
Ylands
Free-to-play survival-crafting with ship-building and open-ocean exploration, but a rocky F2P pivot and always-online requirements put real friction between you and the fun.
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About Ylands
I'll be straight with you: Ylands is not a shooter, not my usual beat, and yet I keep seeing it pop up in communities where people chase that "make your own fun" sandbox itch. So I dug in, and here is what the actual picture looks like on PC. Bohemia Interactive started this as a paid early-access title, then flipped it to free-to-play, and a loud slice of the Steam playerbase has never forgiven that move. The overall review score sits at Mixed across more than four thousand reviews, which tells you the trust deficit is real, not a niche complaint. The core loop is gather-craft-sail-repeat across six distinct biomes, each with its own resources and wildlife. You build tools, unlock workstations through a skill tree that branches into survival, combat, manufacturing, and more. Eventually you construct a ship from parts, set sail across an open ocean, and start hitting random encounter zones populated by sea creatures, enemy camps, and mythical animals. The adventure mode layers story objectives alongside diary tasks, so there is always something pointing you toward the next region if you want structure. Combat, though, is the weak link: it is largely melee-swinging at whatever you have crafted or scavenged, with no real weight or timing system behind it. If you come in expecting combat depth, you will be bored fast. The creative mode, on the other hand, strips away resource limits entirely and hands you a sandbox plus a surprisingly deep editor for building custom game scenarios. The always-online requirement on PC is the kind of thing that should be on the store page in bold. Single-player sessions die when servers go down, and that has been a consistent frustration in community threads for years. Crashes with unreliable autosaves have also been flagged repeatedly by players. On the positive side, the dev team has kept updating the game well past when most studios would have moved on, and the Discord community around it is genuinely one of the less toxic places on the internet, which counts for something when you are learning a system this dense. The UI itself is a labyrinth of tabs and sub-menus covering vehicles, furniture, clothing, and more, and patience is not optional here. Who actually enjoys this? Players who love open-world survival-crafting in the Minecraft or Valheim mold, but want something with a nautical focus and a lower-poly aesthetic. If you can get two or three friends into a co-op session, the ship-building and island-hopping loop clicks into something genuinely enjoyable. Solo, with the server dependency and the steep learning curve, the friction-to-fun ratio tilts the wrong way faster than it should for a free title. Fred, Scout Team
Tags
System Requirements
Minimum
- OS
- Windows 10/11 (64-bit Operating System Required)
- Memory
- 6 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- Intel HD 520
- Processor
- Intel Core i3-4160 @ 3.60GHz
Recommended
- OS
- Windows 11 (64-bit Operating System Required)
- Memory
- 8 GB RAM
- DirectX
- Version 11
- Network
- Broadband Internet connection
- Storage
- 2 GB available space
- Graphics
- NVIDIA GeForce GTX 760
- Processor
- Intel Core i5-4690K @ 3.50GHz
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Game Info
- Developer
- Bohemia Interactive
- Publisher
- Bohemia Interactive
- Release Date
- Dec 5, 2019
