Compare Qvabllock prices across 50+ stores and find the best deal. Developed by NedoStudio. Published by NedoStudio. Released on 4/30/2018. Available on PC. Genres: Casual, Indie.

Thirty rooms, four arrow keys, one rule: touch red and you restart. Qvabllock is a palate-cleanser for puzzle lovers who appreciate when a game knows exactly how small it wants to be.

I have a soft spot for tiny games that commit fully to a single idea and refuse to bloat it. Qvabllock is exactly that kind of object: a solo-developer pixel puzzle from NedoStudio that runs on one mechanic and thirty rooms, and somehow makes that feel intentional rather than thin. The loop is clean to the point of being meditative. You guide a block through labyrinthine 2D corridors collecting colored squares, using each one to unlock a door of the matching color. Once the path is clear, you claim the green square and the level ends. The obstacle standing between you and that satisfying exit is a field of red blocks you cannot touch under any circumstances. The R key restarts the level. That is the entire ruleset. What surprises you as the levels escalate is how much tension NedoStudio wrings from that constraint. Early rooms are gentle orientation; later corridors weave the red blocks into tight sequences that require you to plan a route before committing a single move. It never becomes a reflex game. It stays a quiet thinking game throughout, which is the right call for what it is. The pixel art leans hard into minimalism, monochrome backgrounds punctuated only by the color of the collectible squares and the menacing red obstacles. There is something almost austere about how the screen looks, and the soundtrack leans into that same mood: sparse, looping, low-register ambient sound that functions less like a score and more like background texture. It is the kind of music that disappears into your concentration rather than competing with it, and I mean that as a compliment. One thing worth flagging from the community: pressing Escape closes the game outright instead of pausing it, and at least at launch, that wiped progress. Whether that has been patched or not is unclear, so treat the R key as your only in-session control and use the level-select arrow in the top-left if you need to step back. Who is this for? Honestly, achievement hunters looking for a low-friction 100% run will find thirty Steam achievements tied neatly to the thirty levels, making completion feel structured rather than arbitrary. Puzzle fans who want something genuinely light after a heavy RPG session will get comfortable here. Anyone expecting Baba Is You-levels of rule-bending or a Sokoban-style undo system will bounce off immediately. The game does not try to be those things. It is short, it is calm, it holds one idea, and it knows when to end. For a solo indie project released in 2018 with essentially no marketing footprint, that is a quiet kind of craft worth acknowledging. Kai, Scout Team

Qvabllock
CasualIndie

Qvabllock

Apr 30, 2018NedoStudio
GamerScout Says

Thirty rooms, four arrow keys, one rule: touch red and you restart. Qvabllock is a palate-cleanser for puzzle lovers who appreciate when a game knows exactly how small it wants to be.

PC
Best Price Available
0.00
at N/A
Historical low: $

Compare Prices(0 stores)

Loading prices...

We may earn a commission when you buy games through links on this page — at no extra cost to you. It never affects our rankings or verdicts.

Screenshots & Media

Screenshot

About Qvabllock

I have a soft spot for tiny games that commit fully to a single idea and refuse to bloat it. Qvabllock is exactly that kind of object: a solo-developer pixel puzzle from NedoStudio that runs on one mechanic and thirty rooms, and somehow makes that feel intentional rather than thin. The loop is clean to the point of being meditative. You guide a block through labyrinthine 2D corridors collecting colored squares, using each one to unlock a door of the matching color. Once the path is clear, you claim the green square and the level ends. The obstacle standing between you and that satisfying exit is a field of red blocks you cannot touch under any circumstances. The R key restarts the level. That is the entire ruleset. What surprises you as the levels escalate is how much tension NedoStudio wrings from that constraint. Early rooms are gentle orientation; later corridors weave the red blocks into tight sequences that require you to plan a route before committing a single move. It never becomes a reflex game. It stays a quiet thinking game throughout, which is the right call for what it is. The pixel art leans hard into minimalism, monochrome backgrounds punctuated only by the color of the collectible squares and the menacing red obstacles. There is something almost austere about how the screen looks, and the soundtrack leans into that same mood: sparse, looping, low-register ambient sound that functions less like a score and more like background texture. It is the kind of music that disappears into your concentration rather than competing with it, and I mean that as a compliment. One thing worth flagging from the community: pressing Escape closes the game outright instead of pausing it, and at least at launch, that wiped progress. Whether that has been patched or not is unclear, so treat the R key as your only in-session control and use the level-select arrow in the top-left if you need to step back. Who is this for? Honestly, achievement hunters looking for a low-friction 100% run will find thirty Steam achievements tied neatly to the thirty levels, making completion feel structured rather than arbitrary. Puzzle fans who want something genuinely light after a heavy RPG session will get comfortable here. Anyone expecting Baba Is You-levels of rule-bending or a Sokoban-style undo system will bounce off immediately. The game does not try to be those things. It is short, it is calm, it holds one idea, and it knows when to end. For a solo indie project released in 2018 with essentially no marketing footprint, that is a quiet kind of craft worth acknowledging. Kai, Scout Team

Tags

singleplayerachievementstier:sub-5Minimalist PuzzleColor-Key MechanicAchievement HuntingSub-2-Hour CompletionKeyboard-Only ControlsObstacle AvoidanceAmbient Soundtrack

System Requirements

Minimum

OS
Windows XP (SP 2,3), Vista, 7, 8, 10
Memory
1 GB RAM
Storage
128 MB available space
Graphics
128mb
Processor
1 GHz

Recommended

OS
Windows (SP 2,3), Vista, 7, 8, 10
Memory
2 GB RAM
Storage
130 MB available space
Graphics
128 mb
Processor
2 GHz

Community Discussion

Be the first to comment on Qvabllock.

Reviews & Ratings

No ratings available

Game Info

Developer
NedoStudio
Publisher
NedoStudio
Release Date
Apr 30, 2018

Price Alert

Get notified when the price drops below your target!

Create Alert

More from NedoStudio

Frequently asked questions about Qvabllock

Where can I buy Qvabllock cheapest?

Compare Qvabllock prices across every verified store in the price table on this page. We list the cheapest in-stock key and store offers, updated regularly, so you always see the best current deal before you buy.

What platforms is Qvabllock available on?

Qvabllock is available on PC.

When was Qvabllock released?

Qvabllock was released on 30 April 2018.

Who developed Qvabllock?

Qvabllock was developed by NedoStudio.