Compare DarkLast prices across 50+ stores and find the best deal. Developed by NedoStudio. Published by NedoStudio. Released on 2/15/2018. Available on PC. Genres: Action, Adventure, Indie.

A Game Guru-built first-person forest horror with an 18% positive rating on Steam - approach this one with eyes wide open, not as a thrill-seeker but as a curiosity.

I want to be honest with you, because that is the only thing worth being here. DarkLast is a first-person horror game built in Game Guru - not Unity, not Unreal, not even a modest custom engine - and that choice defines almost everything about the experience, from the barebones start menu that won't let you adjust audio volume before loading in, to controls that feel borrowed wholesale from a mid-2000s shooter template. You begin in a graveyard wrapped in thick fog, handgun already in pocket, with the singular directive of escaping an uncharted forest full of mutants and swamp terrain. The premise carries a quiet promise of something atmospheric and personal. The execution does not meet it. The core loop is first-person navigation through dark woodland corridors, punctuated by combat against what the game calls mutants - enemy figures that patrol the trees and open fire when they spot you. There is no stamina bar, so running is always an option, and ammunition is generous enough that resource management never becomes a real concern. Health pickups are scattered across the environment and they do not just refill your bar - they extend it, which is a small mechanical wrinkle worth noting. The swamps and graveyard areas do change the visual tempo slightly, and there is one moment near a bog that lands with a faint sense of unease. But these sparks are brief. The enemy AI is brittle enough that a manual save followed by a reload can freeze all mutants in place, leaving them animation-looping but harmless. That is not a quirk; it is a window into how thin the underlying systems actually are. The loading screens deserve a special mention, and not a kind one. Reloading a save triggers a wait that feels genuinely anachronistic, the kind of pause you would have accepted in 1998 but that now just sits there, loud in its silence. The game has no meaningful soundscape to speak of - no ambient forest audio that builds dread, no musical language that signals something is wrong before you see it. For a horror game, the absence of intentional sound design is close to fatal. Atmosphere is not just visuals. It is the low hum under everything, and DarkLast has none. Steam's community response has been firmly negative, sitting at roughly 18% positive across the reviews it has gathered. That number is not a fluke or a review-bomb situation. It reflects a game that arrived without the craft or polish needed to justify the genre it chose. There is no evidence of post-launch updates that addressed the structural problems. If you are searching for an indie horror game that punches above its weight, a forest survival experience with genuine tension, or even a walking simulator with a strong mood, this is not where you will find it. If you are a collector of ultra-low-budget Steam curiosities, or someone who genuinely enjoys poking at Game Guru's limits, that is a different conversation - but even then, go in knowing exactly what you are holding. Kai, Scout Team

DarkLast
ActionAdventureIndie

DarkLast

Feb 15, 2018NedoStudio
GamerScout Says

A Game Guru-built first-person forest horror with an 18% positive rating on Steam - approach this one with eyes wide open, not as a thrill-seeker but as a curiosity.

PC
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Screenshots & Media

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About DarkLast

I want to be honest with you, because that is the only thing worth being here. DarkLast is a first-person horror game built in Game Guru - not Unity, not Unreal, not even a modest custom engine - and that choice defines almost everything about the experience, from the barebones start menu that won't let you adjust audio volume before loading in, to controls that feel borrowed wholesale from a mid-2000s shooter template. You begin in a graveyard wrapped in thick fog, handgun already in pocket, with the singular directive of escaping an uncharted forest full of mutants and swamp terrain. The premise carries a quiet promise of something atmospheric and personal. The execution does not meet it. The core loop is first-person navigation through dark woodland corridors, punctuated by combat against what the game calls mutants - enemy figures that patrol the trees and open fire when they spot you. There is no stamina bar, so running is always an option, and ammunition is generous enough that resource management never becomes a real concern. Health pickups are scattered across the environment and they do not just refill your bar - they extend it, which is a small mechanical wrinkle worth noting. The swamps and graveyard areas do change the visual tempo slightly, and there is one moment near a bog that lands with a faint sense of unease. But these sparks are brief. The enemy AI is brittle enough that a manual save followed by a reload can freeze all mutants in place, leaving them animation-looping but harmless. That is not a quirk; it is a window into how thin the underlying systems actually are. The loading screens deserve a special mention, and not a kind one. Reloading a save triggers a wait that feels genuinely anachronistic, the kind of pause you would have accepted in 1998 but that now just sits there, loud in its silence. The game has no meaningful soundscape to speak of - no ambient forest audio that builds dread, no musical language that signals something is wrong before you see it. For a horror game, the absence of intentional sound design is close to fatal. Atmosphere is not just visuals. It is the low hum under everything, and DarkLast has none. Steam's community response has been firmly negative, sitting at roughly 18% positive across the reviews it has gathered. That number is not a fluke or a review-bomb situation. It reflects a game that arrived without the craft or polish needed to justify the genre it chose. There is no evidence of post-launch updates that addressed the structural problems. If you are searching for an indie horror game that punches above its weight, a forest survival experience with genuine tension, or even a walking simulator with a strong mood, this is not where you will find it. If you are a collector of ultra-low-budget Steam curiosities, or someone who genuinely enjoys poking at Game Guru's limits, that is a different conversation - but even then, go in knowing exactly what you are holding. Kai, Scout Team

Tags

singleplayertier:sub-5Game Guru EngineNegative ReceptionForest SettingHandgun CombatHealth UpgradesBudget HorrorNo Stamina System

System Requirements

Minimum

OS
XP, Vista, 7, 8, 10
Memory
2 GB RAM
DirectX
Version 9.0c
Storage
4 GB available space
Graphics
NVIDIA GeForce 400 series or AMD Radeon HD 6000 series, 1GB Video Card (Minimum Shader Model 2.0)
Processor
Intel Dual-Core 2GHz or AMD Dual-Core 2GHz
Sound Card
DirectX Compatible Sound Card with latest drivers

Recommended

OS
XP, Vista, 7, 8, 10 - (64 Bit)
Memory
4 GB RAM
DirectX
Version 9.0c
Storage
8 GB available space
Graphics
NVIDIA GeForce 660Ti or greater, AMD Radeon HD 7950 or greater, 2GB Video Card (Minimum Shader Model 2.0)
Processor
Intel Quad-Core (i5 2300) or AMD Octo-Core (FX 8150)
Sound Card
DirectX Compatible Sound Card with latest drivers

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Game Info

Developer
NedoStudio
Publisher
NedoStudio
Release Date
Feb 15, 2018

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Price History

2026-06-071.36(lowest)

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Frequently asked questions about DarkLast

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What platforms is DarkLast available on?

DarkLast is available on PC.

When was DarkLast released?

DarkLast was released on 15 February 2018.

Who developed DarkLast?

DarkLast was developed by NedoStudio.