And if your schedule is two hours a night, three nights a week, know that this game wants the whole block and will still delete your progress over one bad decision at a river crossing.

Fred
Fred · Scout Team

Shooters

Tags

auto-admittedHardcore SurvivalFull Loot PermadeathCold ManagementBullet Drop BallisticsBase BuildingProximity Voice ChatModded ServersHigh Time InvestmentEmergent PvPWeather SimulationSound-Driven CombatInventory ManagementSteep Learning CurveEmergent StorytellingOpen World SandboxSolo or SquadSlow-Burn Pacing

System Requirements

Minimum

Requires a 64-bit processor and operating system

Recommended

Requires a 64-bit processor and operating system

Keep exploring

Community Discussion

Be the first to comment on DayZ Frostline.

Reviews & Ratings

Steam
54%(3,252)

Game Info

Developer
Bohemia Interactive
Publisher
Bohemia Interactive
Release Date
Oct 15, 2024

Features

MultiplayerMMOPvPOnline PvPCo-opOnline Co OpDownloadable ContentSteam Achievements+3 more

Price Alert

Get notified when the price drops below your target!

Create Alert
Best price€13.49
See offer

Across the 24,365 games we track, a verified key was cheaper than the official store 90% of the time. See the method and the full numbers in our game price report.

No card? Pay another way

Top up your Steam Wallet or buy crypto with any card — instant delivery, no bank account needed.

More from Bohemia Interactive

Buy smarter: helpful guides

Looking for more? See games like DayZ Frostline →

Frequently asked questions about DayZ Frostline

How much does DayZ Frostline cost?

As of 7 September 2026, the cheapest in-stock offer for DayZ Frostline is €13.49 at Steam, out of 2 live offers we track across verified key stores. Prices change daily — the table on this page is refreshed continuously.

Where can I buy DayZ Frostline cheapest?

The lowest in-stock price we track for DayZ Frostline is €13.49 at Steam (7 September 2026). We compare 2 live offers from verified key stores — the full table with every store and its trust score is on this page.

What platforms is DayZ Frostline available on?

DayZ Frostline is available on PC.

When was DayZ Frostline released?

DayZ Frostline was released on 15 October 2024.

Who developed DayZ Frostline?

DayZ Frostline was developed by Bohemia Interactive.